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Search found 1328 matches
- Mon Aug 23, 2010 2:32 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 596805
Re: Señor Casaroja's Noesis
That's probably not a bug, and is just the default GHOUL2 behavior. Most GHOUL2 implementations (like in Raven's Jedi Knight games) have "tag" and "off" surfaces invisible by default. Since that path was written before the advent of surface toggling via the data viewer, it just ...
- Sun Aug 22, 2010 10:16 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 596805
Re: Señor Casaroja's Noesis
Bug(?): It has trouble reading all objects within non-character(vehicles, weapons etc) .glm files, some parts are missing from these when imported.
- Sat Aug 14, 2010 11:53 pm
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 112
- Views: 66504
Re: Star Wars The Force Unleashed - PC Version .z files
...a certain model won't import. It only lets me import the head of the imperial officer... You get a high poly head and eyes from ma_imperialOfficer.gto The torso, arms and upper legs are in these lower poly files: ma_imperialOfficer_LOD1.gto ma_imperialOfficer_LOD2.gto ma_imperialOfficer_LOD3.gto...
- Tue Dec 22, 2009 12:29 pm
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 112
- Views: 66504
Re: Star Wars The Force Unleashed - PC Version .z files
The contents of this post was deleted because of possible forum rules violation.
- Sun Dec 20, 2009 4:05 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 112
- Views: 66504
Re: Star Wars The Force Unleashed - PC Version .z files
Ok that makes sense, thanks for the heads-up I guess I misunderstood when you said " All meshes work but they have to be done by hand at this point ". I downloaded the 3ds Max 2010 trial(32 bit if it makes any difference) and tested the max script on the Storm Trooper (Classic) included in...
- Fri Dec 18, 2009 10:10 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 112
- Views: 66504
Re: Star Wars The Force Unleashed - PC Version .z files
Ok I fixed the script error that I previously posted about, I didn't realize the file paths were case sensitive so I had to change TEMP to temp to reflect the lower case letters of my folder's name. The ma_trooperStormClassic.gto included in your download produced this error: -- Error occurred durin...
- Thu Dec 17, 2009 12:45 am
- Forum: Game Archive
- Topic: Star Wars: The Clone Wars - Repulic Heroes *.rkv
- Replies: 16
- Views: 12300
SW: The Clone Wars - Republic Heroes *.rkv - PC version
My attempts to use this bms script to unpack the 3.21GB common_d9.rkv archive for the PC version of this game have been unsuccessful. Even though 3dRipperDX 1.6rc3 can rip the models and textures from this game it would be great if aluigi or anyone with the knowledge could analyze this FileCutter sa...
- Wed Dec 16, 2009 8:55 pm
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 112
- Views: 66504
Re: Star Wars The Force Unleashed - PC Version .z files
Chrrox and I have been working on the Unleashed model format. Here is a picture of a StormTrooper that we ripped. The ripping is not yet automated, yet if you would like the script it will be posted on my blog when complete: http://uberblack3d.blogspot.com/ Note: All the mesh formats with UV's have...