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Search found 83 matches

by shadowlonely1989
Thu Jan 25, 2018 3:10 am
Forum: Game Archive
Topic: OpenIV for Grand Theft Auto V
Replies: 22
Views: 26683

Re: OpenIV for Grand Theft Auto V

Could OpenIV will support GTAV on PS4? Game localization available on PS4 at FW 4.05. Thanks!
by shadowlonely1989
Fri Dec 01, 2017 8:28 am
Forum: General game tools
Topic: Tales Of Series: Collection of Tools
Replies: 10
Views: 16918

Re: Tales Of Series: Collection of Tools

Thank you very much. We are going to make a Vietnamese fan translation and your tool solved all the problem we had encountered before.
by shadowlonely1989
Wed Apr 05, 2017 4:31 am
Forum: Game Localization
Topic: life is strange translate (help)
Replies: 17
Views: 6549

Re: life is strange translate (help)

I will make a font working for this game only, you translate on PC? thanks... i find a tool in udk & udn for making a tool for pc now i can make gfx(swfmovie) & texture font (texture2d) in UDK-2010-09 for pc i dont have any problem in pc version... thanks i want translate this game on plays...
by shadowlonely1989
Fri Mar 31, 2017 7:40 am
Forum: Game Localization
Topic: life is strange translate (help)
Replies: 17
Views: 6549

Re: life is strange translate (help)

Hey guys I want translate life is strange game and i found all font in this game but font is gfx... I use free flash decompiler (jpex) but this tool cant help and udk cant help me... How i can edit gfx fonts in unreal engine games (life is strange) I can help you if you give me all chars in your la...
by shadowlonely1989
Thu Mar 30, 2017 1:02 pm
Forum: Game Localization
Topic: life is strange translate (help)
Replies: 17
Views: 6549

Re: life is strange translate (help)

Hey guys I want translate life is strange game and i found all font in this game but font is gfx... I use free flash decompiler (jpex) but this tool cant help and udk cant help me... How i can edit gfx fonts in unreal engine games (life is strange) I can help you if you give me all chars in your la...
by shadowlonely1989
Sat Feb 11, 2017 5:35 am
Forum: Game Archive
Topic: Naruto Storm 4: Road To Boruto .xfbin
Replies: 2
Views: 1840

Re: Naruto Storm 4: Road To Boruto .xfbin

A part of text data (I dumped from ram memory), hope can help! Another, I can't read.
Example: https://drive.google.com/file/d/0B6Dq8e ... sp=sharing
by shadowlonely1989
Sat Feb 11, 2017 5:35 am
Forum: Game Archive
Topic: NARUTO SHIPPUDEN Ultimate Ninja STORM 4 (*.xfbin)
Replies: 20
Views: 23855

Re: NARUTO SHIPPUDEN Ultimate Ninja STORM 4 (*.xfbin)

A part of text data (I dumped from ram memory), hope can help! Another, I can't read.
Example: https://drive.google.com/file/d/0B6Dq8e ... sp=sharing
by shadowlonely1989
Sat Feb 04, 2017 10:46 am
Forum: Game Archive
Topic: NARUTO SHIPPUDEN Ultimate Ninja STORM 4 (*.xfbin)
Replies: 20
Views: 23855

Re: NARUTO SHIPPUDEN Ultimate Ninja STORM 4 (*.xfbin)

Seems like the files have a new decryption key. I've tried Sergio's method and normal unpacking, but it doesn't seem to work. The CPKs themselves seem to be already decrypted, the xfbins are crypted though. Example file: http://www.mediafire.com/file/19e1u2zb9881z24/messageInfo.bin.xfbin I think th...
by shadowlonely1989
Fri Dec 09, 2016 2:29 am
Forum: Game Archive
Topic: Rayman Origins IPK (Xbox 360)
Replies: 11
Views: 9532

Re: Rayman Origins IPK (Xbox 360)

CKD files aren't DDS files. There are WAV files packed as .CKD, There are misc. files like bubblemenu_squeleton.skl.ckd packed that way too. It's got to be an encryption. Any help? CKD files aren't encrypted. They just contain different types of files. png.ckd and dds.ckd files contain DDS files (h...
by shadowlonely1989
Sat Dec 03, 2016 6:40 am
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 263086

Re: Telltale and Gametap - extract to translate

My modification of TTG Tools by Den Em: I do not have time to describe all the features of the program and how to use it, so the summary: Features: Work with Hector/Puzzle Agent/TWD (Not test)/TWDS2/TWAU/TFTB/GoT Work: Land/Font/Textures Import/Export Landb: Export to TTG Tools original format (Lan...
by shadowlonely1989
Wed Aug 17, 2016 4:27 am
Forum: Game Archive
Topic: Resident Evil Revelations WiiU texture.
Replies: 0
Views: 978

Resident Evil Revelations WiiU texture.

Hi everyone! Could you help me edit .tex file in WiiU console (Resident Evil Revelations WiiU edition), please! I guess it is DDS file format. http://i730.photobucket.com/albums/ww301/quoc_pro/CauHoi_zpsrii7zvpc.png Here is example file: https://drive.google.com/file/d/0B44CD2ifnn4NRmNDcjAtZFdiWDg/v...
by shadowlonely1989
Sat Jun 25, 2016 10:30 am
Forum: Graphic file formats
Topic: Resident Evil 5 Font Texture Console (*.tex)
Replies: 0
Views: 1635

Resident Evil 5 Font Texture Console (*.tex)

Hi everyone! I try to editable font file's Resident Evil 5 Xbox console, but something working wrong, please help me edit font texture on xbox console. Thanks! I think it's dds dxt 5 with alpha file (no mid map), with 2304x1152: http://i730.photobucket.com/albums/ww301/quoc_pro/font00_j%20ps3_zpsktv...
by shadowlonely1989
Sat Mar 26, 2016 7:22 am
Forum: Graphic file formats
Topic: God Of War Collection 1 Font Texture
Replies: 2
Views: 1226

Re: God Of War Collection 1 Font Texture

AceWell wrote:Heres a Noesis plugin for that texture :D
fmt_GoWC_ctxr.zip
It works with that texture but might not work with others, if you can upload more samples i might be able to make it work with more.
Thank for your help. That's enough for me! Thank you very much.
by shadowlonely1989
Sat Mar 26, 2016 2:56 am
Forum: Graphic file formats
Topic: God Of War Collection 1 Font Texture
Replies: 2
Views: 1226

God Of War Collection 1 Font Texture

Could anyone help me open this custom texture file, please?
Here is header:

Code: Select all

020000000000620000000001000000000000008000006200A60102000000AAE4010000C400010000000002000000000000000000000000000000000000000000000000000000
My example file:
console.rar
Thanks for any help!