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Download:
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Local backup of version 0.4b:
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Search found 1328 matches
- Wed Jul 25, 2012 2:18 am
- Forum: General game tools
- Topic: XpoZed's Unpakke project
- Replies: 148
- Views: 107422
- Tue Jul 17, 2012 5:50 pm
- Forum: General game tools
- Topic: Persian Rug tool 'Bin unpack' tab missing?
- Replies: 7
- Views: 5081
- Sat Jul 14, 2012 9:41 am
- Forum: 3D/2D models
- Topic: [request] need maxscript or/and noesis plug for .rip format
- Replies: 14
- Views: 10218
Re: [request] need maxscript or/and noesis plug for .rip for
New ripping tools always bring a smile to my face! :D I think it would be cool to expand the functionality of Noesis with DirectX ripping tools too. What version of Milkshape is that plugin designed for? The plugin functions but i couldn't get it to import any of your samples. I'm using version 1.8....
- Sun Jul 08, 2012 10:22 pm
- Forum: General game tools
- Topic: Looking for a program that can save .x files in this version
- Replies: 8
- Views: 3073
Re: Looking for a program that can save .x files in this ver
I have several programs that can export to this format with that same header but the the last 4 numbers are always a 32 bit floating-point value with no option to change it to 64. I guess they are determined by the OS architecture from which the file was exported on.
- Sun Jul 08, 2012 2:14 am
- Forum: 3D/2D models
- Topic: LZSS Compression?
- Replies: 8
- Views: 2203
Re: LZSS Compression?
that is a general outline of what has to be translated into whatever language you program with.
- Sat Jul 07, 2012 10:39 pm
- Forum: 3D/2D models
- Topic: LZSS Compression?
- Replies: 8
- Views: 2203
Re: LZSS Compression?
I found this on the wiki
http://wiki.xentax.com/index.php/LZSS
http://wiki.xentax.com/index.php/LZSS
- Sat Jul 07, 2012 10:14 pm
- Forum: 3D/2D models
- Topic: Kinect Star Wars dfm
- Replies: 36
- Views: 12817
Re: Kinect Star Wars dfm
I don't think you need to mess with *.tex textures in the Art folder. There should be proper versions of those textures elsewhere in the files with the *.tga extension by default. If you're trying to get the Leia in slave outfit just go here and load the dfm file: XB2PKG\dance\leia_slave.dfm The pro...
- Sat Jul 07, 2012 2:45 am
- Forum: 3D/2D models
- Topic: Kinect Star Wars dfm
- Replies: 36
- Views: 12817
Re: Kinect Star Wars dfm
It looks like the image dimensions are somehow screwed up (510x511), they're usually a power of two. That image should probably be 1024x1024.
- Fri Jul 06, 2012 7:05 pm
- Forum: 3D/2D models
- Topic: Effects of normal maps?
- Replies: 2
- Views: 890
Re: Effects of normal maps?
http://wiki.polycount.com/NormalMap/ https://web.archive.org/web/20130308104215/http://wiki.polycount.com/NormalMap/ http://www.chrisalbeluhn.com/Normal_Map_Tutorial.html https://web.archive.org/web/20180126150555/https://www.chrisalbeluhn.com/Normal_Map_Tutorial.html normal maps essentially give th...
- Thu Jul 05, 2012 9:10 pm
- Forum: Game Archive
- Topic: ForceUnleashed 1+2 LP files?
- Replies: 2
- Views: 1115
Re: ForceUnleashed 1+2 LP files?
Hmmm...nothing on this site helped
SWTFU
viewtopic.php?p=33723#p33723
The bms script is for QuickBMS, it'll unpack all of these lp files.
SWTFU2
viewtopic.php?p=47203#p47203
I use 7-Zip and it'll unpack all of these lp files.
SWTFU
viewtopic.php?p=33723#p33723
The bms script is for QuickBMS, it'll unpack all of these lp files.
SWTFU2
viewtopic.php?p=47203#p47203
I use 7-Zip and it'll unpack all of these lp files.
- Wed Jul 04, 2012 7:34 pm
- Forum: 3D/2D models
- Topic: List of games that you can extract 3d models from !
- Replies: 137
- Views: 277429
Star Wars - Clone Wars Adventures
Star Wars - Clone Wars Adventures Get the free client by registering here. https://www.clonewarsadventures.com/ Unpack the *.pack archives with the CWA_Extractor by Uli found here. http://forum.modsource.org/index.php?topic=977.0 3D Object Converter can open the *.dme model files for viewing or conv...
- Wed Jul 04, 2012 7:18 pm
- Forum: Holy Cow!
- Topic: It's a miracle! Yaz0r complete tools!
- Replies: 16
- Views: 18212
Re: It's a miracle! Yaz0r complete tools!
@Devilot
There is a link to a download in this post containing a KH1 dumper by dsfgd.
http://forums.ngemu.com/showpost.php?p= ... stcount=92
Will that work for you?
There is a link to a download in this post containing a KH1 dumper by dsfgd.
http://forums.ngemu.com/showpost.php?p= ... stcount=92
Will that work for you?
- Sun May 27, 2012 9:53 pm
- Forum: General game tools
- Topic: Alan Wake and AW's American Nightmare
- Replies: 70
- Views: 70955
Re: Alan Wake and AW's American Nightmare
Wake and Alice argue about it.CONSTANT EGO wrote:Wake and Alice [...] about it.
Alice is startled by the flickering lights.CONSTANT EGO wrote:Alice is [...] by the flickering lights.
- Fri May 11, 2012 3:26 am
- Forum: Audio file formats
- Topic: Resident Evil Operation Raccoon City WAV sounds
- Replies: 29
- Views: 13634
Re: Resident Evil Operation Raccoon City WAV sounds
@MiLØ & Savage In the func_getTYPE.bms script remove the first line and the dotted lines so it looks like this and try again. log MEMORY_FILE OFFSET SIZE callfunction getTYPE 1 if ZNAME != "" set NAME ZNAME else get NAME basename string NAME += "_" string NAME += i endif stri...
- Fri Apr 27, 2012 4:13 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed II - lp.wad [x360]
- Replies: 24
- Views: 12325
Re: Star Wars The Force Unleashed II - lp.wad [x360]
These *.wad files are already decompressed, to extract the contents open each *.wad file in a hex editor and put your cursor on 0x1000 and delete everything above it then save the file. The new header will start with "APak", then use QuickBMS and THIS script by aluigi to extract the files....