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- Wed Apr 22, 2009 4:55 pm
- Forum: Game Archive
- Topic: new AION .pak file format.need help!
- Replies: 131
- Views: 79566
Re: new AION .pak file format.need help!
Thanks to this awesome topic I've suceeded to export everything from the client. I've managed to open everything except animations. Anyone have a clue how to convert or view the animations? They are .caf extensions, I have no clue what that is. Would be really pleased if someone could help, I'd act...
- Tue Apr 21, 2009 4:37 am
- Forum: Game Archive
- Topic: new AION .pak file format.need help!
- Replies: 131
- Views: 79566
Re: new AION .pak file format.need help!
Thanks to this awesome topic I've suceeded to export everything from the client. I've managed to open everything except animations. Anyone have a clue how to convert or view the animations? They are .caf extensions, I have no clue what that is. Would be really pleased if someone could help, I'd act...
- Tue Mar 17, 2009 9:25 pm
- Forum: 3D/2D models
- Topic: R2 Online models
- Replies: 63
- Views: 20817
Re: R2 Online models
Realized I forgot to mention how the app works. Keys: 1-8, 0 (changes lighting) Uses the movement keys defined by chrrox with some minor modifications. Since I've been unable to find any kind of file that lists which files create an entire model, I was simply just coping the ones that had similar na...
- Tue Mar 17, 2009 7:16 pm
- Forum: 3D/2D models
- Topic: R2 Online models
- Replies: 63
- Views: 20817
Re: R2 Online models
So I totally forgot I had to go out of town this weekend so I wasn't able to upload any files but I'm back today and I bring files! Sample was built using Microsoft Visual C# 2008 Express Edition and CsGL ( http://csgl.sourceforge.net/ ). You'll need to download the CsGL package and run the batch fi...
- Wed Mar 11, 2009 6:00 pm
- Forum: 3D/2D models
- Topic: R2 Online models
- Replies: 63
- Views: 20817
Re: R2 Online models
Ah, then no, it only uses diffuse maps. Got a bit of work to do today but I'm adding in some options for changing the lighting of the model (giving it diffuse, ambient, specular, shininess properties) to make it look more real like. So I'll get that done by tonight. So by this weekend I'll release a...
- Wed Mar 11, 2009 5:16 pm
- Forum: 3D/2D models
- Topic: R2 Online models
- Replies: 63
- Views: 20817
Re: R2 Online models
it sure does :) Is it also specular and such? Maybe? lol :lol: I'm still learning the basics of doing lighting and such with OpenGL. Currently it does ambient and diffuse lighting, but that's about it. Though I believe you're referring to specular textures ya? If so, I believe for this particular m...
- Wed Mar 11, 2009 8:35 am
- Forum: 3D/2D models
- Topic: R2 Online models
- Replies: 63
- Views: 20817
Re: R2 Online models
Got textures working, it's looking pretty good!
- Tue Mar 10, 2009 11:10 pm
- Forum: 3D/2D models
- Topic: R2 Online models
- Replies: 63
- Views: 20817
Re: R2 Online models
No I do not, but this site has the basic structure for OBJ files:chrrox wrote:Do you know of any open source obj exporters out there i can try to add that export option if I can find an example.
http://www.fileformat.info/format/wavefrontobj/egff.htm
- Tue Mar 10, 2009 10:15 pm
- Forum: 3D/2D models
- Topic: R2 Online models
- Replies: 63
- Views: 20817
Re: R2 Online models
Made some progress with the r3m files loaded in the Objects.rfs (static objects) file. Most share a common name, w1_monster_001.r3m, w1_monster_002.r3m, ..., w1_monster_006.r3m, which make up complete model. So far, having good luck with getting them to view properly. Each r3m file can contain a num...
- Fri Feb 20, 2009 5:20 pm
- Forum: 3D/2D models
- Topic: R2 Online models
- Replies: 63
- Views: 20817
Re: R2 Online models
Very nice.
- Mon Feb 16, 2009 8:49 pm
- Forum: 3D/2D models
- Topic: R2 Online models
- Replies: 63
- Views: 20817
Re: R2 Online models
OK! Here's the C# project I've been using to render the loaded meshes. It's fairly simple to use. It runs on OpenGL so make sure you have that which most should. The project is a Visual Visual C# Express 2008 (express editions are free to download from Microsoft's website) project but can/should be ...
- Sun Feb 15, 2009 9:20 pm
- Forum: 3D/2D models
- Topic: R2 Online models
- Replies: 63
- Views: 20817
Re: R2 Online models
Note that this applies to only RMB files. DWORD itemFlag; DWORD unknown[4]; DWORD textureCount; DWORD meshCount; DWORD boneCount; DWORD dataOffset; struct string { char filename[260]; } textures [textureCount]; struct mesh { DWORD index; // 0? DWORD unknown1; // -1? char meshName[64]; / name of mesh...
- Fri Feb 13, 2009 5:16 pm
- Forum: 3D/2D models
- Topic: R2 Online models
- Replies: 63
- Views: 20817
Re: R2 Online models
Ya, sorry I haven't been able to update it recently. I did try to play around with what I believe is the bone data for the model. By default, as many 3d models are, the given vertex data is in a standard pose; in the case of R2, they are in a standing with their arms slightly fanned out from the sid...
- Thu Feb 12, 2009 4:12 am
- Forum: 3D/2D models
- Topic: R2 Online models
- Replies: 63
- Views: 20817
Re: R2 Online models
That looks much better you are doing a great job and a great speed also :) If you want any more models i will post some for you and in game screens if needed. Thanks! I always thought these models were really nice looking. But I have all the 'character' models and textures extracted so I can view/t...
- Thu Feb 12, 2009 2:54 am
- Forum: 3D/2D models
- Topic: R2 Online models
- Replies: 63
- Views: 20817
Re: R2 Online models
Here's the correct goblin thingy from a few posts back. I had an error with loading the texture that was flipping the image. I noticed it on the in game image of the girl and found that I didin't need to flip it.