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by Acewell
Sun May 01, 2016 9:39 am
Forum: Graphic file formats
Topic: [PC] Star Wars: The Clone Wars - Republic Heroes (*.tex)
Replies: 0
Views: 1350

[PC] Star Wars: The Clone Wars - Republic Heroes (*.tex)

here is a Noesis python script to open *.tex textures for this game :D
tex_SWTCWRepublicHeroes_tex.zip
supports dxt1, dxt5, ati2, rgba8888
it should work with all textures in this game.
by Acewell
Sun May 01, 2016 9:34 am
Forum: Graphic file formats
Topic: Blade Kitten (*.tex)
Replies: 0
Views: 709

Blade Kitten (*.tex)

Here is script for Noesis to open textures from this game :D
tex_BladeKitten_tex.zip
Supports dxt1 and dxt5 textures
if you find a texture that won't open you can upload them and i will try to add support for it.
i had only samples for dxt1 and 5 to test
by Acewell
Sat Apr 30, 2016 1:18 am
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 75
Views: 92286

Re: Noesis tutorial Basic Model

Okay thanks, i hoped there was something simple i was overlooking like NOESEEK_END i could use. i don't know enough about programming to make work what you have there. i will have to find another way :( editx2 okay this works :D bs.seek(len(data) - 0x2C, NOESEEK_ABS) #goto 44 bytes from end of file
by Acewell
Fri Apr 29, 2016 12:58 am
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 75
Views: 92286

Re: Noesis tutorial Basic Model

There are several ways to go to different positions of a file (eg: seeking) They are typically seeking from -beginning of the file (absolute offset) eg: seek_abs -current position (relative offset) eg: seek_curr -end of file (seeking backwards) So what is the correct syntax in Noesis for seeking to...
by Acewell
Mon Apr 25, 2016 12:03 am
Forum: Game Archive
Topic: Star Wars Uprising
Replies: 2
Views: 1661

Re: Star Wars Uprising

Unity Assets Bundle Extractor 1.9 extracts the models as obj and textures as png or tga :D
https://7daystodie.com/forums/showthrea ... -Extractor
by Acewell
Thu Apr 21, 2016 12:25 am
Forum: Graphic file formats
Topic: Sparking Neo ( PS2 ) texture files
Replies: 22
Views: 17286

Re: Sparking Neo ( PS2 ) texture files

here :D
fmt_RGBA_Unswizzle.zip
by Acewell
Sun Apr 10, 2016 3:24 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 47711

Re: NFS 16

Sure, id love to give it a try, but, ummm, hehe, quick question, am I the only one getting nothing but the source code as download for the "texconv.exe"? Where's the damn .exe? lol Because if it requires me to compile it, then, am out of luck. i thought the same at first :D here is where ...
by Acewell
Sat Apr 02, 2016 10:23 am
Forum: 3D/2D models
Topic: Infinite Crisis
Replies: 13
Views: 3856

Re: Infinite Crisis

weird format, that texture is in three sections and each one has a different shift value. the top section is shifted by 1079 the midsection by 1084 and the last section by 1089 to look something like this if save each out an crop and combine them http://www.mediafire.com/convkey/1e35/ws7tsnl0g92yn4t...
by Acewell
Sat Apr 02, 2016 1:44 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 47711

Re: NFS 16

Something must be wrong with your extraction, the meshSet file stores the 16 byte names of the chunk files it needs. if you place the meshset file in the folder with the chunk files and try opening it with U3D and nothing happens then the chunk files it needs must be missing. you can look in your me...
by Acewell
Thu Mar 31, 2016 8:38 am
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 34
Views: 11589

Re: Far Cry Instincts .xbg

After unpacking, all models, textures and other gamefiles are in garbage of *.dat files, and each of this files should be identified manually. Textures with DXT 3\DXT 5 compression. TextureFinder_v21 open it, but with some artefacts. Unpacked level Training_00: http://www.mediafire.com/download/hz3...
by Acewell
Wed Mar 30, 2016 5:44 am
Forum: Game Archive
Topic: .tex files from unity.bms
Replies: 31
Views: 20500

Re: .tex files from unity.bms

I have problems with the DXT1 and DXT5 textures of Dreamfall Chapters, I got the dimensions working correctly but the rest is just a mess. The game uses Unity 5 since the last update, maybe that's part of the problem, I don't know. http://s000.tinyupload.com/index.php?file_id=00983256764668502156 C...
by Acewell
Tue Mar 29, 2016 8:46 pm
Forum: 3D/2D models
Topic: 3D Model Power Ranger Android Help
Replies: 6
Views: 3711

Re: 3D Model Power Ranger Android Help

unpack the game apk with 7zip unpack the package.apk in assets\applications with 7zip the unity files with models are in the assets\applications\package\assets\bin\Data folder get Quickbms (link in my sig) and AlphaTwentyThree's Unity3D Engine *.assets extractor script http://forum.xentax.com/viewto...
by Acewell
Tue Mar 29, 2016 8:23 am
Forum: Graphic file formats
Topic: [xbox360] Mafia 2 texture file
Replies: 5
Views: 1584

Re: [xbox360] Mafia 2 texture file

Tosyk wrote:I can post more samples if needed.
yes please, i am stuck on this one :D
by Acewell
Tue Mar 29, 2016 5:29 am
Forum: Graphic file formats
Topic: [xbox360] Mafia 2 texture file
Replies: 5
Views: 1584

Re: [xbox360] Mafia 2 texture file

i have not been able to get a clean texture yet but i will post what i've seen so far, it is big-endian header and 1024x1024 dxt1 and possibly a normal map texture and probably swizzled. :oops:
by Acewell
Tue Mar 29, 2016 5:23 am
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 64
Views: 28611

Re: Marvel Ultimate Alliance 2 .DAT

Hello guys. That's me again. Luigi made script that extrats content of MUA2 igz files and everything is give is .dat files. Can somebody please try to convert this files into readeble model and texture? i would appreciate it :) Sample: Here Added other textures to archive. I made a Noesis plugin th...