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by Acewell
Sun Mar 27, 2016 1:37 am
Forum: Game Archive
Topic: Toy Soldiers War Chest .geob, .mshb
Replies: 18
Views: 5916

Re: Toy Soldiers War Chest .geob, .mshb

I reuploaded the bat with it' textures then pulled out on of the vehicles with textures as well since part of this thread is figuring out how the texture files work and how to open then for study. http://www.mediafire.com/download/vya2ktnhp29x78b/cobra_infantry_bat__plus_textures.zip http://www.med...
by Acewell
Sat Mar 26, 2016 7:06 am
Forum: Graphic file formats
Topic: God Of War Collection 1 Font Texture
Replies: 2
Views: 1227

Re: God Of War Collection 1 Font Texture

Heres a Noesis plugin for that texture :D
fmt_GoWC_ctxr.zip
It works with that texture but might not work with others, if you can upload more samples i might be able to make it work with more.
by Acewell
Sat Mar 19, 2016 10:20 pm
Forum: Video file formats
Topic: XCOM 2 .bk2
Replies: 1
Views: 2773

Re: XCOM 2 .bk2

Its a bink file you can play and convert it with RAD Video Tools
by Acewell
Mon Mar 14, 2016 9:17 pm
Forum: Graphic file formats
Topic: Disney Infinity 2.0 HUD texture replacement
Replies: 8
Views: 2400

Re: Disney Infinity 2.0 HUD texture replacement

Your number 1 image looks ok, but you have too many bytes selected in the number 2 image, the hexadecimal length will be 80, which is the first 8 rows of bytes.
by Acewell
Mon Mar 14, 2016 8:44 pm
Forum: Graphic file formats
Topic: Disney Infinity 2.0 HUD texture replacement
Replies: 8
Views: 2400

Re: Disney Infinity 2.0 HUD texture replacement

You might not need to mess with anything but the textures. after you rename them from tbody to dds you should be able to open it in Photoshop and paint the alpha channel black and save as dxt5 with no mip maps then copy the 128 byte header from the original over the edited one and rename back to tbo...
by Acewell
Sat Mar 12, 2016 6:18 pm
Forum: Game Archive
Topic: Rival Knights Gameloft game files.
Replies: 4
Views: 1620

Re: Rival Knights Gameloft game files.

yourgod wrote:Tga files dont open normally
Try Texturefinder, they are dxt3 and rgb texture with tga extension and pvr in the header! :lol:
by Acewell
Fri Mar 11, 2016 7:03 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 734
Views: 448274

Re: Ninja Ripper

I think what Tosyk means is Mesh_0009.rip isn't the same thing from the image you posted before
Mesh_0009.png
by Acewell
Wed Mar 09, 2016 9:58 am
Forum: 3D/2D models
Topic: Looking for a help with Unity .43 Mesh file, hex2obj
Replies: 3
Views: 2827

Re: Looking for a help with Unity .43 Mesh file, hex2obj

If you are still interested in doing this with Hex2obj for practice, here is astronaut_zen.43
astronaut_zen.png
h2o

Code: Select all

0xC78 38693
Vb1
40 99
0x61880 9964
020000
0xC2D40 8
:D
by Acewell
Wed Mar 09, 2016 9:05 am
Forum: 3D/2D models
Topic: Looking for a help with Unity .43 Mesh file, hex2obj
Replies: 3
Views: 2827

Re: Looking for a help with Unity .43 Mesh file, hex2obj

finale00 has a noesis script on his dropbox that opens your samples
https://www.dropbox.com/sh/xu3i6yvxfkxw ... Bg9mXjsT-a

I have attached the script because his dropbox is generating too much traffic and is disabled
fmt_Unity3D_43.zip
by Acewell
Mon Mar 07, 2016 2:13 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 734
Views: 448274

Re: Ninja Ripper

blackninja wrote:NinjaRipper is open source now. Merry Christmas

https://github.com/blackninja2/ninjaripper
Source is gone :?
by Acewell
Wed Mar 02, 2016 7:16 am
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 109
Views: 28950

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

+1 for the shared source, you've done an awesome job ironing out this rax format and i know you said there was variations in some files but i'd like to see what format specs you have so far so we can continue the research. I think it could eventually lead to something that can import the bigger leve...
by Acewell
Sat Feb 27, 2016 12:11 am
Forum: 3D/2D models
Topic: Doom alpha models
Replies: 120
Views: 40171

Re: Doom alpha models

2nd submesh in assault_rifle_3.bmodel;model http://www.mediafire.com/convkey/e6c2/n49ey2uojy0ep1pzg.jpg h2o 0x46EBE 22631 Vb1 48 12 0x32E 6035 120000 0x0 255 :D I don't know about the textures, some have bc7 in their file name which could be a clue and Noesis might even be able to open them with a p...
by Acewell
Tue Feb 23, 2016 7:04 pm
Forum: 3D/2D models
Topic: ripping models Off Showdown legends of wrestling Ps2
Replies: 3
Views: 1484

Re: Showdown legends of wrestling PS2

the 00000000.dat sample from here had a body and neck submesh and four dds textures in it
viewtopic.php?p=36410#p36410
Image

Image

:D
by Acewell
Fri Feb 19, 2016 3:50 am
Forum: 3D/2D models
Topic: Any One Volunteering to make a tool/script for this format?
Replies: 37
Views: 10054

Re: WWF RAW Model Format Research(.FML)

Sorry man i'm not a programmer, thats not what i do, and if i could program i sure wouldn't do this for money, everything i do here is for fun and just a hobby. I posted the H2O example because i saw your post in the tutorial thread and thought i'd take some of the load off shakotay because he is pr...