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Search found 35 matches
- Fri Oct 12, 2018 9:54 pm
- Forum: Game Archive
- Topic: Septerra Core .DB files
- Replies: 42
- Views: 17258
- Fri Oct 05, 2018 12:20 am
- Forum: Game Archive
- Topic: Septerra Core .DB files
- Replies: 42
- Views: 17258
Re: Septerra Core .DB files
https://farm2.staticflickr.com/1902/45105136511_bb7d9cfccc_o.png Hello. The cunning plan was a success. I modified the game engine so that it loads files directly from the file system. This gives us a wealth of opportunities for R&D. For example, data from the file system can be instantly updat...
- Fri Sep 28, 2018 7:51 am
- Forum: Game Archive
- Topic: Septerra Core .DB files
- Replies: 42
- Views: 17258
Re: Septerra Core .DB files
CH has complex format. For example, it's 7th region of 13. Constructing an actor info:
https://pastebin.com/ufe8AFTD
https://pastebin.com/ufe8AFTD
- Thu Sep 27, 2018 8:11 pm
- Forum: Game Archive
- Topic: Septerra Core .DB files
- Replies: 42
- Views: 17258
Re: Septerra Core .DB files
000002e8.il0 - need for something in game, IL00 header. Yes, we can pack it again (without compression). But I have no time to do that right now. I understand you as an translator, but for now this task is not interesting for me, and I spend my free time for other formats. Now anyone can use this k...
- Wed Sep 26, 2018 11:21 pm
- Forum: Game Archive
- Topic: Septerra Core .DB files
- Replies: 42
- Views: 17258
Re: Septerra Core .DB files
Added IL Support:
Sources: https://github.com/Albeoris/Septerra/bl ... LReader.cs
Result: https://pastebin.com/PANHPMst
Sources: https://github.com/Albeoris/Septerra/bl ... LReader.cs
Result: https://pastebin.com/PANHPMst
- Wed Sep 26, 2018 10:06 pm
- Forum: Game Archive
- Topic: Septerra Core .DB files
- Replies: 42
- Views: 17258
Re: Septerra Core .DB files
Added GV Support:
Sources: https://github.com/Albeoris/Septerra/bl ... VReader.cs
Result: https://pastebin.com/TRgQq4XX
Sources: https://github.com/Albeoris/Septerra/bl ... VReader.cs
Result: https://pastebin.com/TRgQq4XX
- Wed Sep 26, 2018 6:38 pm
- Forum: Game Archive
- Topic: Septerra Core .DB files
- Replies: 42
- Views: 17258
Re: Septerra Core .DB files
It's just information about a game that has nothing to do with your question. (=
- Tue Sep 25, 2018 11:25 pm
- Forum: Game Archive
- Topic: Septerra Core .DB files
- Replies: 42
- Views: 17258
Re: Septerra Core .DB files
Command line arguments: Example: septerra.exe -M -R -VMainSave Arguments: -A - go to advertising scene -A[0-9] - go to advertising scene (?) -ะก[directoryPath] - override HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Valkyrie Studios\Septerra Core\SourcePath -D - disable unknown functional (something arou...
- Tue Sep 25, 2018 7:26 pm
- Forum: Game Archive
- Topic: Septerra Core .DB files
- Replies: 42
- Views: 17258
Re: Septerra Core .DB files
Download: https://yadi.sk/d/YOXLy--8RgoXTQ
Yes, we can pack it again (without compression). But I have no time to do that right now.
Yes, we can pack it again (without compression). But I have no time to do that right now.
- Mon Sep 24, 2018 1:38 am
- Forum: Game Archive
- Topic: Septerra Core .DB files
- Replies: 42
- Views: 17258
Re: Septerra Core .DB files
Perhaps this is a seasonal exacerbation, but after 19 years, I also wanted to look inside the game. :D https://github.com/Albeoris/Septerra Features: 1. Unpack all resources (run from the game folder) 2. Decompress compressed files 3. Convert text resources to text files The code is terrible. I'm fa...
- Tue Sep 27, 2016 2:02 am
- Forum: Code Talk
- Topic: Final Fantasy IX: Engine modification
- Replies: 9
- Views: 5594
Re: Final Fantasy IX: Engine modification
Now I can attach debugger to the Final Fantasy IX! ^^
You can do that for the most of Unity games.
You can do that for the most of Unity games.
- Mon May 02, 2016 4:57 pm
- Forum: Code Talk
- Topic: Final Fantasy IX: Engine modification
- Replies: 9
- Views: 5594
Re: Final Fantasy IX: Engine modification
+ Import text resources
- Fri Apr 29, 2016 1:27 pm
- Forum: Code Talk
- Topic: Final Fantasy IX: Engine modification
- Replies: 9
- Views: 5594
Re: Final Fantasy IX: Engine modification
This is great. When you mention there are plans to export graphics. Will that include the walkmesh, as right now I'd like to extract the walkmesh for various scenes, but no tools seem to be able to do this because the walkmesh isn't being rendered, so nothing picks it up. I would try NinjaRipper on...
- Thu Apr 28, 2016 11:35 pm
- Forum: Code Talk
- Topic: Final Fantasy IX: Engine modification
- Replies: 9
- Views: 5594
Re: Final Fantasy IX: Engine modification
Update:
+ All of characters available
+ All of characters available
- Tue Apr 26, 2016 8:03 pm
- Forum: Code Talk
- Topic: Final Fantasy IX: Engine modification
- Replies: 9
- Views: 5594