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by Acewell
Wed Mar 27, 2019 8:20 pm
Forum: 3D/2D models
Topic: Star Wars: Clone Wars Adventures (*.dme)
Replies: 54
Views: 15685

Re: Star Wars: Clone Wars Adventures (*.dme)

might want to create a new thread for Planetside 2, kind of off topic in my Star Wars thread. :P besides i'm pretty sure tools exist already for that game. https://github.com/psemu https://github.com/psemu/forgelight-dme https://forums.daybreakgames.com/ps2/index.php?threads/tool-release-ps2ls-plane...
by Acewell
Wed Mar 27, 2019 8:12 pm
Forum: 3D/2D models
Topic: Toy Soldiers War Chest
Replies: 27
Views: 7036

Re: Toy Soldiers War Chest

.... if you could do me a fav pull the mods for heman and joe and cobra ill own you one.. no can do, i don't have the files or the game. :D i know alot of people want tor models i know easy way to take them straight out of jedipedia .... so do i, for almost 3 years exist my Noesis script here for j...
by Acewell
Wed Mar 27, 2019 12:04 am
Forum: 3D/2D models
Topic: Toy Soldiers War Chest
Replies: 27
Views: 7036

Re: Toy Soldiers War Chest

c:\>program files ToySoldiers <cobra_aa_tinroof.mshb> <cobra_aa_tinroof.0.geob> [cobra_aa_tinroof.Sklb] open a cmd prompt in the location of your ToySoldiers.exe and mshb/geob/sklb files and type this: ToySoldiers cobra_aa_tinroof.mshb cobra_aa_tinroof.0.geob cobra_aa_tinroof.Sklb :D
by Acewell
Mon Mar 25, 2019 10:36 pm
Forum: 3D/2D models
Topic: about *.mdl mesh *.py Script Stop work
Replies: 11
Views: 2865

Re: about *.mdl mesh *.py Script Stop work

yeah you got to install Blender version 249 and launch it with the blend file
that comes with the plugin, then press alt+p and select an mdl or anm file. :D
by Acewell
Mon Mar 25, 2019 4:06 am
Forum: 3D/2D models
Topic: about *.mdl mesh *.py Script Stop work
Replies: 11
Views: 2865

Re: about *.mdl mesh *.py Script Stop work

LarryKoopatheHacker wrote: Sun Mar 24, 2019 10:46 pm where did you get the blender script?
it looks like this one. :D
https://forum.xentax.com/viewtopic.php? ... 53#p135953
by Acewell
Sun Mar 24, 2019 3:11 am
Forum: Graphic file formats
Topic: Resident Evil 4 .GNF File! [PS4]
Replies: 18
Views: 10901

Re: Resident Evil 4 .GNF File! [PS4]

okay i updated my script hopefully for the final time here: :D https://forum.xentax.com/viewtopic.php?f=18&t=19510&p=149820#p149820 i am happy with the results, they are the same as what daemon1's RawTex tool spits out. as usual, it is never my intention to reproduce official specs, but to g...
by Acewell
Fri Mar 22, 2019 12:21 am
Forum: Graphic file formats
Topic: Resident Evil 4 .GNF File! [PS4]
Replies: 18
Views: 10901

Re: Resident Evil 4 .GNF File! [PS4]

okay i updated the Noesis script here to try and open your latest samples. :D https://forum.xentax.com/viewtopic.php?f=18&t=19510&p=149820#p149820 there seems to be issues with BC4, BC5 and BC6 unorm and snorm types, i will look into these more later and try to come up with a better solution.
by Acewell
Thu Mar 21, 2019 6:46 am
Forum: Graphic file formats
Topic: Resident Evil 4 .GNF File! [PS4]
Replies: 18
Views: 10901

Re: Resident Evil 4 .GNF File! [PS4]

okay here is 3rd and hopefully final draft of Noesis python script to open your custom gnf with changed magic and extension. :D *script updated June 6, 2019* tex_ResidentEvil4_PS4_xyz.zip supports PS4 swizzled rgba32, dxt1, dxt3, dxt5, BC4, BC5, BC6 and BC7. the results are the same as what daemon1'...
by Acewell
Tue Mar 19, 2019 8:08 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 449
Views: 182890

Re: L.A. Noire

Is it possible for someone to edit this script to work with uncompressed cases.big file? big.nx is switch file... this is relevant part from aluigi's BMS script with just big-endian removed to make it work with your Switch sample. :D # script for QuickBMS http://aluigi.altervista.org/quickbms.htm g...
by Acewell
Tue Mar 19, 2019 7:36 am
Forum: Compressed files and methods
Topic: Any proper tutorial on extracting PS4 .psarc files?
Replies: 4
Views: 3200

Re: Any proper tutorial on extracting PS4 .psarc files?

yes Noesis is a standalone program, first link in my sig or here:
http://richwhitehouse.com/noesis/nms/in ... ent=readme
extraction is one thing, parsing the extracted content is another,
i am not a unity expert, i just use Asset Studio to open unity packages. :)
by Acewell
Tue Mar 19, 2019 7:23 am
Forum: Game Tech Tips
Topic: [Fantasy Tennis] Need Help on item's icon
Replies: 3
Views: 6056

Re: [Fantasy Tennis] Need Help on item's icon

we'll need to see some samples for examination. :D but i'll assume this game is "Fantasy Tennis by Alaplaya" if so, the tex files are dds with tex extension but with xored header. this bms script will fix those tex files right up and make them dds. :D # script for QuickBMS http://aluigi.al...
by Acewell
Tue Mar 19, 2019 1:54 am
Forum: Compressed files and methods
Topic: Any proper tutorial on extracting PS4 .psarc files?
Replies: 4
Views: 3200

Re: Any proper tutorial on extracting PS4 .psarc files?

you can extract the contents of your psarc sample with Noesis. :D
by Acewell
Tue Mar 19, 2019 12:41 am
Forum: Graphic file formats
Topic: PS2 Castlevania Curse of Darkness Image Format
Replies: 4
Views: 2302

[PS2] Castlevania: Curse of Darkness (.bin)

this Noesis python script will open your one bin sample. :D
tex_CastlevaniaCurseofDarkness_PS2_bin.zip
by Acewell
Sun Mar 17, 2019 9:06 am
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 160
Views: 69507

Re: Devil may cry 5 RE engine file list.

caocuong113 wrote: Sun Mar 17, 2019 4:25 am i'm stuck at inside V Book . how to convert it in a right way?
upload the problem sample please. :D
by Acewell
Sun Mar 17, 2019 12:10 am
Forum: Graphic file formats
Topic: tony hawks project 8 a8r8g8b8 not opening correctly with NOESIS.
Replies: 7
Views: 1837

Re: tony hawks project 8 a8r8g8b8 not opening correctly with NOESIS.

after closer examination your 2 samples look like fx textures, the first one is a cubemap with a
canvas size of 32x128, the other looks like some color gradient with a canvas size of 64x512.
i only have the 2 samples, you may need to do more investigating into the header flags etc.