Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 1328 matches

by Acewell
Fri Nov 06, 2015 12:32 am
Forum: 3D/2D models
Topic: [REL] Disney INFINITY Model Extractor
Replies: 73
Views: 37848

Re: [REL] Disney INFINITY Model Extractor

That was from a sample uploaded by jmgg on ZenHAX, the bms script by aluigi to extract the files is here
http://aluigi.altervista.org/bms/disney_infinity.bms
by Acewell
Thu Nov 05, 2015 10:00 pm
Forum: 3D/2D models
Topic: [REL] Disney INFINITY Model Extractor
Replies: 73
Views: 37848

Re: [REL] Disney INFINITY Model Extractor

As a non programmer i have to say this is the perfect format to learn Hex2Obj with because the two data types you need are separated for you and it makes it easy to see where the data starts and what length it is plus it shows what you might would look for in other formats. The vbuf contains your ve...
by Acewell
Tue Oct 27, 2015 8:42 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 303556

Re: Star Wars - The Old Republic - Beta

If you're looking for an easy way to find outfit sets, you will be disappointed. Sometimes you get lucky and the set might have the character name in the filename like shae or thexen, but most of them have an alpha numeric outfit ID like a09 for example. I usually start with an image of the outfit t...
by Acewell
Mon Oct 26, 2015 6:38 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 303556

Re: Star Wars - The Old Republic - Beta

TRDaz wrote:... I just used the replace function to replace /art/ with /resources/art/ :)
Thanks for the feedback! I think search and replace is probably better anyway, i'll change the macro part to that. :D
by Acewell
Mon Oct 26, 2015 5:55 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 303556

Re: Star Wars - The Old Republic - Beta

Okay i'm trying to document this layman process for finding new names, at least for characters and here's what i got. It works and although it seems lengthy it is still quicker than doing this by hand with thousands of lines. :D Getting gr2 and mat file names After a game update extract the index.xm...
by Acewell
Sat Oct 17, 2015 9:28 am
Forum: 3D/2D models
Topic: Kinect Star Wars .smf
Replies: 39
Views: 17895

Re: Kinect Star Wars .smf

I don't know, i never use the tex files in this game. i just convert the game tga into usable tga with chrrox's fmt_star_wars_kinect_tga.py script. are they higher res than the game tga files?
by Acewell
Sat Oct 17, 2015 4:34 am
Forum: 3D/2D models
Topic: Kinect Star Wars .smf
Replies: 39
Views: 17895

Re: Kinect Star Wars .smf

Awesome! :D
venswk.PNG
i've been tinkering around with the dfm script to work with these smf files but i just don't know enough about programming to know when, where or how to use code. :(
by Acewell
Mon Oct 12, 2015 8:13 pm
Forum: Troubleshooting
Topic: Weird error - please help
Replies: 2
Views: 489

Re: Weird error - please help

4 threads down from this one
viewtopic.php?f=9&t=12779
by Acewell
Tue Oct 06, 2015 2:49 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 303556

Re: Star Wars - The Old Republic - Beta

here ya go, 90 new cyborg05 texture names
90_names.zip
you can get these from the .mat files :)
by Acewell
Mon Oct 05, 2015 8:19 pm
Forum: Graphic file formats
Topic: Sparking Neo ( PS2 ) texture files
Replies: 22
Views: 17282

Re: Sparking Neo ( PS2 ) texture files

Its not part of mine and its not included with a newer build package from here either http://www.richwhitehouse.com/index.php?content=inc_projects.php&filemirror=noesisv4165.zip and neither google or XeNTaX site search returns anything. Can you share this script please? :) edit nevermind, Futbal...
by Acewell
Mon Oct 05, 2015 5:45 am
Forum: Graphic file formats
Topic: Sparking Neo ( PS2 ) texture files
Replies: 22
Views: 17282

Re: Sparking Neo ( PS2 ) texture files

Coffee wrote:If you have Neosis, there is a python script ... called "fmt_RGBA_Unswizzle.py" ...
Where can i find this python script? Search doesn't return anything except your post. :)
by Acewell
Thu Oct 01, 2015 10:26 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 599290

Re: Spotlight: Señor Casaroja's Noesis

The swtfu_gto.dll plugin (20.5 kb) by revelation on this page is the old one https://code.google.com/p/noesis-plugins-official/source/browse/#svn%2Ftrunk%2Frevelation i have attached the newest one (52 kb) in my post here http://forum.xentax.com/viewtopic.php?p=101966#p101966 Fixes a bug with gto mo...
by Acewell
Thu Oct 01, 2015 10:09 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 303556

Re: Star Wars - The Old Republic - Beta

Thanks! Okay so this is what we got
tr = trooper
bh = bounty hunter
sp = agent (spy)
sw = sith warrior
ss = sith inquisitor (sith shaman)
jw = jedi consular (jedi wizard)
jk = jedi knight
sm = smuggler
ge = generic

:)
by Acewell
Tue Sep 29, 2015 6:09 pm
Forum: Game Archive
Topic: .PSP Format?
Replies: 4
Views: 2743

[PSP] SWBF Elite Squadron

I tried the dark trooper model :D darktrooper_nohead.png There was 15 submeshes that had to be moved into place and no head in the model file, the UVs aren't perfect either but i tried every byte from 6-16 and 6 looked the best. The first 4 bytes of the model files vary, but 0x4 looks consistent wit...
by Acewell
Sun Sep 27, 2015 5:10 am
Forum: Game Archive
Topic: .PSP Format?
Replies: 4
Views: 2743

[PSP] SWBF Elite Squadron

EscapePod_CIS.PNG :D edit to get a clean mesh i had to set the vertices start address to 2a and save the mesh but to get clean UVs i had to set the vertices start address to 1a and save that mesh too then i deleted the vt data in the obj with bad UVs and copied the vt data from the obj with cleans ...