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Search found 183 matches
- Wed Sep 05, 2012 3:08 pm
- Forum: Game Archive
- Topic: i am alive (.umd [EPAK] )
- Replies: 58
- Views: 18297
Re: i am alive (.umd [EPAK] )
when it's finished...don't rush it. I'm at work now
- Wed Sep 05, 2012 2:49 pm
- Forum: Game Archive
- Topic: i am alive (.umd [EPAK] )
- Replies: 58
- Views: 18297
Re: i am alive (.umd [EPAK] )
No, a tool written in C
- Wed Sep 05, 2012 2:36 pm
- Forum: Game Archive
- Topic: Final Fantasy IV Complete Collection PSP (.BIN)
- Replies: 27
- Views: 13542
Re: Final Fantasy IV Complete Collection PSP (.BIN)
Sorry, I wasn't interested in that...there are though some info on the net
http://forums.ps2dev.org/viewtopic.php? ... 150739f69c
http://forums.ps2dev.org/viewtopic.php? ... 150739f69c
- Wed Sep 05, 2012 2:24 pm
- Forum: Game Archive
- Topic: i am alive (.umd [EPAK] )
- Replies: 58
- Views: 18297
Re: i am alive (.umd [EPAK] )
be patient, I'm coding
- Wed Sep 05, 2012 2:24 pm
- Forum: Compressed files and methods
- Topic: FEZ 'other.pak' File Decompression Help
- Replies: 11
- Views: 9805
Re: FEZ 'other.pak' File Decompression Help
here:
http://www.mediafire.com/download.php?0vuf47r2aq1w6fs
xnb files are C# compiled resources, there should be tools around the net to unapck them
http://www.mediafire.com/download.php?0vuf47r2aq1w6fs
xnb files are C# compiled resources, there should be tools around the net to unapck them
- Wed Sep 05, 2012 8:50 am
- Forum: Game Archive
- Topic: Final Fantasy IV Complete Collection PSP (.BIN)
- Replies: 27
- Views: 13542
Re: Final Fantasy IV Complete Collection PSP (.BIN)
the files are already decompressed during the extraction. The images you can't see are simply swizzled. And I repeat, .SLZ is a common extension for all those files, there is no standard format...
- Tue Sep 04, 2012 5:33 pm
- Forum: Game Archive
- Topic: Final Fantasy IV Complete Collection PSP (.BIN)
- Replies: 27
- Views: 13542
Re: Final Fantasy IV Complete Collection PSP (.BIN)
I wrote this tools, I know how does it work. The PAC1.BIN is just the same as PAC0.BIN but it's installed (with the original game).
Those files are already decompressed and .lzs is a pretty standard extension in that game...
Those files are already decompressed and .lzs is a pretty standard extension in that game...
- Tue Sep 04, 2012 5:30 pm
- Forum: Compressed files and methods
- Topic: FEZ 'other.pak' File Decompression Help
- Replies: 11
- Views: 9805
Re: FEZ 'other.pak' File Decompression Help
It's very easy to unpack this file, I'll try and code something when I get home
- Tue Sep 04, 2012 10:14 am
- Forum: Game Archive
- Topic: i am alive (.umd [EPAK] )
- Replies: 58
- Views: 18297
Re: i am alive (.umd [EPAK] )
UI.umd seem easy to unpack...as soon as I can I'll try and write some stuff. Can you provide some other examples please?
- Tue Sep 04, 2012 9:42 am
- Forum: Compressed files and methods
- Topic: FEZ 'other.pak' File Decompression Help
- Replies: 11
- Views: 9805
Re: FEZ 'other.pak' File Decompression Help
try and PM the file
- Tue Sep 04, 2012 9:31 am
- Forum: Game Archive
- Topic: i am alive (.umd [EPAK] )
- Replies: 58
- Views: 18297
Re: i am alive (.umd [EPAK] )
repost some file, links are all dead
- Tue Sep 04, 2012 9:30 am
- Forum: Game Archive
- Topic: Final Fantasy IV Complete Collection PSP (.BIN)
- Replies: 27
- Views: 13542
- Wed Apr 18, 2012 1:21 pm
- Forum: Game Archive
- Topic: Legend of Grimlock [.dat file]
- Replies: 173
- Views: 51078
Re: Legend of Grimlock [.dat file]
in theory they actually COULD write some translate functions...the question is "will they?"
- Wed Apr 18, 2012 10:42 am
- Forum: Game Archive
- Topic: Legend of Grimlock [.dat file]
- Replies: 173
- Views: 51078
Re: Legend of Grimlock [.dat file]
no, it means that you could write your own modules using the LUA functions they write (and compile) probably..
- Mon Apr 16, 2012 1:29 pm
- Forum: Game Archive
- Topic: Legend of Grimlock [.dat file]
- Replies: 173
- Views: 51078
Re: Legend of Grimlock [.dat file]
lol that's harsh, thanks anyway, I'll give it a try if I find some time