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by Acewell
Sat Sep 19, 2020 4:31 am
Forum: Graphic file formats
Topic: [X360] Star Wars Battlefront III pre-alpha (*.x2t)
Replies: 63
Views: 27877

Re: [X360] Star Wars Battlefront III pre-alpha (*.x2t)

i actually have a better version of the python script now that reads
that footer data when available i just have not uploaded yet. :eek:
Teancum wrote: Thu Sep 17, 2020 2:52 amdoes anyone still have the DLL?
looks like that attachment was nuked, here it is again:
x2t_image_noesis_final.zip
:D
by Acewell
Wed Sep 16, 2020 6:22 am
Forum: 3D/2D models
Topic: swtor.jedipedia.net cached (*.gr2)
Replies: 6
Views: 2950

Re: swtor.jedipedia.net cached (*.gr2)

my instruction in the first post was as simple as i could make it, please read it and try again. :D
by Acewell
Mon Sep 14, 2020 7:57 am
Forum: Graphic file formats
Topic: DOAX3 texch format
Replies: 1
Views: 785

Re: DOAX3 texch format

open texchl file in hex editor and delete first 16 bytes and rename extension to gnf then open with Noesis. :D or use bms script to automate process: # script for QuickBMS http://aluigi.altervista.org/quickbms.htm get NAME basename string NAME + .gnf get SIZE asize math SIZE - 0x10 log NAME 0x10 SIZE
by Acewell
Thu Sep 10, 2020 2:09 am
Forum: Graphic file formats
Topic: GNF Texture
Replies: 4
Views: 1326

Re: GNF Texture

what is the game name and the platform from which the samples came from?
official gnf tools or at least the version i have won't even open these samples. :eek:
by Acewell
Wed Aug 05, 2020 3:06 am
Forum: Code Talk
Topic: Is there a Hex Editor that do batch delete byte?
Replies: 2
Views: 4832

Re: Is there a Hex Editor that do batch delete byte?

here is a script for Quickbms that will do what you want. :D

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get NAME basename
get SIZE asize
string NAME + ".dds"
findloc OFFSET binary "\x44\x44\x53\x20"
math SIZE - OFFSET
log NAME OFFSET SIZE
by Acewell
Fri Jul 17, 2020 12:35 am
Forum: 3D/2D models
Topic: Hot Wheels World Race NGC Script Help
Replies: 14
Views: 2641

Re: Hot Wheels World Race NGC Script Help

Code: Select all

MaterialNames = bs.readString()
should suffice. :D
by Acewell
Sun Jun 21, 2020 2:53 am
Forum: 3D/2D models
Topic: Final Fantasy: Crystal Chronicals .CHM / .TEX
Replies: 8
Views: 2186

[GC] Final Fantasy: Crystal Chronicals (.TEX)

Hey guys, I'm hoping someone can take a look into this game and come up with a quick noesis script for the ... textures. here is Noesis python script to open your *.tex samples. :D tex_FinalFantasyCrystalChronicals_GC_tex.zip thanks to Zheneq for the nintendo texture library and Allen for one of hi...
by Acewell
Thu Jun 18, 2020 6:01 am
Forum: Graphic file formats
Topic: Bad Company 2 - XenonTexture unknown, PC ver is known.
Replies: 22
Views: 9438

Re: Bad Company 2 - XenonTexture unknown, PC ver is known.

no permission is needed, do what you like, i don't own any of this stuff. :D
by Acewell
Mon Jun 08, 2020 3:42 am
Forum: Graphic file formats
Topic: [PS1] Thrill kill (.psx) raw image
Replies: 1
Views: 822

Re: [PS1] Thrill kill (.psx) raw image

here is Noesis python script to open your headerless samples. :D
tex_ThrillKill_PS1_psx.zip
supports rgba5551 with file size of 0x14000 and 0x80000 only
this was the best i can do, have a look and see if they look correct. :]
by Acewell
Thu May 28, 2020 12:11 pm
Forum: 3D/2D models
Topic: PS2 3d model
Replies: 12
Views: 3099

Re: PS2 3d model

Num Sei wrote: Wed May 27, 2020 9:46 pm And the noesis script don't support some files, here are them:
https://www.mediafire.com/file/7a0rkcnc ... rk.7z/file
fixed, replaced non ascii characters in file names with x, updated script here:
viewtopic.php?f=16&t=22207&p=163602#p163602
:D
by Acewell
Wed May 27, 2020 11:36 am
Forum: 3D/2D models
Topic: PS2 3d model
Replies: 12
Views: 3099

[PS2] Namco x Capcom (*.cmp)

here is Noesis python script to open textures from cmp file directly or extracted "CEMP" files also. :D
*script updated May 28, 2020*
tex_NamcoxCapcom_PS2_cmp_cemp.zip
by Acewell
Sun May 24, 2020 1:55 am
Forum: Audio file formats
Topic: Star Wars: The Clone Wars extracted wav
Replies: 5
Views: 2178

Re: Star Wars: The Clone Wars extracted wav

Somebody else managed to extract the sound files from the game, but they are at their proper speed and pitch... great! i'm glad progress was made in the 9 years since the last post. (: I found the sounds you posted elsewhere, but they don’t possess the quality these sounds on VG-Resources has. I ho...
by Acewell
Tue May 19, 2020 3:15 am
Forum: 3D/2D models
Topic: F.E.A.R Online models (+attach file, can't open .mdl&.tex)
Replies: 56
Views: 15472

Re: F.E.A.R Online models (+attach file, can't open .mdl&.tex)

Akramma wrote: Thu Apr 30, 2020 9:19 amHello, I just wanted to know how can I open a .tex file exactly, Idk how to delete the 12 bytes you meant in the first page :c
here is Noesis python script to open those tex files without having to delete bytes. :D
tex_FEAROnline_tex.zip
by Acewell
Tue May 19, 2020 1:58 am
Forum: 3D/2D models
Topic: [Fantasy Tennis] Need Help on models
Replies: 23
Views: 4701

Re: [Fantasy Tennis] Need Help on models

...what I got is UV map files in .TEX format (which I later converted to .DDS) This is the example of the files I mentioned. : https://drive.google.com/open?id=1ymTvHx9Gr6dElKFgsGxbgio_l9V7SI3X the tex sample has the first 128 bytes xored by 0xff, here is Noesis python script to unxor the header an...
by Acewell
Sun May 17, 2020 9:02 am
Forum: Graphic file formats
Topic: [Xbox] Star Wars: Obi-Wan (*.tx)
Replies: 0
Views: 1010

[Xbox] Star Wars: Obi-Wan (*.tx)

here is a Noesis python script to view or export the images from the *.tx files. :D tex_StarWarsObi-Wan_Xbox_tx.zip supports dxt1, dxt3, rgba8888, top level mip only aluigi made a bms script to extract headerless image data years ago here: https://zenhax.com/viewtopic.php?f=9&t=2258&hilit=ob...