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by Albeoris
Fri Oct 12, 2018 9:54 pm
Forum: Game Archive
Topic: Septerra Core .DB files
Replies: 42
Views: 17258

Re: Septerra Core .DB files

by Albeoris
Fri Oct 05, 2018 12:20 am
Forum: Game Archive
Topic: Septerra Core .DB files
Replies: 42
Views: 17258

Re: Septerra Core .DB files

https://farm2.staticflickr.com/1902/45105136511_bb7d9cfccc_o.png Hello. The cunning plan was a success. I modified the game engine so that it loads files directly from the file system. This gives us a wealth of opportunities for R&D. For example, data from the file system can be instantly updat...
by Albeoris
Fri Sep 28, 2018 7:51 am
Forum: Game Archive
Topic: Septerra Core .DB files
Replies: 42
Views: 17258

Re: Septerra Core .DB files

CH has complex format. For example, it's 7th region of 13. Constructing an actor info:

https://pastebin.com/ufe8AFTD
by Albeoris
Thu Sep 27, 2018 8:11 pm
Forum: Game Archive
Topic: Septerra Core .DB files
Replies: 42
Views: 17258

Re: Septerra Core .DB files

000002e8.il0 - need for something in game, IL00 header. Yes, we can pack it again (without compression). But I have no time to do that right now. I understand you as an translator, but for now this task is not interesting for me, and I spend my free time for other formats. Now anyone can use this k...
by Albeoris
Wed Sep 26, 2018 6:38 pm
Forum: Game Archive
Topic: Septerra Core .DB files
Replies: 42
Views: 17258

Re: Septerra Core .DB files

It's just information about a game that has nothing to do with your question. (=
by Albeoris
Tue Sep 25, 2018 11:25 pm
Forum: Game Archive
Topic: Septerra Core .DB files
Replies: 42
Views: 17258

Re: Septerra Core .DB files

Command line arguments: Example: septerra.exe -M -R -VMainSave Arguments: -A - go to advertising scene -A[0-9] - go to advertising scene (?) -ะก[directoryPath] - override HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Valkyrie Studios\Septerra Core\SourcePath -D - disable unknown functional (something arou...
by Albeoris
Tue Sep 25, 2018 7:26 pm
Forum: Game Archive
Topic: Septerra Core .DB files
Replies: 42
Views: 17258

Re: Septerra Core .DB files

Download: https://yadi.sk/d/YOXLy--8RgoXTQ

Yes, we can pack it again (without compression). But I have no time to do that right now.
by Albeoris
Mon Sep 24, 2018 1:38 am
Forum: Game Archive
Topic: Septerra Core .DB files
Replies: 42
Views: 17258

Re: Septerra Core .DB files

Perhaps this is a seasonal exacerbation, but after 19 years, I also wanted to look inside the game. :D https://github.com/Albeoris/Septerra Features: 1. Unpack all resources (run from the game folder) 2. Decompress compressed files 3. Convert text resources to text files The code is terrible. I'm fa...
by Albeoris
Tue Sep 27, 2016 2:02 am
Forum: Code Talk
Topic: Final Fantasy IX: Engine modification
Replies: 9
Views: 5594

Re: Final Fantasy IX: Engine modification

Now I can attach debugger to the Final Fantasy IX! ^^
You can do that for the most of Unity games.

Image
Image
by Albeoris
Mon May 02, 2016 4:57 pm
Forum: Code Talk
Topic: Final Fantasy IX: Engine modification
Replies: 9
Views: 5594

Re: Final Fantasy IX: Engine modification

+ Import text resources
by Albeoris
Fri Apr 29, 2016 1:27 pm
Forum: Code Talk
Topic: Final Fantasy IX: Engine modification
Replies: 9
Views: 5594

Re: Final Fantasy IX: Engine modification

This is great. When you mention there are plans to export graphics. Will that include the walkmesh, as right now I'd like to extract the walkmesh for various scenes, but no tools seem to be able to do this because the walkmesh isn't being rendered, so nothing picks it up. I would try NinjaRipper on...
by Albeoris
Thu Apr 28, 2016 11:35 pm
Forum: Code Talk
Topic: Final Fantasy IX: Engine modification
Replies: 9
Views: 5594

Re: Final Fantasy IX: Engine modification

Update:
+ All of characters available
by Albeoris
Tue Apr 26, 2016 8:03 pm
Forum: Code Talk
Topic: Final Fantasy IX: Engine modification
Replies: 9
Views: 5594

Re: Final Fantasy IX: Engine modification

Update. :)