Yeah, great Job brienj!
I'd love to betatest your proggy, so you choose me to, that would be cool
If not, that would be cool too, you dont owe me anything
Keep up the good work
@MrMouse
Sure thing, good projects need to be supported and this is sure one of them
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 42 matches
- Tue May 10, 2005 9:45 pm
- Forum: Game Archive
- Topic: Help again! WWE WMXXI
- Replies: 159
- Views: 44416
- Tue May 10, 2005 4:48 pm
- Forum: Game Archive
- Topic: Help again! WWE WMXXI
- Replies: 159
- Views: 44416
- Tue May 10, 2005 2:22 pm
- Forum: Game Archive
- Topic: Help again! WWE WMXXI
- Replies: 159
- Views: 44416
So what I do is insert dds headers into the wm21 files and this makes it so I can view the images in Photoshop. Only thing I wanted 2 know was what header did you use for that .k goldberg? Also maybe brienj can answer this question does anyone know where the wm21 attires are located? Im guessing in...
- Sat May 07, 2005 11:03 pm
- Forum: Game Archive
- Topic: Help again! WWE WMXXI
- Replies: 159
- Views: 44416
Hey! Thats it! :) Thanks a lot! ;) Must have messed something up ;) The double header explains why i always got two files out of it with one being empty ;) Now i have the same result you got! Thanks so much! :D But are you sure about the 1024*512 ? I think the images dont look right like that :oops:...
- Sat May 07, 2005 10:55 pm
- Forum: Game Archive
- Topic: Help again! WWE WMXXI
- Replies: 159
- Views: 44416
First, remove the first 20 bytes I know i sound like a noob but how much of it is 20 bytes is 4 numbers the byte. Sorry Every 2 Characters are 1 byte Thanks for Mr Mouse for trying to help! Your example files work fine for me. But still couldnt do it myself, i changed the 0010 0000 to 0000 0400 and...
- Sat May 07, 2005 10:03 pm
- Forum: Game Archive
- Topic: Help again! WWE WMXXI
- Replies: 159
- Views: 44416
- Sat May 07, 2005 8:08 pm
- Forum: Game Archive
- Topic: Help again! WWE WMXXI
- Replies: 159
- Views: 44416
- Sat May 07, 2005 5:26 pm
- Forum: Game Archive
- Topic: Help again! WWE WMXXI
- Replies: 159
- Views: 44416
I did it as Gameboy suggested, by creating a full XPR0 header and renaming the file to .XPR. Then XPREXTRACT did all the work. I have browsed through the source code of that program, and could easily identify what each value represents. Okay let me show you my try :) I took this file and opened in ...
- Fri May 06, 2005 4:05 pm
- Forum: Game Archive
- Topic: Help again! WWE WMXXI
- Replies: 159
- Views: 44416
- Thu May 05, 2005 5:02 pm
- Forum: Game Archive
- Topic: Help again! WWE WMXXI
- Replies: 159
- Views: 44416
- Thu May 05, 2005 12:17 pm
- Forum: Miscellaneous
- Topic: MutliEX Serial Code - For No PayPal'ers!?
- Replies: 8
- Views: 3619
MutliEX Serial Code - For No PayPal'ers!?
Hey!
Id really like to use the advanced features of MultiEx, but i don't have PayPal, so i cant donate
What could i do to get a Serial?
I could offer you a link to your site at http://www.lane.de.ki
Dont know if thats enough though
Id really like to use the advanced features of MultiEx, but i don't have PayPal, so i cant donate
What could i do to get a Serial?
I could offer you a link to your site at http://www.lane.de.ki
Dont know if thats enough though
- Wed May 04, 2005 9:08 pm
- Forum: Game Archive
- Topic: Help again! WWE WMXXI
- Replies: 159
- Views: 44416