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Search found 97 matches
- Mon Sep 21, 2015 7:39 pm
- Forum: 3D/2D models
- Topic: The Idolm@ster Cinderella Girls [ios/android/unity]
- Replies: 36
- Views: 25419
Re: The Idolm@ster Cinderella Girls [ios/android/unity]
I think you need to get the address which the game downloads the big data pack from. It's being downloaded after you log in you namco account after the fast loading bar(the pic of 3 main idols with their bios written). I'm pretty sure its when the 3d data is downloaded cuz the game doesn't seem to d...
- Mon Sep 21, 2015 4:48 pm
- Forum: 3D/2D models
- Topic: IDOLM@STER One For All - Ranko Kanzaki and her dance request
- Replies: 2
- Views: 1411
IDOLM@STER One For All - Ranko Kanzaki and her dance request
Can anyone who knows how to rip from that game dump/rip this model and possibly dance? https://youtu.be/AJ4GbxNW6dE
I would do it myself if I had knowledge on how to...
I would do it myself if I had knowledge on how to...
- Fri Sep 18, 2015 8:36 pm
- Forum: 3D/2D models
- Topic: IDOLM@STER Starlight Stage
- Replies: 0
- Views: 993
IDOLM@STER Starlight Stage
It's an iOS/Android game developed on Unity engine
Is it possible to get the assets somehow, provided that they are being downloaded when the game needs them(like they aren't in the .apk file to begin with)
This is the video of the gameplay if anyone's interested: https://youtu.be/XV6M-H4cNcI
Is it possible to get the assets somehow, provided that they are being downloaded when the game needs them(like they aren't in the .apk file to begin with)
This is the video of the gameplay if anyone's interested: https://youtu.be/XV6M-H4cNcI
- Thu Sep 17, 2015 6:22 pm
- Forum: 3D/2D models
- Topic: Idolm@ster
- Replies: 46
- Views: 25818
Re: Idolm@ster
Are there any news on decryption for PS3 or X360 ver?
- Sun Aug 23, 2015 7:35 pm
- Forum: 3D/2D models
- Topic: Noesis .bvh base pose rotation
- Replies: 9
- Views: 2552
Re: Noesis .bvh base pose rotation
Looks like a model when you import it in brres file lolshakotay2 wrote:well, it's better (concerning the rotation) - but still reminds me of Ripley7:(If you display the skeleton (F6) you'll see that it's moving correctly.)
- Sat Aug 22, 2015 8:49 pm
- Forum: 3D/2D models
- Topic: Noesis .bvh base pose rotation
- Replies: 9
- Views: 2552
Re: Noesis .bvh base pose rotation
Noesis complains about a "Bone count mismatch". There are indeed Bip01_L_Toe01 , Bip01_R_Toe01 for example in your fbx mesh that I can't find in the bvh anim file. Sure you uploaded they suiting fbx mesh file? So basically I should export the motion in .fbx from blender I wouldn't rely to...
- Sat Aug 22, 2015 7:34 pm
- Forum: 3D/2D models
- Topic: Noesis .bvh base pose rotation
- Replies: 9
- Views: 2552
Re: Noesis .bvh base pose rotation
It's actually the opposite of that, Noesis is ignoring the bones created by the BVH importer since they have no associated mesh and it's only applying transforms to the animations. It's just an oversight brought about by there being too many ways for pose data to come along with an animation. I hav...
- Sat Aug 22, 2015 7:33 pm
- Forum: 3D/2D models
- Topic: Noesis .bvh base pose rotation
- Replies: 9
- Views: 2552
Re: Noesis .bvh base pose rotation
Here it is http://sta.sh/05p2y9tu608shakotay2 wrote:nice one !since the skeleton is in the mesh file, I guess.MarieRose1301 wrote:The rotate 90 feature affects the animations only
If so it could be helpful if you uploaded it, too.
- Sat Aug 22, 2015 3:10 pm
- Forum: 3D/2D models
- Topic: Noesis .bvh base pose rotation
- Replies: 9
- Views: 2552
Noesis .bvh base pose rotation
As the title implies, I'm looking for a way to rotate a bvh AND its base pose in Noesis(Because of stupid Blender's inverted axis). The rotate 90 feature affects the animations only This is the file I want to fix: http://sta.sh/01hcj35lowhd It doesn't matter whether the motion gets rotated too(if th...
- Fri Jul 31, 2015 12:23 pm
- Forum: 3D/2D models
- Topic: .BVH to .VMD
- Replies: 5
- Views: 3974
Re: .BVH to .VMD
So any solutions? ;-;
- Thu Jul 30, 2015 10:53 pm
- Forum: 3D/2D models
- Topic: [X360] Just Dance 2015
- Replies: 0
- Views: 616
[X360] Just Dance 2015
Hello, can anyone confirm, are there models and motion datas in Just Dance 2015 and if there are, are there any conversion methods for those?
- Wed Jul 22, 2015 10:35 pm
- Forum: 3D/2D models
- Topic: .BVH to .VMD
- Replies: 5
- Views: 3974
Re: .BVH to .VMD
I've never used it, just found it. How-to-use is on this page http://atupdate.web.fc2.com/manual.htm Some discussion here too http://4chandata.org/3/I-mess-around-in-3d-sometimes-for-the-hell-of-it-mostly-using-MMD-just-because-I-like-its-real-time-rendering-capabilities-but-I-w-a765051 It's a Java...
- Wed Jul 22, 2015 9:04 pm
- Forum: 3D/2D models
- Topic: .BVH to .VMD
- Replies: 5
- Views: 3974
Re: .BVH to .VMD
I've tried it before but couldnt do anything with itAceWell wrote:You could try B-MoMi
http://atupdate.web.fc2.com/
Do you happen to have any tutorials for it?
- Wed Jul 22, 2015 5:39 pm
- Forum: 3D/2D models
- Topic: .BVH to .VMD
- Replies: 5
- Views: 3974
.BVH to .VMD
Does anyone know how to convert a .bvh file to .vmd (VocaloidMotionData)without using LiveAnimation?
Exporting from Blender to .vmd would be ideal.
Are there any ways to do so?
Sorry if I've posted this in an inappropriate section
Exporting from Blender to .vmd would be ideal.
Are there any ways to do so?
Sorry if I've posted this in an inappropriate section
- Thu Jun 25, 2015 11:23 am
- Forum: Tutorials
- Topic: Noesis tutorial Basic Model
- Replies: 75
- Views: 91721
Re: Noesis tutorial Basic Model
Thank you so much, i hope there won't be any more problems ^^'