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by XRaptor
Sat Apr 09, 2011 11:08 am
Forum: Game Archive
Topic: DeathSpank .gg
Replies: 120
Views: 33865

Re: DeathSpank .gg

Well well, there is little bug in my textdic translator. It is unable to read utf8 edited text files. I didn't find it before because I'm not using this tool for translating. There is much quicker way how to translate: 1) Open ORIGINAL (not translated) textdict file 2) Export everything to xml file ...
by XRaptor
Thu Apr 07, 2011 10:00 pm
Forum: Game Archive
Topic: DeathSpank .gg
Replies: 120
Views: 33865

Re: DeathSpank .gg

Very good tool ! but like Fenris93, characters like "è,é,à,ù and more" not works. With your textdictranslator, "élève" become "élève", "français" -> "français" etc. i'll try to change font files but i dont know how to do that and where to do that...
by XRaptor
Tue Apr 05, 2011 7:22 am
Forum: Compressed files and methods
Topic: Letters from Nowhere assets.pak (AWEM)
Replies: 6
Views: 2452

Re: Letters from Nowhere assets.pak (AWEM)

Aquitania and Cradle of Persia are older games and maybe there is another file format. The same problem is for Golden Trails. But I'll check them.
by XRaptor
Mon Apr 04, 2011 7:58 am
Forum: Game Archive
Topic: Help with Mystery of Mortlake Mansion .pack file
Replies: 18
Views: 8361

Re: Help with Mystery of Mortlake Mansion .pack file

Well, maybe file is not completly decrypted, but it should be. Or maybe there is another encryption in data block. I can take a look on it again.
by XRaptor
Thu Mar 31, 2011 3:21 pm
Forum: Game Archive
Topic: DeathSpank .gg
Replies: 120
Views: 33865

Re: DeathSpank .gg

What text are you talking about? Any example? What I know there are Build\Data\*.datadict files containing all texts from textdict files. Maybe your text is hardcoded here with different ID or something and is ignored in main dictionary. EDIT: Bah, seems that some text are hardcoded in Build\*.gob f...
by XRaptor
Wed Mar 30, 2011 8:13 pm
Forum: Game Archive
Topic: Help with Mystery of Mortlake Mansion .pack file
Replies: 18
Views: 8361

Re: Help with Mystery of Mortlake Mansion .pack file

LOL, it is so funny, password for decrypt pack file is: erax_pass__защита_от_взлома__fuck_off__{0D6D6FA9-4CC4-47e2-BBC5-6461224D4E01}__ls_res_protection1982_жыли_были_дед_и_баба_ели_кашу_с_молоком_Дед_На_Бабу_Разсердился_И_По_Пузу_Кулаком Well, I have decrypted file, but I have no extractor yet. And...
by XRaptor
Tue Mar 29, 2011 5:56 pm
Forum: Game Archive
Topic: Help with Mystery of Mortlake Mansion .pack file
Replies: 18
Views: 8361

Re: Help with Mystery of Mortlake Mansion .pack file

I think there is no compression (well maybe inside decrypted pack archive), but data are xored. But there is not easy to get xor table. For example bin\*.bin are obfuscated dll files. File name is obfuscated and content is xored based on xor table generated for every file using file name as key and ...
by XRaptor
Sat Mar 26, 2011 6:16 pm
Forum: Game Archive
Topic: DeathSpank .gg
Replies: 120
Views: 33865

Re: DeathSpank .gg

DeathSpank TOV GG Files Extractor released. Sorry for delay :-)

Code: Select all

http://raptor.cestiny.cz/download/deathspank-tov-gg-files-extractor.html
If you find any problem, let me know. Packer is not 100% tested, but ot should work. Extraction part is ok.
by XRaptor
Sat Mar 12, 2011 11:25 am
Forum: Game Archive
Topic: Battle: Los Angeles The Videogame (.s3darc)
Replies: 14
Views: 5742

Re: Battle: Los Angeles The Videogame (.s3darc)

Maybe there is any 2-way cloaking encryption. Standard SF filesystem + some xor over final archive to remove header visibility. All I know there is SF + Online activation. But because there is Steam version of game, maybe there are 2 versions of game and 2 different protections :-)
by XRaptor
Fri Mar 11, 2011 8:09 pm
Forum: Game Archive
Topic: Battle: Los Angeles The Videogame (.s3darc)
Replies: 14
Views: 5742

Re: Battle: Los Angeles The Videogame (.s3darc)

Files are StarForce v5.70.020.002 encrypted
by XRaptor
Sun Feb 27, 2011 10:44 pm
Forum: Game Archive
Topic: DeathSpank .gg
Replies: 120
Views: 33865

Re: DeathSpank .gg

Hi :) Is there any way to show characters like "ñ" or "á,é,í,ó,ú"? I saved the textdict in normal mode and in ASCII mode, but it doesn't work. Thanks. ASCII export is just for my Czech tests - it removes diacritics :-). If you want to display all other characters, you have to ch...
by XRaptor
Sun Feb 27, 2011 2:39 pm
Forum: Game Archive
Topic: DeathSpank .gg
Replies: 120
Views: 33865

Re: DeathSpank .gg

Great job XRaptor. When can we expect extractor for TOV? :keke: Ups, I just forgot :-D Give me a day or two. Does anyone know how to change the font? ehm, yes :-) I have "GONT convert tool", but it is not fully tested. I will do it asap. It converts gont to dds and xml with config (size, ...
by XRaptor
Fri Feb 25, 2011 8:30 am
Forum: Game Archive
Topic: DeathSpank .gg
Replies: 120
Views: 33865

Re: DeathSpank .gg

Maybe you are trying to select original gg file as output one?
-Open gg file
-Select Patch button
-Enter NEW filename - don't try to overwrite input file
-Select root folder with extracted files (with original directory structure like extractor made). File names are compared with full name.
by XRaptor
Tue Feb 22, 2011 8:27 pm
Forum: Game Archive
Topic: DeathSpank .gg
Replies: 120
Views: 33865

Re: DeathSpank .gg

Well, so as I said before, here is my DeathSpank TextDict Translator. http://raptor.cestiny.cz/download/deathspank-textdict-translator.html This version is not so finished to be the best with all comfort, but it works and I don't have much time to finish it. It is used on my own for game translation...