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by XRaptor
Wed Jul 27, 2011 8:17 pm
Forum: Game Archive
Topic: DeathSpank .gg
Replies: 120
Views: 33905

Re: DeathSpank .gg

This is TOV, not base DS ;-) Tin tool is ONLY for base DS.
by XRaptor
Wed Jul 27, 2011 5:57 pm
Forum: Game Archive
Topic: DeathSpank .gg
Replies: 120
Views: 33905

Re: DeathSpank .gg

There is no Map-WWII_Intro_Text-English.tin file in DeathSpank.
by XRaptor
Tue Jul 26, 2011 7:28 am
Forum: Game Archive
Topic: DeathSpank .gg
Replies: 120
Views: 33905

Re: DeathSpank .gg

There is no need to localize any tin file from GameData-000000000.gg. As I wrote before, it is tool made only for maps overlays with location names. I have no full tin files structure, so I can't made full editor for tin archives.
by XRaptor
Fri Jul 22, 2011 9:57 am
Forum: Game Archive
Topic: Asobo Studio DPC files
Replies: 3
Views: 1505

Re: Asobo Studio DPC files

Downloaded only 1 time? Hmm seems like nobody want to help ;-) Nice to know ;-)
by XRaptor
Tue Jul 19, 2011 8:24 am
Forum: Game Archive
Topic: Asobo Studio DPC files
Replies: 3
Views: 1505

Asobo Studio DPC files

Hi, I need help with one archive type. It is from "CT Special Forces - Fire For Effect" game. FONTS.rar It seems to be similar like Fuel archives (different version) http://forum.xentax.com/viewtopic.php?f=10&t=3569 I need extract data chuncks from archive and then help with identify o...
by XRaptor
Thu Jun 30, 2011 6:30 pm
Forum: Game Archive
Topic: DeathSpank .gg
Replies: 120
Views: 33905

Re: DeathSpank .gg

Whole intro works fine for me :-) One is "Roadside Outhouse" as hint on map (works fine everywhere else), second is one item description "Stun all nearby enemies for % seconds" and third cant remember what it was. There is nothing more left untranslated.
by XRaptor
Thu Jun 30, 2011 4:02 pm
Forum: Game Archive
Topic: DeathSpank .gg
Replies: 120
Views: 33905

Re: DeathSpank .gg

There is no need to edit gob files. All texts (except 3 what i remember) are in textdict and tin files.

And you are wrong, you can't edit all gob files. Some of them maybe works, but most of them not. Change just one char in file and it wil stuck or crash.
by XRaptor
Thu Jun 30, 2011 10:46 am
Forum: Game Archive
Topic: Duke Nuken Forever .bin file
Replies: 14
Views: 3512

Re: Duke Nuken Forever .bin file

Do you have PS3_Coalesced_int.bin file from full version? That one you posted is from demo.
by XRaptor
Sat Jun 25, 2011 7:29 pm
Forum: Game Archive
Topic: DeathSpank .gg
Replies: 120
Views: 33905

Re: DeathSpank .gg

I no need to edit fonts, but I wanna edit maps, changing the names of the locations to my language. With this tool, can I do that? I made simple standalone tool to convert tin files for maps to dds and back. You can use it: http://raptor.cestiny.cz/download/files/utils/TinConvertTool100.rar But is ...
by XRaptor
Sat Jun 25, 2011 2:57 pm
Forum: Game Archive
Topic: DeathSpank .gg
Replies: 120
Views: 33905

Re: DeathSpank .gg

Adobe Photoshop ;-)
by XRaptor
Fri Jun 24, 2011 12:37 pm
Forum: Game Archive
Topic: dungeon siege 3 *.oaf file
Replies: 39
Views: 20459

Re: dungeon siege 3 *.oaf file

There is nothing special in structure: Header: 4B - Version 2B - Unknown 4B - ItemCount Items (array[ItemsCount]): 4B - ItemID 4B - String Length 4B - Block Length (it is real block size used for Unicode/utf-8 bytes) 4B - Offset 4B - Unkown String block starts and ends with separator value 0x0A0B0C0D
by XRaptor
Thu Jun 23, 2011 2:18 pm
Forum: Game Archive
Topic: Duke Nuken Forever .bin file
Replies: 14
Views: 3512

Re: Duke Nuken Forever .bin file

Bleh, it is really very strange file. I thought I'm able to fully read it, but there is 1 problem and it is dynamic length of arrays. I normal way, there is always byte value for counts (files, sections, key-value pairs). But in this file it is 1st time I see more then 255 key-value pairs in section...
by XRaptor
Tue Jun 21, 2011 8:40 pm
Forum: Compressed files and methods
Topic: Compression method
Replies: 0
Views: 703

Compression method

Hi guys, I need help with one compression method. It is little complicated, but the method seems to be familiar. Check attached file, there is compressed and uncompressed file. data.zip What I know about structure: 4B - Compressed/Uncompressed size (based on compression type) 4B - Compression method...
by XRaptor
Mon Jun 20, 2011 1:40 pm
Forum: Game Archive
Topic: Duke Nuken Forever .bin file
Replies: 14
Views: 3512

Re: Duke Nuken Forever .bin file

It is almost the same. I'll try to find out what the hell it is :-) It seems that just some values are saved as 1B and some values as 2B.
by XRaptor
Mon Jun 20, 2011 10:43 am
Forum: Game Archive
Topic: Duke Nuken Forever .bin file
Replies: 14
Views: 3512

Re: Duke Nuken Forever .bin file

This file seems to be broken somehow. I have tool to fully read and extract coalesced archives and content of this file makes no sense to me. At offset 0x9f there is key name "; (MapName" and next is expected value. But there is 0x52 followed by 0x02 value. It is wrong. There should be jus...