Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 1328 matches
- Thu Nov 18, 2010 5:42 am
- Forum: Game Archive
- Topic: Star Wars Force Unleashed 2 PC .GTO Models
- Replies: 32
- Views: 11919
Re: Star Wars Force Unleashed 2 PC .GTO Models
The LOD files usually contain the parts that are missing from the main gto file, just combine the different parts to make a whole character.
- Thu Nov 18, 2010 5:07 am
- Forum: Game Archive
- Topic: Star Wars Force Unleashed 2 PC .GTO Models
- Replies: 32
- Views: 11919
Re: Star Wars Force Unleashed 2 PC .GTO Models
The contents of this post was deleted because of possible forum rules violation.
- Sat Nov 13, 2010 10:52 pm
- Forum: Game Archive
- Topic: Star Wars Force Unleashed 2 PC .GTO Models
- Replies: 32
- Views: 11919
Re: Star Wars Force Unleashed 2 PC .GTO Models
The contents of this post was deleted because of possible forum rules violation.
- Sat Nov 06, 2010 9:35 pm
- Forum: Game Archive
- Topic: Star Wars Force Unleashed 2 PC .GTO Models
- Replies: 32
- Views: 11919
Re: Star Wars Force Unleashed 2 PC .GTO Models
Can you share a file that wasn't ported from the first game then? I don't think the Starkiller Classic model displayed in my previous post is a good example of geometry not coming through the converter since there was no texture for the head included in the files provided unless you removed it prior...
- Fri Nov 05, 2010 6:07 am
- Forum: Game Archive
- Topic: Star Wars Force Unleashed 2 PC .GTO Models
- Replies: 32
- Views: 11919
Re: Star Wars Force Unleashed 2 PC .GTO Models
The contents of this post was deleted because of possible forum rules violation.
- Sun Oct 31, 2010 5:54 am
- Forum: Compressed files and methods
- Topic: Where i can download xbdecompress.exe?
- Replies: 2
- Views: 3927
Re: Where i can download xbdecompress.exe?
Edit: Attachment removed
Please accept my apologies for uploading it as i know very little about it and was unaware that it was not a XeNTaX community-made program.
Please accept my apologies for uploading it as i know very little about it and was unaware that it was not a XeNTaX community-made program.
- Wed Oct 13, 2010 4:26 am
- Forum: 3D/2D models
- Topic: General question: convert photo to model
- Replies: 4
- Views: 1535
Re: General question: convert photo to model
Check out the free LOOXIS Faceworx too.
The source code for Faceworx was donated to the MakeHuman project but it seems they chose not to use it.
The source code for Faceworx was donated to the MakeHuman project but it seems they chose not to use it.
- Mon Oct 11, 2010 11:58 pm
- Forum: Game Archive
- Topic: [Xbox] Star Wars: The Clone Wars - data.zwp file
- Replies: 5
- Views: 5268
Re: [Xbox] Star Wars: The Clone Wars *.bin files
Thank you, did you successfully extract the files from both archives? The bin files from what i can see are the only resource files on the disc other than music and sound files, the bin files must contain animations, models, textures and scripts etc. :?: here are some more bin samples *Samples provi...
- Sun Oct 10, 2010 8:43 pm
- Forum: Game Archive
- Topic: [Xbox] Star Wars: The Clone Wars - data.zwp file
- Replies: 5
- Views: 5268
[Xbox] Star Wars: The Clone Wars - data.zwp file
http://www.mediafire.com/imgbnc.php/dba2efa265b74a603ce427ec84b111fc049493c404c1a927234dc8f7e45791b94g.jpg Hello i have some files from Pandemic Studio's 2003 game Star Wars: The Clone Wars for Xbox. I am trying to get to the models and textures and hopefully find a way to convert them to a usable ...
- Fri Oct 08, 2010 6:18 am
- Forum: Game Archive
- Topic: Star Wars: Episode III: Revenge of the Sith *.hsh/*.pk2
- Replies: 5
- Views: 3266
[PS2] Star Wars: Ep III: Revenge of the Sith *.hsh/*.pk2
Okay Thanks, i wasn't 100% sure.AlphaTwentyThree wrote:This is a QuickBMS script
Jockel's tool can extract, rebuild and relink the files.
- Mon Oct 04, 2010 7:27 am
- Forum: 3D/2D models
- Topic: Star Wars: Republic Commando models
- Replies: 2
- Views: 4558
Re: Star Wars: Republic Commando models
The newer versions of Unreal Model Viewer can extract the models, textures and animations etc from the RC game packages. You can use the ActorXImporter script to import the models/animations into 3ds Max. If you don't have 3ds Max then the free Caligari trueSpace 7.61 also has a psk/psa import/expor...
- Sun Oct 03, 2010 10:39 pm
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 112
- Views: 66508
Re: Star Wars The Force Unleashed - PC Version .z files
It works fine with the instruction i gave in my previous post, all objects and UVs are intact but like I said before if you are using a different version of 3ds Max then i can't confirm if your version imports properly or not, i am using 3ds Max 9 and the gto was converted to obj using Zerovisibilit...
- Sun Oct 03, 2010 5:24 am
- Forum: Game Archive
- Topic: Star Wars: The Clone Wars - Repulic Heroes *.rkv
- Replies: 16
- Views: 12302
[PC] Star Wars: The Clone Wars - Republic Heroes *.rkv
The model files i would like to break are in the common file. if anyone can take a look at it and see what you can do, i would appreciate it. I see the PNG.raw files can be renamed and work, so that's a good sign. Still have not had luck with the PC or the PSP models though. chrrox figured out Blad...
- Sun Oct 03, 2010 5:01 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 112
- Views: 66508
Re: Star Wars The Force Unleashed - PC Version .z files
no update ??? the maxscript don't work, even the setting of the movie the ripper give corrupted file .... max detect bad vertex or size too small There's really no need for an update unless someone finds a way to get bones and animations, everything else works great as-is. The maxscript although it...
- Sun Oct 03, 2010 4:33 am
- Forum: Game Archive
- Topic: Star Wars: Episode III: Revenge of the Sith *.hsh/*.pk2
- Replies: 5
- Views: 3266
Re: Star Wars: Episode III: Revenge of the Sith *.hsh/*.pk2
Thanks for sharing your script but how do you use it?
Does it do the same thing as the tool Jockel released HERE about 5 years ago?
Does it do the same thing as the tool Jockel released HERE about 5 years ago?