here is a Noesis python script to open *.tex textures for this game
it should work with all textures in this game.
supports dxt1, dxt5, ati2, rgba8888Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 1328 matches
- Sun May 01, 2016 9:39 am
- Forum: Graphic file formats
- Topic: [PC] Star Wars: The Clone Wars - Republic Heroes (*.tex)
- Replies: 0
- Views: 1350
- Sun May 01, 2016 9:34 am
- Forum: Graphic file formats
- Topic: Blade Kitten (*.tex)
- Replies: 0
- Views: 709
Blade Kitten (*.tex)
Here is script for Noesis to open textures from this game
if you find a texture that won't open you can upload them and i will try to add support for it.
i had only samples for dxt1 and 5 to test
Supports dxt1 and dxt5 texturesif you find a texture that won't open you can upload them and i will try to add support for it.
i had only samples for dxt1 and 5 to test
- Sat Apr 30, 2016 1:18 am
- Forum: Tutorials
- Topic: Noesis tutorial Basic Model
- Replies: 75
- Views: 92286
Re: Noesis tutorial Basic Model
Okay thanks, i hoped there was something simple i was overlooking like NOESEEK_END i could use. i don't know enough about programming to make work what you have there. i will have to find another way :( editx2 okay this works :D bs.seek(len(data) - 0x2C, NOESEEK_ABS) #goto 44 bytes from end of file
- Fri Apr 29, 2016 12:58 am
- Forum: Tutorials
- Topic: Noesis tutorial Basic Model
- Replies: 75
- Views: 92286
Re: Noesis tutorial Basic Model
There are several ways to go to different positions of a file (eg: seeking) They are typically seeking from -beginning of the file (absolute offset) eg: seek_abs -current position (relative offset) eg: seek_curr -end of file (seeking backwards) So what is the correct syntax in Noesis for seeking to...
- Mon Apr 25, 2016 12:03 am
- Forum: Game Archive
- Topic: Star Wars Uprising
- Replies: 2
- Views: 1661
Re: Star Wars Uprising
Unity Assets Bundle Extractor 1.9 extracts the models as obj and textures as png or tga
https://7daystodie.com/forums/showthrea ... -Extractor
https://7daystodie.com/forums/showthrea ... -Extractor
- Thu Apr 21, 2016 12:25 am
- Forum: Graphic file formats
- Topic: Sparking Neo ( PS2 ) texture files
- Replies: 22
- Views: 17286
- Sun Apr 10, 2016 3:24 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 47711
Re: NFS 16
Sure, id love to give it a try, but, ummm, hehe, quick question, am I the only one getting nothing but the source code as download for the "texconv.exe"? Where's the damn .exe? lol Because if it requires me to compile it, then, am out of luck. i thought the same at first :D here is where ...
- Sat Apr 02, 2016 10:23 am
- Forum: 3D/2D models
- Topic: Infinite Crisis
- Replies: 13
- Views: 3856
Re: Infinite Crisis
weird format, that texture is in three sections and each one has a different shift value. the top section is shifted by 1079 the midsection by 1084 and the last section by 1089 to look something like this if save each out an crop and combine them http://www.mediafire.com/convkey/1e35/ws7tsnl0g92yn4t...
- Sat Apr 02, 2016 1:44 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 47711
Re: NFS 16
Something must be wrong with your extraction, the meshSet file stores the 16 byte names of the chunk files it needs. if you place the meshset file in the folder with the chunk files and try opening it with U3D and nothing happens then the chunk files it needs must be missing. you can look in your me...
- Thu Mar 31, 2016 8:38 am
- Forum: 3D/2D models
- Topic: Far Cry Instincts .xbg
- Replies: 34
- Views: 11589
Re: Far Cry Instincts .xbg
After unpacking, all models, textures and other gamefiles are in garbage of *.dat files, and each of this files should be identified manually. Textures with DXT 3\DXT 5 compression. TextureFinder_v21 open it, but with some artefacts. Unpacked level Training_00: http://www.mediafire.com/download/hz3...
- Wed Mar 30, 2016 5:44 am
- Forum: Game Archive
- Topic: .tex files from unity.bms
- Replies: 31
- Views: 20500
Re: .tex files from unity.bms
I have problems with the DXT1 and DXT5 textures of Dreamfall Chapters, I got the dimensions working correctly but the rest is just a mess. The game uses Unity 5 since the last update, maybe that's part of the problem, I don't know. http://s000.tinyupload.com/index.php?file_id=00983256764668502156 C...
- Tue Mar 29, 2016 8:46 pm
- Forum: 3D/2D models
- Topic: 3D Model Power Ranger Android Help
- Replies: 6
- Views: 3711
Re: 3D Model Power Ranger Android Help
unpack the game apk with 7zip unpack the package.apk in assets\applications with 7zip the unity files with models are in the assets\applications\package\assets\bin\Data folder get Quickbms (link in my sig) and AlphaTwentyThree's Unity3D Engine *.assets extractor script http://forum.xentax.com/viewto...
- Tue Mar 29, 2016 8:23 am
- Forum: Graphic file formats
- Topic: [xbox360] Mafia 2 texture file
- Replies: 5
- Views: 1584
Re: [xbox360] Mafia 2 texture file
yes please, i am stuck on this oneTosyk wrote:I can post more samples if needed.
- Tue Mar 29, 2016 5:29 am
- Forum: Graphic file formats
- Topic: [xbox360] Mafia 2 texture file
- Replies: 5
- Views: 1584
Re: [xbox360] Mafia 2 texture file
i have not been able to get a clean texture yet but i will post what i've seen so far, it is big-endian header and 1024x1024 dxt1 and possibly a normal map texture and probably swizzled.
- Tue Mar 29, 2016 5:23 am
- Forum: 3D/2D models
- Topic: Marvel Ultimate Alliance 2 .DAT
- Replies: 64
- Views: 28611
Re: Marvel Ultimate Alliance 2 .DAT
Hello guys. That's me again. Luigi made script that extrats content of MUA2 igz files and everything is give is .dat files. Can somebody please try to convert this files into readeble model and texture? i would appreciate it :) Sample: Here Added other textures to archive. I made a Noesis plugin th...