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by Vash
Wed Sep 05, 2012 3:08 pm
Forum: Game Archive
Topic: i am alive (.umd [EPAK] )
Replies: 58
Views: 18297

Re: i am alive (.umd [EPAK] )

when it's finished...don't rush it. I'm at work now
by Vash
Wed Sep 05, 2012 2:49 pm
Forum: Game Archive
Topic: i am alive (.umd [EPAK] )
Replies: 58
Views: 18297

Re: i am alive (.umd [EPAK] )

No, a tool written in C
by Vash
Wed Sep 05, 2012 2:36 pm
Forum: Game Archive
Topic: Final Fantasy IV Complete Collection PSP (.BIN)
Replies: 27
Views: 13542

Re: Final Fantasy IV Complete Collection PSP (.BIN)

Sorry, I wasn't interested in that...there are though some info on the net

http://forums.ps2dev.org/viewtopic.php? ... 150739f69c
by Vash
Wed Sep 05, 2012 2:24 pm
Forum: Game Archive
Topic: i am alive (.umd [EPAK] )
Replies: 58
Views: 18297

Re: i am alive (.umd [EPAK] )

be patient, I'm coding
by Vash
Wed Sep 05, 2012 2:24 pm
Forum: Compressed files and methods
Topic: FEZ 'other.pak' File Decompression Help
Replies: 11
Views: 9805

Re: FEZ 'other.pak' File Decompression Help

here:

http://www.mediafire.com/download.php?0vuf47r2aq1w6fs

xnb files are C# compiled resources, there should be tools around the net to unapck them
by Vash
Wed Sep 05, 2012 8:50 am
Forum: Game Archive
Topic: Final Fantasy IV Complete Collection PSP (.BIN)
Replies: 27
Views: 13542

Re: Final Fantasy IV Complete Collection PSP (.BIN)

the files are already decompressed during the extraction. The images you can't see are simply swizzled. And I repeat, .SLZ is a common extension for all those files, there is no standard format...
by Vash
Tue Sep 04, 2012 5:33 pm
Forum: Game Archive
Topic: Final Fantasy IV Complete Collection PSP (.BIN)
Replies: 27
Views: 13542

Re: Final Fantasy IV Complete Collection PSP (.BIN)

I wrote this tools, I know how does it work. The PAC1.BIN is just the same as PAC0.BIN but it's installed (with the original game).
Those files are already decompressed and .lzs is a pretty standard extension in that game...
by Vash
Tue Sep 04, 2012 5:30 pm
Forum: Compressed files and methods
Topic: FEZ 'other.pak' File Decompression Help
Replies: 11
Views: 9805

Re: FEZ 'other.pak' File Decompression Help

It's very easy to unpack this file, I'll try and code something when I get home
by Vash
Tue Sep 04, 2012 10:14 am
Forum: Game Archive
Topic: i am alive (.umd [EPAK] )
Replies: 58
Views: 18297

Re: i am alive (.umd [EPAK] )

UI.umd seem easy to unpack...as soon as I can I'll try and write some stuff. Can you provide some other examples please?
by Vash
Tue Sep 04, 2012 9:42 am
Forum: Compressed files and methods
Topic: FEZ 'other.pak' File Decompression Help
Replies: 11
Views: 9805

Re: FEZ 'other.pak' File Decompression Help

try and PM the file
by Vash
Tue Sep 04, 2012 9:31 am
Forum: Game Archive
Topic: i am alive (.umd [EPAK] )
Replies: 58
Views: 18297

Re: i am alive (.umd [EPAK] )

repost some file, links are all dead
by Vash
Wed Apr 18, 2012 1:21 pm
Forum: Game Archive
Topic: Legend of Grimlock [.dat file]
Replies: 173
Views: 51078

Re: Legend of Grimlock [.dat file]

in theory they actually COULD write some translate functions...the question is "will they?"
by Vash
Wed Apr 18, 2012 10:42 am
Forum: Game Archive
Topic: Legend of Grimlock [.dat file]
Replies: 173
Views: 51078

Re: Legend of Grimlock [.dat file]

no, it means that you could write your own modules using the LUA functions they write (and compile) probably..
by Vash
Mon Apr 16, 2012 1:29 pm
Forum: Game Archive
Topic: Legend of Grimlock [.dat file]
Replies: 173
Views: 51078

Re: Legend of Grimlock [.dat file]

lol that's harsh, thanks anyway, I'll give it a try if I find some time