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Search found 34 matches
- Mon Apr 17, 2017 9:10 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746071
Re: Forza Motorsport Resource Extraction (.carbin)
@brianmoyano - Thumbnails are inside media\ui\textures\Thumbnails.zip & you can convert them to dds using Swatchbin Converter and then to your favorite format quickly, using Photoshop actions and Automate Batch process. However, latest (not released) version of Swatchbin Converter 0.40 supports ...
- Sat Apr 01, 2017 11:45 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746071
Re: Forza Motorsport Resource Extraction (.carbin)
Hey, I would like to share our progress with Modelbin Textures Collector - update 2. Since this update (02-04-2017) the tool is able to read files in original archives, there is no need to extract anything. The tool directly, silently and quickly decompress archive chunk and finds required data of e...
- Tue Mar 28, 2017 8:24 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746071
Re: Forza Motorsport Resource Extraction (.carbin)
haha I just PM'd you on GTA Forums, but there's not txetures for lights, steering wheel etc, unless I'm missing something There are no engine or light textures in Forza Horizon 3 like we are used from previous Forza versions. Each engine or light is textured with 'materials' (pre-made commonly used...
- Tue Mar 28, 2017 5:53 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746071
Re: Forza Motorsport Resource Extraction (.carbin)
anyone know how to obtain direct textures for the cars? (from modelbins) If you mean those like I do, they are inside certain car archive. (#.\media\cars\fer_laferarri_13.zip\Textures|UI\*.swatchbin). These textures are mostly 'unique', meaning there are no other cars using the same texture (dials,...
- Mon Feb 27, 2017 7:28 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746071
Re: Forza Motorsport Resource Extraction (.carbin)
Thanks for feedback on Modelbin Texture Collector guys. We will figure it out how it will work, we could add support for those who have required library (copy support) and those who not (listing). Anyways, we have been researching and we finally managed to achieve following in Swatchbin Texture Conv...
- Fri Feb 24, 2017 10:28 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746071
Re: Forza Motorsport Resource Extraction (.carbin)
I just wanted to share Ferrari F12tdf with swatchbins whose paths are found inside its modelbins. The whole thing is done by Modelbin Textures Extractor as shown here: https://www.youtube.com/watch?v=_xZr8B8blUI (also pleasure to post #1800 post (: ) Structure example overview: Nothing brand new, bu...
- Sat Feb 11, 2017 3:40 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746071
Re: Forza Motorsport Resource Extraction (.carbin)
Hello there! Just want to keep you informed that we are currently working on Modelbin Textures Extractor which was introduced yesterday. (For those who missed : https://www.youtube.com/watch?v=2skjOCwDf-8) ' Materialbin Textures Collector ' (will be internal part of above) allow to programmatically ...
- Thu Feb 09, 2017 6:18 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746071
Re: Forza Motorsport Resource Extraction (.carbin)
Hey there! Just want to note that we just updated sb2dds to 0.35 with following improvements: • Added support for swatchbins with TXQU headers ( ex.: Forza 6 Apex liveries ) • Fixed issue with rescaling non-BC type compressions ( fix for @minime891 problem ) • Removed pointless possibility to save p...
- Mon Feb 06, 2017 7:23 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746071
Re: Forza Motorsport Resource Extraction (.carbin)
sb2dds has been updated to version 0.34 What has changed since 0.32 ? • Added support for swatchbins with BC4_SNORM and BC5_SNORM compression • The generic DDS header is no more in data folder, but has been loaded to application instead (increased portability) • Tool will automatically rescale text...
- Sun Feb 05, 2017 7:55 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746071
- Thu Feb 02, 2017 4:21 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746071
- Mon Jan 30, 2017 5:07 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746071
Re: Forza Motorsport Resource Extraction (.carbin)
Very nice work man when will you release because not all of us know how to convert switchbin's to dds. First public beta could be released within this week. I am not sure how long will take to write UI and handle possible errors. It will also require performance tweak, as of Java Virtual Machine is...
- Mon Jan 30, 2017 4:04 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746071
Re: Forza Motorsport Resource Extraction (.carbin)
Hey, I just want to share progress from swatchbin2dds conversion tool development. Currently, it's still not ready to be released as public beta, because it needs an user interface. Features: • Convert any swatchbin file from Forza Horizon 3 or Forza Motorsport 6 Apex to DirectX10 DirectDraw-Surface...
- Sun Jan 29, 2017 1:55 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746071
Re: Forza Motorsport Resource Extraction (.carbin)
So as you may noticed, I've developing Java texture conversion tool (together Tado Hmn) to convert textures from .SWATCHBIN to DirectX10 DirectDraw-Surface .dds, surprisingly its called 'SWATCHBIN2DDS". As of now, according to @Andrakann 's great texture conversion guide, the tools is currently...
- Fri Jan 27, 2017 3:05 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746071
Re: Forza Motorsport Resource Extraction (.carbin)
Upd: I think you will need a mipmaps counter byte, because images with only one mipmap require slightly different DX10 DDS header. I found this byte at Pos: 5A h in swatchbin header. Also, images with only one mipmap, seems to have Data start position as 8C h. Data start position of data to be coll...