Well, I think it doesn't work Hash is counted ok, but writing back to file doesn't work.aluigi wrote:tool updated, check my first post
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Search found 225 matches
- Mon Oct 19, 2009 3:27 pm
- Forum: Game Archive
- Topic: Defense Grid *.DGP
- Replies: 12
- Views: 3925
Re: Defense Grid *.DGP
- Thu Oct 15, 2009 9:24 am
- Forum: Game Archive
- Topic: Defense Grid *.DGP
- Replies: 12
- Views: 3925
Re: Defense Grid *.DGP
oh, simple, got it thnx for help
- Thu Oct 15, 2009 8:33 am
- Forum: Game Archive
- Topic: Defense Grid *.DGP
- Replies: 12
- Views: 3925
Re: Defense Grid *.DGP
The contents of this post was deleted because of possible forum rules violation.
- Wed Oct 14, 2009 8:48 pm
- Forum: Game Archive
- Topic: Defense Grid *.DGP
- Replies: 12
- Views: 3925
Re: Defense Grid *.DGP
Hmm, no one wanna try?
- Tue Oct 13, 2009 3:35 pm
- Forum: Game Archive
- Topic: Defense Grid *.DGP
- Replies: 12
- Views: 3925
Defense Grid *.DGP
Hi, one simple question - is there someone who tried to get info about game files? I tried but there is any CRC and every editation makes game crash with message about damaged data. I thout that it is SHA1 or just modified value from SHA1 hash, but not sure. Check attached 2 simple files (index data...
- Tue Oct 13, 2009 2:10 pm
- Forum: Game Archive
- Topic: Operation Flashpoint 2: Dragon Rising .000, .001, .002, etc.
- Replies: 49
- Views: 19612
Re: Operation Flashpoint 2: Dragon Rising .000, .001, .002, etc.
I know it was just test. In full game there are 000-521 files, so it is little huge then data in 1st post.aluigi wrote:it was only a test
- Tue Oct 13, 2009 1:21 pm
- Forum: Game Archive
- Topic: Operation Flashpoint 2: Dragon Rising .000, .001, .002, etc.
- Replies: 49
- Views: 19612
Re: Operation Flashpoint 2: Dragon Rising .000, .001, .002, etc.
yes but the total archive is under 0xffffffff bytes so OFFSET can be considered a 32bit value without problems (also because quickbms doesn't support 64bits) Not exactly :-) Whole data file is 0x1 0490 8000 (4 371 546 112). Offsets are stored as 64b value, so your script is not working correctly. ....
- Mon Oct 12, 2009 8:39 pm
- Forum: Game Archive
- Topic: Operation Flashpoint 2: Dragon Rising .000, .001, .002, etc.
- Replies: 49
- Views: 19612
Re: Operation Flashpoint 2: Dragon Rising .000, .001, .002, etc.
don't ask me how I did and don't ask me if and how it will work because the script is really horrible and after all I couldn't do something better because the format is not clear. so yes, I know that it's horrible but works. One thing - part of code is wrong get OFFSET long MEMORY_FILE get DUMMY1 l...
- Wed Oct 07, 2009 6:03 pm
- Forum: Game Archive
- Topic: Operation Flashpoint 2: Dragon Rising .000, .001, .002, etc.
- Replies: 49
- Views: 19612
Re: Operation Flashpoint 2: Dragon Rising .000, .001, .002, etc.
then you have written that it's a "custom lzss", can you be more specific? yesterday I decompressed the first file of the first package perfectly without problems with the classical lzss and its default parameters. Well, maybe it is classical lzss, I cant tell what is standard :-) I just ...
- Wed Oct 07, 2009 2:26 pm
- Forum: Game Archive
- Topic: Operation Flashpoint 2: Dragon Rising .000, .001, .002, etc.
- Replies: 49
- Views: 19612
Re: Operation Flashpoint 2: Dragon Rising .000, .001, .002, etc.
Well, key is ok, file decrypted How did you get it? I found only something like "BF238E52208261B11FB50901E78E45AC4660153565F09295305484E1F05166EC"Vash wrote:try using "AC2211234495ACA27E805986108BEEDD4D01D3970B9D4CA93D7BE1BBEDDA8458" as key
- Wed Oct 07, 2009 12:59 pm
- Forum: Game Archive
- Topic: Operation Flashpoint 2: Dragon Rising .000, .001, .002, etc.
- Replies: 49
- Views: 19612
Re: Operation Flashpoint 2: Dragon Rising .000, .001, .002, etc.
It is not standard LZSS, but custom oneOrangeC wrote:i am using the tool DeLZSS but have no idea how to use the command to input the key.
- Wed Oct 07, 2009 9:49 am
- Forum: Game Archive
- Topic: Operation Flashpoint 2: Dragon Rising .000, .001, .002, etc.
- Replies: 49
- Views: 19612
Re: Operation Flashpoint 2: Dragon Rising .000, .001, .002, etc.
It is just filesystem :-) You can merge all files to 1. All files inside are compressed with LZSS. here is no problem. Problem is file win_000.nfs. I think it is AES encrypted file with information about files inside. I am able to decompress files from win_000.??? files, but I was unable to decrypt ...
- Sat Jul 04, 2009 9:39 am
- Forum: Game Archive
- Topic: Overlord (Overlord 2)
- Replies: 8
- Views: 9687
Re: Overlord (Overlord 2)
Just one procedure from my Delphi program. It is easy format. const HEADER_ID : array[0..3] of char = ('M', '8', 'L', 'D'); XOR_ARR : array[0..6] of byte = ($4F, $4E, $E2, $99, $A5, $4D, $38); ... procedure TfrmMain.Convert8ldToXml(aInFile: string); var OutFileName : string; InStream, OutStream : TF...
- Tue Jul 15, 2008 6:28 pm
- Forum: Compressed files and methods
- Topic: Capcom x360 ARC compression
- Replies: 5
- Views: 3654
Re: Capcom x360 ARC compression
Just want to ask - anybody is still trying to break this compression method? I'm trying but without any progress.
- Sat Jul 12, 2008 6:10 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 158765
Re: [PC] Devil May Cry 4
Rename to OGG and play in you music player.Pengulord wrote:And how do I get them out?Strobe wrote:well the good part is that all SNGW files are OGG!
who needs the rest when you got the audio?!!!