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Search found 1328 matches
- Mon Nov 17, 2014 7:02 pm
- Forum: Graphic file formats
- Topic: War Thunder .ddsx image format
- Replies: 7
- Views: 7100
Re: War Thunder .ddsx image format
then I looked at the dds files in a hex editor and just pasted a valid dds header over it which was dxt5 and no mip maps. Could you tell me how to do this? I know I´m a total noob with Hex Editing and stuff :D to do it through hex editing you would copy the header from another dds file and paste it...
- Mon Nov 03, 2014 1:07 am
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303047
Re: Star Wars - The Old Republic - Beta
Was anyone able to find imperial/republic assault droid? I mean the humanoid like, not the "big-robot-ish like one". I thought it will be pretty easy to find because HK-51 does have them as customization swtor_main_art_creature_a_1.tor Republic model resources\art\dynamic\creature\model\a...
- Mon Oct 20, 2014 5:02 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 447567
Re: Ninja Ripper
I'm not familiar with 3dsMax, but I think most major 3d applications have tools to transfer or copy UVs from one object to another. If messed up UVs is your only issue now, you could copy the UVs from the uncleaned model to the cleaned-up one.
- Sat Oct 18, 2014 12:19 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 447567
Re: Ninja Ripper
Someone had a similar problem a while ago and MrAdults says use the -killdupfaces command in Noesis to clean it up. http://forum.xentax.com/viewtopic.php?p=80770#p80770 http://forum.xentax.com/viewtopic.php?p=80782#p80782 http://forum.xentax.com/viewtopic.php?p=80826#p80826 before http://oi45.tinypi...
- Mon Oct 13, 2014 5:43 pm
- Forum: 3D/2D models
- Topic: Need help.
- Replies: 12
- Views: 2664
Re: Need help.
It looks like some research has already been done on this. http://forum.xentax.com/viewtopic.php?f=16&t=10618 A standalone exporter was supposedly available at one time in this post, but the link is dead now. http://forum.xentax.com/viewtopic.php?p=87044#p87044 shakotay2 is still active here, ma...
- Tue Oct 07, 2014 2:04 am
- Forum: 3D/2D models
- Topic: SWTOR GR2 to OBJ Converter
- Replies: 4
- Views: 12070
Re: SWTOR GR2 to OBJ Converter
Use Noesis and the swtor plugin to import the gr2 file, they provide better support at this time.
- Wed Sep 17, 2014 10:50 pm
- Forum: Audio file formats
- Topic: PSF2Kit.zip
- Replies: 2
- Views: 1428
Re: PSF2Kit.zip
I was able to get PSF2Kit.zip from the April 20, 2006 snapshot on this page:
https://web.archive.org/web/*/http://ww ... SF2Kit.zip
Local backup:
https://web.archive.org/web/*/http://ww ... SF2Kit.zip
Local backup:
- Fri Jun 13, 2014 10:13 pm
- Forum: Website
- Topic: Outbox takes too long to send private messages
- Replies: 4
- Views: 7743
Re: Outbox takes too long to send private messages
I think it only leaves the Outbox after the recipient has read it, then it moves to the Sent box.
- Fri Jun 13, 2014 2:56 am
- Forum: Graphic file formats
- Topic: General - Program that will open all DDS textures?
- Replies: 3
- Views: 3886
Re: General - Program that will open all DDS textures?
You could try the DirectX Texture Tool from the DirectX SDK.
- Mon Apr 21, 2014 12:10 am
- Forum: 3D/2D models
- Topic: SWTOR GR2 to OBJ Converter
- Replies: 4
- Views: 12070
Re: SWTOR GR2 to OBJ Converter
Thanks for sharing! I'm having trouble with it when dragging a *.gr2 file on the 'GR2 Decoder.exe'.
I get this error: "GR2 Decoder.exe is not a valid Win32 application"
Is this a debug or release build? Is .NET Framework 4.5 required for it to work? Are there any other dependencies?
I get this error: "GR2 Decoder.exe is not a valid Win32 application"
Is this a debug or release build? Is .NET Framework 4.5 required for it to work? Are there any other dependencies?
- Mon Feb 24, 2014 6:55 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 598467
Re: Señor Casaroja's Noesis
This happens with obj import/export too. On import you have to use the Global UV flip in Data Tools to view them correctly. It would be cool if there was a way to eliminate the flipping on import/export though.MofoMan2000 wrote:..for some reason it seems the V texture axes are upside down
- Fri Feb 14, 2014 12:09 am
- Forum: 3D/2D models
- Topic: AION cgf to collada converter
- Replies: 78
- Views: 48026
Re: AION cgf to collada converter
I've never used it, but the author suggests it is a stand-alone tool. According to the brief instructions, there are some modifications required in the aion2collada.py file (likely near the end starting at line 831) to adapt it to your file locations and names. It looks like aion2collada.py can be r...
- Sat Jan 25, 2014 5:04 am
- Forum: 3D/2D models
- Topic: List of Unity games
- Replies: 154
- Views: 76327
Re: List of Unity games
The new online free-to-play browser game Star Wars Attack Squadrons (not yet released) runs on the Unity Game Engine.
- Sat Jan 18, 2014 2:23 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 318498
Re: Extracting simple models
I have the file and could upload it as last resort, but this really should be added to the Tools blog.
- Mon Jan 13, 2014 5:07 am
- Forum: Game Archive
- Topic: Obscure 1 HVP - help with the format
- Replies: 28
- Views: 15558
Re: Re:
This is compiled version, included dll files. http://www.baccello.altervista.org/tmp/unhvp_compiled.zip Sorry to bump this old topic, but would anyone still happen to have this? Theres a compiled exe in this download UnHVP v1.0 - HV PackFile Resource Source page http://ctpax-cheater.narod.ru/person...