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Search found 1328 matches
- Mon Feb 18, 2019 2:40 am
- Forum: Graphic file formats
- Topic: Resident Evil 4 .GNF File! [PS4]
- Replies: 18
- Views: 10922
Re: Resident Evil 4 .GNF File! [PS4]
yeah it could be a problem with how Noesis handles non power of 2 gnf images or something. any script i make to open this gnf will be overridden by Noesis native plugins, so no-go there. (: you can use daemon1's RawTex tool to get the image without data repeat. :D use these settings: Offset = 0x100 ...
- Mon Feb 18, 2019 12:04 am
- Forum: Graphic file formats
- Topic: Resident Evil 4 .GNF File! [PS4]
- Replies: 18
- Views: 10922
Re: Resident Evil 4 .GNF File! [PS4]
Noesis has native support for PS4 gnf textures and opens that gnf file no problem.
1280x720 BC3(dxt5)
1280x720 BC3(dxt5)
- Sun Feb 17, 2019 3:42 am
- Forum: Graphic file formats
- Topic: .tga.ckd files (Just Dance 2019 for the Wii)
- Replies: 4
- Views: 2692
Re: .tga.ckd files (Just Dance 2019 for the Wii)
i combined the critical parts of zheneq's Nintendo library with my script to open these images. this is the resulting Noesis python script that can also open your Just Dance 2019 Wii ckd samples. :D https://zenhax.com/viewtopic.php?p=43370#p43370 cmpa images will export as 2 files, the rgb color lay...
- Sun Feb 17, 2019 1:17 am
- Forum: Graphic file formats
- Topic: .bimage of Doom 3 BFG Edition.
- Replies: 7
- Views: 5202
Re: .bimage of Doom 3 BFG Edition.
but diffuse and normal maps have problems with their channels, for instance the normal map's blue channel has no data, and what is intended to be the red channel is placed in the alpha one. nothing i can do about the colors, that is the way the data was stored. :) i have seen green and yellow norma...
- Sat Feb 16, 2019 10:10 am
- Forum: Graphic file formats
- Topic: .bimage of Doom 3 BFG Edition.
- Replies: 7
- Views: 5202
Re: .bimage of Doom 3 BFG Edition.
here is Noesis python script to open your bimage samples.
from which platform did your samples come from?
supports dxt1 and dxt5, top level mip only.from which platform did your samples come from?
- Fri Feb 15, 2019 6:53 am
- Forum: Graphic file formats
- Topic: Resident Evil 5 .TEX File! [PS4]
- Replies: 2
- Views: 1515
Re: Resident Evil 5 .TEX File! [PS4]
here is Noesis python script to open your 3 tex samples.
i can't help you with "repack" though, not my area.
supports bc7, top level mip only.i can't help you with "repack" though, not my area.
- Fri Feb 15, 2019 1:44 am
- Forum: Graphic file formats
- Topic: Extracting Compile Heart's .pck files from PSVITA game.
- Replies: 14
- Views: 10295
Re: Extracting Compile Heart's .pck files from PSVITA game.
and because i like to dabble with anything graphics related i used TheUkrainianBard's findings to make a bms script to extract and decompress the tex files from pck sample on the fly and the Noesis python script opens the extracted tex samples. :D CompileHeart.zip the scripts cater only to your samp...
- Mon Feb 11, 2019 10:09 pm
- Forum: Graphic file formats
- Topic: Browser game "Mesolithic" .sau
- Replies: 14
- Views: 3720
Re: Browser game "Mesolithic" .sau
i don't see anything in it.
- Mon Feb 11, 2019 6:58 am
- Forum: Graphic file formats
- Topic: [DS]Sims 3 .dst
- Replies: 2
- Views: 1013
Re: [DS]Sims 3 .dst
here is Noesis python script to open your dst samples,
though i'm not entirely sure the color channels are correct.
though i'm not entirely sure the color channels are correct.
- Mon Feb 11, 2019 12:18 am
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 67
- Views: 23577
Re: Skyforge .bin
Game Directory: https://www.mediafire.com/file/1mtzbd6kdeidhi9/Skyforge.txt/file thanks! i see a lot of interesting files there, i guess i'll have to download the game to check many of them though. :) can you upload "toc" from here I:\Steam\SteamApps\common\Skyforge\Skyforge MyCom\data\Pa...
- Mon Feb 11, 2019 12:05 am
- Forum: Graphic file formats
- Topic: Browser game "Mesolithic" .sau
- Replies: 14
- Views: 3720
Re: Browser game "Mesolithic" .sau
what bin file are you asking about?
- Sat Feb 09, 2019 10:01 pm
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 67
- Views: 23577
Re: Skyforge .bin
nothing really stood out to me, my guess is this issue has to be resolved
during extraction so that everything is cross referenced precisely.
maybe someone who has all the files can see something i don't.
during extraction so that everything is cross referenced precisely.
maybe someone who has all the files can see something i don't.
- Sat Feb 09, 2019 6:24 am
- Forum: 3D/2D models
- Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
- Replies: 137
- Views: 69323
Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
i was playing around with aluigi's nxpk bms script to make it extract and
decrypt "Rebellious Million Arthur" npk files for fun and give a meaningful
extension with focus to the texture files (pvr, dds, png, ktx).
decrypt "Rebellious Million Arthur" npk files for fun and give a meaningful
extension with focus to the texture files (pvr, dds, png, ktx).
- Sat Feb 09, 2019 6:14 am
- Forum: 3D/2D models
- Topic: Fate Extella PsVita *.mdl files
- Replies: 29
- Views: 11784
Re: Fate Extella PsVita *.mdl files
https://drive.google.com/open?id=1ttHVmNGG7B_QW_QwgD4S6h-Ca-22PxCO Here is what I am working with, I've included the .... gxt, and the tool I've tried to convert it with. Guess, we should leave this case to Acewell. 8) okay :D jay11800's samples are gone but here is bms script to build pvr header f...
- Sat Feb 09, 2019 2:21 am
- Forum: Graphic file formats
- Topic: PSVITA Dynasty Warriors 8 G1TG files
- Replies: 9
- Views: 3144
Re: PSVITA Dynasty Warriors 8 G1TG files
i'm sure you can, you'd need to reswizzle the image for PSV,greenbingo wrote:Can I convert pc font to vita font?
pc font is broken in the game(vita)
but that is game modding and is not my area.