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Search found 35 matches
- Mon Apr 25, 2016 10:05 pm
- Forum: Code Talk
- Topic: Final Fantasy IX: Engine modification
- Replies: 9
- Views: 5594
- Mon Apr 25, 2016 8:16 pm
- Forum: Code Talk
- Topic: Final Fantasy IX: Engine modification
- Replies: 9
- Views: 5594
Final Fantasy IX: Engine modification
A new version is available: (09.06.2016) Git: https://github.com/Albeoris/Memoria Build: https://yadi.sk/d/FVB-1Qs3rJwnz Features: Disable/Enable cheats Fast battles (Skip waiting or turn-based) Save/Load anywhere (Alt+F5 / Alt+F9) Edit game data All of characters available Easy rope jumping Change...
- Mon Apr 06, 2015 9:55 pm
- Forum: Graphic file formats
- Topic: Final Fantasy XIII: YKD - 2D Animation File Format
- Replies: 1
- Views: 1565
Re: Final Fantasy XIII: YKD - 2D Animation File Format
I created IO classes for repack these files.
Special thanks to blackbird1912.
But there are still many gaps. Help is still needed. (=
Special thanks to blackbird1912.
But there are still many gaps. Help is still needed. (=
- Tue Mar 31, 2015 9:53 pm
- Forum: Graphic file formats
- Topic: Final Fantasy XIII: YKD - 2D Animation File Format
- Replies: 1
- Views: 1565
Final Fantasy XIII: YKD - 2D Animation File Format
Hi! I develop a tool for the localization of this game. Now I need help to analyze animation files (.ykd) Known information: 1) Top of gr_gameover.ykd: http://i.imgur.com/Q2DcmMQ.png 2) Some block with content from gr_gameover.ykd: http://i.imgur.com/mlMMk81.png 3) End of gr_gameover.ykd: http://i.i...
- Thu Oct 16, 2014 12:42 am
- Forum: Game Localization
- Topic: Final Fantasy XIII (*.ZTR Import And Export)
- Replies: 5
- Views: 2819