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Search found 26 matches

by Solidcal
Tue Jan 05, 2016 8:21 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 590272

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Quick question for anyone who is still on this topic. Does anyone know where the TPP model of Kojima and his white glasses are yet?
by Solidcal
Mon Nov 02, 2015 7:04 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 590272

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Is there a way to replace Ahab's/Venom Snake's robotic hand with the hospital hook hand? I think a mod that makes snake look like his original concept art with the hood would look cool Well sadly there is no cutscene hospital hook hand. So what I think you'd have to do is learn hex editing and null...
by Solidcal
Fri Oct 30, 2015 7:18 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 590272

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Can someone please tell me where i can find "Big Boss head model" for MGSV TPP on PS3? trying to swap Venom's head. You can't mod on PS3. Actually you can. Redcode does it quite a lot. You just need a jailbroken ps3 and such to mess with stuff it would seem. That's how the people over at ...
by Solidcal
Tue Oct 27, 2015 7:50 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 590272

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

First step to get custom music: http://s10.postimg.org/9u1pyea85/METAL_GEAR_SOLID_V_THE_PHANTOM_PAIN.jpg I hope soon I can write a tutorial for this. But the game already has custom music enabled for it on the PC with the custom soundtrack folder in the game's directory. So by custom do you mean ad...
by Solidcal
Fri Oct 23, 2015 10:19 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 590272

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

This might be helpful: TppDefine.lua. https://www.reddit.com/r/NeverBeGameOver/comments/3nbfwn/datamine_tppdefinelua_lot_of_interesting/ Here's the entire mission list. This should help when finding content within specific missions. I'm not sure if it has been posted before. 10010 : Prologue Aweken...
by Solidcal
Thu Oct 22, 2015 8:59 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 590272

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

http://i.imgur.com/W45uOUB.png I'm trying to get a separate character Big Boss mod working, but I can't find "Spying Harrier"s staff icon texture. Some of you have it set up so that you can view DDS files in your windows explorer, but I can't get this working so it'd be a massive help if ...
by Solidcal
Wed Oct 21, 2015 10:30 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 590272

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Quick question. Does anyone know where the model of the gas mask Venom wears in the "Shing light, even in death" is? I looked in the fova folder in the chunk0 folder and checked in the player fova folder but can not find it. Not sure if it is a un-named file or is named differently. Most o...
by Solidcal
Mon Oct 19, 2015 8:38 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 590272

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Ah this is interesting to see they are included. I guess the newly added lua file will contain the switch to turn the outfits on maybe.
by Solidcal
Wed Oct 14, 2015 7:21 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 590272

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

So I see people are talking about an update that made the .dats in the 0 folder a bit bigger. All they did was add in the dlc outfit icons textures. The actual dlc models are coming october the 20th as they were originally planned before they got leaked on xbox live. Not to be rude, but you should ...
by Solidcal
Sat Oct 10, 2015 3:30 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 590272

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

So I see people are talking about an update that made the .dats in the 0 folder a bit bigger. All they did was add in the dlc outfit icons textures. The actual dlc models are coming october the 20th as they were originally planned before they got leaked on xbox live.
by Solidcal
Fri Sep 18, 2015 9:14 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 590272

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Hey guys I'm planning on swapping some models round to give venom a full body without a bionic arm. But I can't figure out how to null out the bionic arm to be invisible. I mean it has no fcnp file so I can't do it that way. What other way could I go about this to make the arm invisible? Thanks