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Search found 1328 matches
- Tue Dec 04, 2012 12:32 pm
- Forum: Game Archive
- Topic: League of Legends for Blender?
- Replies: 2
- Views: 4827
Re: League of Legends for Blender?
If the plugin was developed for Blender 2.5, why would you expect it to work in Blender 2.63? The README.txt says: This is an addon for the Blender3D 2.5 branch. It has been tested to work on 2.54 http://code.google.com/p/lolblender/ Couldn't you use Blender 2.54 to convert it to a common exchange f...
- Tue Dec 04, 2012 12:10 pm
- Forum: Graphic file formats
- Topic: Uncolored Textures Problem
- Replies: 9
- Views: 2771
Re: Uncolored Textures Problem
They look like your typical diffuse, specular and bump maps to me.
- Wed Nov 07, 2012 2:38 am
- Forum: General game tools
- Topic: IPhone/IPad PNG Fixer
- Replies: 10
- Views: 4467
Re: IPhone/IPad PNG Fixer
XP isn't a supported operating system for .NET Framework 4.5 according to the download page.
http://www.microsoft.com/en-us/download ... x?id=30653
http://www.microsoft.com/en-us/download ... x?id=30653
- Sun Sep 30, 2012 2:56 am
- Forum: 3D/2D models
- Topic: New idea: get the Gangnam Style dance into games like Skyrim
- Replies: 12
- Views: 8380
Re: New idea: get the Gangnam Style dance into games like Sk
The *.pmd files contain bones and provides your base pose. I could view the *.vmd animations with the MikuMikuDance v7.39 software. The 2.vmd file from that archive linked from youtube has messed up animation from frame 550-700.
- Wed Sep 19, 2012 11:09 pm
- Forum: Game Localization
- Topic: Borderlands 2 UPK
- Replies: 1
- Views: 3114
Re: Borderlands 2 UPK
Gildor is the master of all things Unreal. He seems to be working on this already.
http://www.gildor.org/smf/index.php/topic,1549.0.html
http://www.gildor.org/smf/index.php/topic,1549.0.html
- Wed Sep 12, 2012 6:34 pm
- Forum: 3D/2D models
- Topic: [Need Advice] Looking for help (Scripts)
- Replies: 10
- Views: 1951
Re: [Need Advice] Looking for help (Scripts)
mariokart64n made some 3dsMax scripting videos but he made them private for some reason.
viewtopic.php?f=16&t=5644
viewtopic.php?f=16&t=5644
- Mon Sep 03, 2012 5:30 am
- Forum: Code Talk
- Topic: C++ compiler
- Replies: 12
- Views: 4358
Re: C++ compiler
A search for portable C++ compilers keeps leading me to Orwell DEV C++ Portable, have you tried this one yet? http://sourceforge.net/projects/orwelldevcpp/files/Portable%20Releases/ http://orwelldevcpp.blogspot.com/ http://portableapps.com/node/32477 pocketcpp seems to be another viable option.
- Wed Aug 15, 2012 2:21 pm
- Forum: 3D/2D models
- Topic: 3d via Printscrean - more information requared...
- Replies: 5
- Views: 8942
3DVIA Printscreen 2.3
Oh well from that link I just receive blank page nothing more... Works fine here, you have to wait for the archived page to load or click on the "Impatient?" button if you don't like waiting... Here's a direct link from the archived page http://web.archive.org/web/20110717042507/http://ww...
- Tue Aug 14, 2012 2:32 pm
- Forum: 3D/2D models
- Topic: 3d via Printscrean - more information requared...
- Replies: 5
- Views: 8942
Re: 3DVIA Printscreen 2.3
Nope, although that page remains, PrintScreen was discontinued and recently removed from the site according to this thread on their forums.Ares722 wrote:Here u go: http://www.3dvia.com/blog/products/3dvia-printscreen/
You can still get version 2.3 from here though.
- Mon Aug 13, 2012 2:25 pm
- Forum: Holy Cow!
- Topic: Damn!?, realistic Catwoman, Morgan Freeman 3d models!!?
- Replies: 11
- Views: 7326
Re: Damn!?, realistic Catwoman, Morgan Freeman 3d models!!?
Kinda like this: http://www.3dscanstore.com/index.php/default/Not necessarily a single picture. Could be a set of pictures of someone (or something) from various angles so that the computer has more data to work with and less extrapolating to do.
http://www.youtube.com/watch?v=yeNkN3dGRVY
- Mon Aug 13, 2012 2:08 pm
- Forum: Graphic file formats
- Topic: trouble opening this .dds file
- Replies: 3
- Views: 1743
Re: trouble opening this .dds file
If you just want to open it for converting then TextureFinder can do this.
8888 = 24+8
Width = 28
Shift = 128
Click on the camera icon to save it as bmp then convert to whatever you want.
8888 = 24+8
Width = 28
Shift = 128
Click on the camera icon to save it as bmp then convert to whatever you want.
- Sat Aug 11, 2012 12:39 pm
- Forum: Graphic file formats
- Topic: How to open/edit/save this TGA file?
- Replies: 3
- Views: 1657
Re: How to open/edit/save this TGA file?
It looks like a *.dds file with a *.tga extension. When the image is saved as DXT5 with no MIP maps in Photoshop the file size remains the same. You can also open it in TextureFinder2.1 as DXT5; Width 256 and Shifted by 128. DDS header reference DWORD Magic; DWORD Size; DWORD Flags; DWORD Height; DW...
- Mon Aug 06, 2012 2:57 am
- Forum: Tutorials
- Topic: Quick BMS Editor GUI + Tools
- Replies: 85
- Views: 127973
- Fri Jul 27, 2012 7:08 pm
- Forum: General game tools
- Topic: texturefinder v2.1 where I can find it?
- Replies: 4
- Views: 26719
- Wed Jul 25, 2012 6:51 pm
- Forum: General game tools
- Topic: XpoZed's Unpakke project
- Replies: 148
- Views: 107422
Re: XpoZed's Unpakke project
XpoZed last visited this site yesterday. Maybe try sending him a PM to see if he still has all the files?