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Search found 1328 matches

by Acewell
Wed Jul 25, 2012 2:18 am
Forum: General game tools
Topic: XpoZed's Unpakke project
Replies: 148
Views: 107422

Re: XpoZed's Unpakke project

by Acewell
Sat Jul 14, 2012 9:41 am
Forum: 3D/2D models
Topic: [request] need maxscript or/and noesis plug for .rip format
Replies: 14
Views: 10218

Re: [request] need maxscript or/and noesis plug for .rip for

New ripping tools always bring a smile to my face! :D I think it would be cool to expand the functionality of Noesis with DirectX ripping tools too. What version of Milkshape is that plugin designed for? The plugin functions but i couldn't get it to import any of your samples. I'm using version 1.8....
by Acewell
Sun Jul 08, 2012 10:22 pm
Forum: General game tools
Topic: Looking for a program that can save .x files in this version
Replies: 8
Views: 3073

Re: Looking for a program that can save .x files in this ver

I have several programs that can export to this format with that same header but the the last 4 numbers are always a 32 bit floating-point value with no option to change it to 64. I guess they are determined by the OS architecture from which the file was exported on. :-|
by Acewell
Sun Jul 08, 2012 2:14 am
Forum: 3D/2D models
Topic: LZSS Compression?
Replies: 8
Views: 2203

Re: LZSS Compression?

that is a general outline of what has to be translated into whatever language you program with. :D
by Acewell
Sat Jul 07, 2012 10:39 pm
Forum: 3D/2D models
Topic: LZSS Compression?
Replies: 8
Views: 2203

Re: LZSS Compression?

I found this on the wiki
http://wiki.xentax.com/index.php/LZSS
by Acewell
Sat Jul 07, 2012 10:14 pm
Forum: 3D/2D models
Topic: Kinect Star Wars dfm
Replies: 36
Views: 12817

Re: Kinect Star Wars dfm

I don't think you need to mess with *.tex textures in the Art folder. There should be proper versions of those textures elsewhere in the files with the *.tga extension by default. If you're trying to get the Leia in slave outfit just go here and load the dfm file: XB2PKG\dance\leia_slave.dfm The pro...
by Acewell
Sat Jul 07, 2012 2:45 am
Forum: 3D/2D models
Topic: Kinect Star Wars dfm
Replies: 36
Views: 12817

Re: Kinect Star Wars dfm

It looks like the image dimensions are somehow screwed up (510x511), they're usually a power of two. That image should probably be 1024x1024. :huh:
by Acewell
Fri Jul 06, 2012 7:05 pm
Forum: 3D/2D models
Topic: Effects of normal maps?
Replies: 2
Views: 890

Re: Effects of normal maps?

http://wiki.polycount.com/NormalMap/ https://web.archive.org/web/20130308104215/http://wiki.polycount.com/NormalMap/ http://www.chrisalbeluhn.com/Normal_Map_Tutorial.html https://web.archive.org/web/20180126150555/https://www.chrisalbeluhn.com/Normal_Map_Tutorial.html normal maps essentially give th...
by Acewell
Thu Jul 05, 2012 9:10 pm
Forum: Game Archive
Topic: ForceUnleashed 1+2 LP files?
Replies: 2
Views: 1115

Re: ForceUnleashed 1+2 LP files?

Hmmm...nothing on this site helped :?: :?

SWTFU
viewtopic.php?p=33723#p33723
The bms script is for QuickBMS, it'll unpack all of these lp files.

SWTFU2
viewtopic.php?p=47203#p47203
I use 7-Zip and it'll unpack all of these lp files.
by Acewell
Wed Jul 04, 2012 7:34 pm
Forum: 3D/2D models
Topic: List of games that you can extract 3d models from !
Replies: 137
Views: 277429

Star Wars - Clone Wars Adventures

Star Wars - Clone Wars Adventures Get the free client by registering here. https://www.clonewarsadventures.com/ Unpack the *.pack archives with the CWA_Extractor by Uli found here. http://forum.modsource.org/index.php?topic=977.0 3D Object Converter can open the *.dme model files for viewing or conv...
by Acewell
Wed Jul 04, 2012 7:18 pm
Forum: Holy Cow!
Topic: It's a miracle! Yaz0r complete tools!
Replies: 16
Views: 18212

Re: It's a miracle! Yaz0r complete tools!

@Devilot
There is a link to a download in this post containing a KH1 dumper by dsfgd.
http://forums.ngemu.com/showpost.php?p= ... stcount=92

Will that work for you?
by Acewell
Sun May 27, 2012 9:53 pm
Forum: General game tools
Topic: Alan Wake and AW's American Nightmare
Replies: 70
Views: 70955

Re: Alan Wake and AW's American Nightmare

CONSTANT EGO wrote:Wake and Alice [...] about it.
Wake and Alice argue about it.
CONSTANT EGO wrote:Alice is [...] by the flickering lights.
Alice is startled by the flickering lights.
by Acewell
Fri May 11, 2012 3:26 am
Forum: Audio file formats
Topic: Resident Evil Operation Raccoon City WAV sounds
Replies: 29
Views: 13634

Re: Resident Evil Operation Raccoon City WAV sounds

@MiLØ & Savage In the func_getTYPE.bms script remove the first line and the dotted lines so it looks like this and try again. log MEMORY_FILE OFFSET SIZE callfunction getTYPE 1 if ZNAME != "" set NAME ZNAME else get NAME basename string NAME += "_" string NAME += i endif stri...
by Acewell
Fri Apr 27, 2012 4:13 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed II - lp.wad [x360]
Replies: 24
Views: 12325

Re: Star Wars The Force Unleashed II - lp.wad [x360]

These *.wad files are already decompressed, to extract the contents open each *.wad file in a hex editor and put your cursor on 0x1000 and delete everything above it then save the file. The new header will start with "APak", then use QuickBMS and THIS script by aluigi to extract the files....