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Search found 225 matches
- Wed Jul 27, 2011 8:17 pm
- Forum: Game Archive
- Topic: DeathSpank .gg
- Replies: 120
- Views: 33905
Re: DeathSpank .gg
This is TOV, not base DS Tin tool is ONLY for base DS.
- Wed Jul 27, 2011 5:57 pm
- Forum: Game Archive
- Topic: DeathSpank .gg
- Replies: 120
- Views: 33905
Re: DeathSpank .gg
There is no Map-WWII_Intro_Text-English.tin file in DeathSpank.
- Tue Jul 26, 2011 7:28 am
- Forum: Game Archive
- Topic: DeathSpank .gg
- Replies: 120
- Views: 33905
Re: DeathSpank .gg
There is no need to localize any tin file from GameData-000000000.gg. As I wrote before, it is tool made only for maps overlays with location names. I have no full tin files structure, so I can't made full editor for tin archives.
- Fri Jul 22, 2011 9:57 am
- Forum: Game Archive
- Topic: Asobo Studio DPC files
- Replies: 3
- Views: 1505
Re: Asobo Studio DPC files
Downloaded only 1 time? Hmm seems like nobody want to help Nice to know
- Tue Jul 19, 2011 8:24 am
- Forum: Game Archive
- Topic: Asobo Studio DPC files
- Replies: 3
- Views: 1505
Asobo Studio DPC files
Hi, I need help with one archive type. It is from "CT Special Forces - Fire For Effect" game. FONTS.rar It seems to be similar like Fuel archives (different version) http://forum.xentax.com/viewtopic.php?f=10&t=3569 I need extract data chuncks from archive and then help with identify o...
- Thu Jun 30, 2011 6:30 pm
- Forum: Game Archive
- Topic: DeathSpank .gg
- Replies: 120
- Views: 33905
Re: DeathSpank .gg
Whole intro works fine for me One is "Roadside Outhouse" as hint on map (works fine everywhere else), second is one item description "Stun all nearby enemies for % seconds" and third cant remember what it was. There is nothing more left untranslated.
- Thu Jun 30, 2011 4:02 pm
- Forum: Game Archive
- Topic: DeathSpank .gg
- Replies: 120
- Views: 33905
Re: DeathSpank .gg
There is no need to edit gob files. All texts (except 3 what i remember) are in textdict and tin files.
And you are wrong, you can't edit all gob files. Some of them maybe works, but most of them not. Change just one char in file and it wil stuck or crash.
And you are wrong, you can't edit all gob files. Some of them maybe works, but most of them not. Change just one char in file and it wil stuck or crash.
- Thu Jun 30, 2011 10:46 am
- Forum: Game Archive
- Topic: Duke Nuken Forever .bin file
- Replies: 14
- Views: 3512
Re: Duke Nuken Forever .bin file
Do you have PS3_Coalesced_int.bin file from full version? That one you posted is from demo.
- Sat Jun 25, 2011 7:29 pm
- Forum: Game Archive
- Topic: DeathSpank .gg
- Replies: 120
- Views: 33905
Re: DeathSpank .gg
I no need to edit fonts, but I wanna edit maps, changing the names of the locations to my language. With this tool, can I do that? I made simple standalone tool to convert tin files for maps to dds and back. You can use it: http://raptor.cestiny.cz/download/files/utils/TinConvertTool100.rar But is ...
- Sat Jun 25, 2011 2:57 pm
- Forum: Game Archive
- Topic: DeathSpank .gg
- Replies: 120
- Views: 33905
Re: DeathSpank .gg
Adobe Photoshop
- Fri Jun 24, 2011 12:37 pm
- Forum: Game Archive
- Topic: dungeon siege 3 *.oaf file
- Replies: 39
- Views: 20459
Re: dungeon siege 3 *.oaf file
There is nothing special in structure: Header: 4B - Version 2B - Unknown 4B - ItemCount Items (array[ItemsCount]): 4B - ItemID 4B - String Length 4B - Block Length (it is real block size used for Unicode/utf-8 bytes) 4B - Offset 4B - Unkown String block starts and ends with separator value 0x0A0B0C0D
- Thu Jun 23, 2011 2:18 pm
- Forum: Game Archive
- Topic: Duke Nuken Forever .bin file
- Replies: 14
- Views: 3512
Re: Duke Nuken Forever .bin file
Bleh, it is really very strange file. I thought I'm able to fully read it, but there is 1 problem and it is dynamic length of arrays. I normal way, there is always byte value for counts (files, sections, key-value pairs). But in this file it is 1st time I see more then 255 key-value pairs in section...
- Tue Jun 21, 2011 8:40 pm
- Forum: Compressed files and methods
- Topic: Compression method
- Replies: 0
- Views: 703
Compression method
Hi guys, I need help with one compression method. It is little complicated, but the method seems to be familiar. Check attached file, there is compressed and uncompressed file. data.zip What I know about structure: 4B - Compressed/Uncompressed size (based on compression type) 4B - Compression method...
- Mon Jun 20, 2011 1:40 pm
- Forum: Game Archive
- Topic: Duke Nuken Forever .bin file
- Replies: 14
- Views: 3512
Re: Duke Nuken Forever .bin file
It is almost the same. I'll try to find out what the hell it is It seems that just some values are saved as 1B and some values as 2B.
- Mon Jun 20, 2011 10:43 am
- Forum: Game Archive
- Topic: Duke Nuken Forever .bin file
- Replies: 14
- Views: 3512
Re: Duke Nuken Forever .bin file
This file seems to be broken somehow. I have tool to fully read and extract coalesced archives and content of this file makes no sense to me. At offset 0x9f there is key name "; (MapName" and next is expected value. But there is 0x52 followed by 0x02 value. It is wrong. There should be jus...