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Search found 1328 matches
- Sun Mar 27, 2016 1:37 am
- Forum: Game Archive
- Topic: Toy Soldiers War Chest .geob, .mshb
- Replies: 18
- Views: 5916
Re: Toy Soldiers War Chest .geob, .mshb
I reuploaded the bat with it' textures then pulled out on of the vehicles with textures as well since part of this thread is figuring out how the texture files work and how to open then for study. http://www.mediafire.com/download/vya2ktnhp29x78b/cobra_infantry_bat__plus_textures.zip http://www.med...
- Sat Mar 26, 2016 7:06 am
- Forum: Graphic file formats
- Topic: God Of War Collection 1 Font Texture
- Replies: 2
- Views: 1227
Re: God Of War Collection 1 Font Texture
Heres a Noesis plugin for that texture
It works with that texture but might not work with others, if you can upload more samples i might be able to make it work with more.- Sat Mar 19, 2016 10:20 pm
- Forum: Video file formats
- Topic: XCOM 2 .bk2
- Replies: 1
- Views: 2773
Re: XCOM 2 .bk2
Its a bink file you can play and convert it with RAD Video Tools
- Sat Mar 19, 2016 4:53 pm
- Forum: General game tools
- Topic: Can anyone help me identify this program?
- Replies: 1
- Views: 1409
Re: Can anyone help me identify this program?
It looks like Unity Studio to me
http://s831.photobucket.com/user/Chipic ... e.png.html
viewtopic.php?p=97313#p97313
http://s831.photobucket.com/user/Chipic ... e.png.html
viewtopic.php?p=97313#p97313
- Mon Mar 14, 2016 9:17 pm
- Forum: Graphic file formats
- Topic: Disney Infinity 2.0 HUD texture replacement
- Replies: 8
- Views: 2400
Re: Disney Infinity 2.0 HUD texture replacement
Your number 1 image looks ok, but you have too many bytes selected in the number 2 image, the hexadecimal length will be 80, which is the first 8 rows of bytes.
- Mon Mar 14, 2016 8:44 pm
- Forum: Graphic file formats
- Topic: Disney Infinity 2.0 HUD texture replacement
- Replies: 8
- Views: 2400
Re: Disney Infinity 2.0 HUD texture replacement
You might not need to mess with anything but the textures. after you rename them from tbody to dds you should be able to open it in Photoshop and paint the alpha channel black and save as dxt5 with no mip maps then copy the 128 byte header from the original over the edited one and rename back to tbo...
- Sat Mar 12, 2016 6:18 pm
- Forum: Game Archive
- Topic: Rival Knights Gameloft game files.
- Replies: 4
- Views: 1620
Re: Rival Knights Gameloft game files.
Try Texturefinder, they are dxt3 and rgb texture with tga extension and pvr in the header!yourgod wrote:Tga files dont open normally
- Fri Mar 11, 2016 7:03 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 448274
Re: Ninja Ripper
I think what Tosyk means is Mesh_0009.rip isn't the same thing from the image you posted before
- Wed Mar 09, 2016 9:58 am
- Forum: 3D/2D models
- Topic: Looking for a help with Unity .43 Mesh file, hex2obj
- Replies: 3
- Views: 2827
Re: Looking for a help with Unity .43 Mesh file, hex2obj
If you are still interested in doing this with Hex2obj for practice, here is astronaut_zen.43
h2o
Code: Select all
0xC78 38693
Vb1
40 99
0x61880 9964
020000
0xC2D40 8
- Wed Mar 09, 2016 9:05 am
- Forum: 3D/2D models
- Topic: Looking for a help with Unity .43 Mesh file, hex2obj
- Replies: 3
- Views: 2827
Re: Looking for a help with Unity .43 Mesh file, hex2obj
finale00 has a noesis script on his dropbox that opens your samples
https://www.dropbox.com/sh/xu3i6yvxfkxw ... Bg9mXjsT-a
I have attached the script because his dropbox is generating too much traffic and is disabled
https://www.dropbox.com/sh/xu3i6yvxfkxw ... Bg9mXjsT-a
I have attached the script because his dropbox is generating too much traffic and is disabled
- Mon Mar 07, 2016 2:13 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 448274
Re: Ninja Ripper
Source is goneblackninja wrote:NinjaRipper is open source now. Merry Christmas
https://github.com/blackninja2/ninjaripper
- Wed Mar 02, 2016 7:16 am
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 109
- Views: 28950
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
+1 for the shared source, you've done an awesome job ironing out this rax format and i know you said there was variations in some files but i'd like to see what format specs you have so far so we can continue the research. I think it could eventually lead to something that can import the bigger leve...
- Sat Feb 27, 2016 12:11 am
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 40171
Re: Doom alpha models
2nd submesh in assault_rifle_3.bmodel;model http://www.mediafire.com/convkey/e6c2/n49ey2uojy0ep1pzg.jpg h2o 0x46EBE 22631 Vb1 48 12 0x32E 6035 120000 0x0 255 :D I don't know about the textures, some have bc7 in their file name which could be a clue and Noesis might even be able to open them with a p...
- Tue Feb 23, 2016 7:04 pm
- Forum: 3D/2D models
- Topic: ripping models Off Showdown legends of wrestling Ps2
- Replies: 3
- Views: 1484
Re: Showdown legends of wrestling PS2
the 00000000.dat sample from here had a body and neck submesh and four dds textures in it
viewtopic.php?p=36410#p36410
viewtopic.php?p=36410#p36410
- Fri Feb 19, 2016 3:50 am
- Forum: 3D/2D models
- Topic: Any One Volunteering to make a tool/script for this format?
- Replies: 37
- Views: 10054
Re: WWF RAW Model Format Research(.FML)
Sorry man i'm not a programmer, thats not what i do, and if i could program i sure wouldn't do this for money, everything i do here is for fun and just a hobby. I posted the H2O example because i saw your post in the tutorial thread and thought i'd take some of the load off shakotay because he is pr...