Thanks for sharing, there is also an *.mqo import/export plugin that works with the free Softimage Modtool 7.5 explained here:
http://nullorempry.jimdo.com/work-list/softimage/
You can download it here:
https://skydrive.live.com/?cid=CE4C74ED ... 3245%21164
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 1328 matches
- Sat Mar 10, 2012 8:23 am
- Forum: 3D/2D models
- Topic: Metasequoia MQO
- Replies: 6
- Views: 2421
- Tue Feb 28, 2012 6:31 am
- Forum: Holy Cow!
- Topic: Modders getting sued
- Replies: 13
- Views: 5004
Re: Modders getting sued
I think both Activision and Square-Enix have sent cease and desist orders to modders.
- Tue Feb 21, 2012 5:58 am
- Forum: Graphic file formats
- Topic: LithTech dtx and calculating pixeldata size
- Replies: 12
- Views: 3635
Re: LithTech dtx and calculating pixeldata size
It looks like the image dimensions are at 0x8 and 0xA
80 = 128
40 = 64
CHANDELIER2.DTX = 128x128
THRONE.DTX = 128x128
VIALS.DTX = 64x64
80 = 128
40 = 64
CHANDELIER2.DTX = 128x128
THRONE.DTX = 128x128
VIALS.DTX = 64x64
- Tue Feb 21, 2012 2:29 am
- Forum: Game specific tools
- Topic: [PC] Fear2 Tools
- Replies: 28
- Views: 17936
Re: [PC] Fear2 Tools
The tools are attached to the first post of this very thread.
- Thu Feb 16, 2012 4:57 am
- Forum: 3D/2D models
- Topic: someone can give me these two game unpack scripts ?
- Replies: 2
- Views: 948
- Sun Jan 22, 2012 7:50 am
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 302655
Re: Star Wars - The Old Republic - Beta
There is a working link in this post, the archive contains a special TOR build of EasyMYP along with a hash dictionary which has 44.5% of file names. EDIT New working link to the SWTOR build of EasyMYP 3.6 in this post . You can get the latest compatible hash list in this post . The latest *.gr2 mod...
- Fri Jan 20, 2012 11:55 pm
- Forum: Holy Cow!
- Topic: Megaupload got killed
- Replies: 9
- Views: 3913
Re: Megaupload got killed
"I felt a great disturbance on the Net, as if millions of links suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened..." I feel especially bad for those who had paid accounts and stored nothing but legit files. No more files and no refund! This ma...
- Wed Dec 21, 2011 6:25 am
- Forum: Audio file formats
- Topic: Star Wars: The Clone Wars extracted wav
- Replies: 5
- Views: 2181
Re: Star Wars: The Clone Wars extracted wav
MFAudio says it is compressed. GSpot info says it is 11025Hz 22 kb/s (1 chnl) header groupID[4] RIFF size 2888 riffType[4] WAVE format chunkID[4] fmt chunkSize 52 wFormatTag 358 wChannels 1 dwSamplesPerSec 11025 dwAvgBytesPerSec 2808 wBlockAlign 4 wBitsPerSample 16 unknown[36] unknown chunkID[4] see...
- Sun Dec 18, 2011 10:03 am
- Forum: Holy Cow!
- Topic: VBzip_control.ocx
- Replies: 3
- Views: 2066
Re: VBzip_control.ocx
It should've been included with the exe, if not then you can find it with this one:
http://www.xentax.com/downloads/tools/filecutter.zip
http://www.xentax.com/downloads/tools/filecutter.zip
- Sun Dec 11, 2011 6:44 am
- Forum: Graphic file formats
- Topic: .tex file
- Replies: 9
- Views: 3276
Re: .tex file
Once you extract the contents of the *.tex file (which look like LODs of the same image) you can open them in TextureFinder2.1 (8888 = 24+8) then save a bmp capture which will also preserve the alpha if it exists. At 512x256 this is the highest resolution of the image contained in distantfence_d.png...
- Thu Dec 08, 2011 6:14 am
- Forum: 3D/2D models
- Topic: Star Wars - The Old Republic - Beta - GR2 model
- Replies: 159
- Views: 57341
Re: Star Wars - The Old Republic - Beta - GR2 model
If you participated in the last 2 Beta Weekends then you won't need to uninstall your Game Client. If you participated in The Old Republic Game Testing Program, but did not participate in the November 25th-28th or December 2nd-4th Beta Weekends, first uninstall the Game Testing Client before moving ...
- Wed Dec 07, 2011 5:19 am
- Forum: Tutorials
- Topic: Noesis tutorial Zlib
- Replies: 5
- Views: 7094
Re: Noesis tutorial Zlib
nevermind i may write an alo import script for Noesis soon.
edit
there is now a alo/ala import/export script for Blender 2.79 now.
https://focumentation.fandom.com/wiki/Blender
edit
there is now a alo/ala import/export script for Blender 2.79 now.
https://focumentation.fandom.com/wiki/Blender
- Wed Dec 07, 2011 4:37 am
- Forum: Tutorials
- Topic: Noesis tutorial Zlib
- Replies: 5
- Views: 7094
Re: Noesis tutorial Zlib
here is some samples:
*samples provided on request*
thanks!
*samples provided on request*
thanks!
- Wed Dec 07, 2011 12:02 am
- Forum: Tutorials
- Topic: Noesis tutorial Zlib
- Replies: 5
- Views: 7094
Re: Noesis tutorial Zlib
thanks for the tutorial! :D This code also works on other Petroglyph games using the alo format. your import script doesn't seem to work with Petroglyph's "Star Wars: Empire at War" *.alo models. here is the *.alo format spec if you're feeling up to modifying yours: http://modtools.petrolu...
- Sat Dec 03, 2011 9:40 pm
- Forum: 3D/2D models
- Topic: Star Wars - The Old Republic - Beta - GR2 model
- Replies: 159
- Views: 57341
Re: Star Wars - The Old Republic - Beta - GR2 model
hazballs posted HERE that the header of the gr2 files has changed: ...the gr2 files now have the GAWB "magic number" instead of )ÞlÀ and cannot be converted... The current conversion tools do not work with these. I compared the file sizes of some old and new gr2 files and it looks like the...