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Search found 97 matches

by MarieRose1301
Fri Apr 19, 2019 12:04 am
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 211
Views: 102015

Re: Final Fantasy Dissidia NT PS4 tools

Darkhowlings wrote: Thu Apr 18, 2019 3:02 pm I've just say they haven't find a way to unpack the steam version.
don't they already have a decryption algo posted on zenhax? at least their source c code seems so be something like that
by MarieRose1301
Sun Apr 14, 2019 7:41 am
Forum: 3D/2D models
Topic: GT6 (Gran Turismo 6) [PS3]
Replies: 45
Views: 18702

Re: GT6 (Gran Turismo 6) [PS3]

Tried to convert the entire Toronado exterior to quads, and got a little question
Are some meshes supposed to be triangulated despite being clearly modeled like subdiv surfaces?
It's a shame the cars don't have door sills :(
by MarieRose1301
Sat Apr 13, 2019 11:44 am
Forum: 3D/2D models
Topic: GT6 (Gran Turismo 6) [PS3]
Replies: 45
Views: 18702

Re: GT6 (Gran Turismo 6) [PS3]

verde57 wrote: Sat Apr 13, 2019 9:45 am when I try to convert body_s it doesnt work, the cmd window flickers once and thats it.
do you guys succeeded in converting body_s files?
or body extracts body_s with it?
drag and drop body file, not body_s
by MarieRose1301
Sat Apr 13, 2019 8:39 am
Forum: 3D/2D models
Topic: GT6 (Gran Turismo 6) [PS3]
Replies: 45
Views: 18702

Re: GT6 (Gran Turismo 6) [PS3]

yes, i know:
Currently supports most (about 99%) car meshes
This will not be fixed, its too hard.
OH, i didn't notice this, i'm sorry! Regardless, its an amazing tool, thank you so much!
by MarieRose1301
Sat Apr 13, 2019 8:18 am
Forum: 3D/2D models
Topic: GT6 (Gran Turismo 6) [PS3]
Replies: 45
Views: 18702

Re: GT6 (Gran Turismo 6) [PS3]

Hello, some of certain models' meshes aren't converted by the tool, like the Oldsmobile Toronado(0171/0002) which lacks the painted area above the trunk
by MarieRose1301
Thu Apr 11, 2019 10:20 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 119593

Re: Gran Turismo 6 Models

Is there a list of car folders? because all extracted files are 0000 etc and it's impossible to find anything
by MarieRose1301
Fri Mar 29, 2019 6:37 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 211
Views: 102015

Re: Final Fantasy Dissidia NT PS4 tools

So the file names have been decrypted... Anything about the contents themselves?
by MarieRose1301
Thu Mar 14, 2019 3:13 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 211
Views: 102015

Re: Final Fantasy Dissidia NT PS4 tools

Darkhowlings wrote: Thu Mar 14, 2019 11:47 am Someone already begging to post models on Deviant Art:

https://www.deviantart.com/sticklove/art/Yuna-789440375

Hope this doesn't turn in another "Private Circle Share", but now for how unpack the data
Who's begging in there tho?
by MarieRose1301
Wed Mar 13, 2019 6:13 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 211
Views: 102015

Re: Final Fantasy Dissidia NT PS4 tools

This is one of the files which seems somewhat close to what the ones containing 3d/tex/anim data were like on the ps4 game
by MarieRose1301
Wed Mar 13, 2019 11:14 am
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 211
Views: 102015

Re: Final Fantasy Dissidia NT PS4 tools

or Snow :D
by MarieRose1301
Tue Mar 12, 2019 10:20 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 211
Views: 102015

Re: Final Fantasy Dissidia NT PS4 tools

They may look random but I think is the file name encrypted; I think DOA5 used a similar form of file name "encryption" Figured so, sorry for bad wording lol I think DOA6 rdb files looked like that after being extracted Several files ~3 MB size here have some kind of headers, the others i...
by MarieRose1301
Tue Mar 12, 2019 7:33 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 211
Views: 102015

Re: Final Fantasy Dissidia NT PS4 tools

So the PC file names are just random character strings...
by MarieRose1301
Wed Mar 14, 2018 8:01 pm
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 260
Views: 132706

Re: Idolmaster (DereSte) 3d site

akderebur wrote:
MarieRose1301 wrote: It's very important the rest pose is the T pose for me like it used to be at first
I am not sure why you would need that, but here is a link to an older version : http://www.mediafire.com/file/iau71x8b2 ... porter.rar
omg thank you so much, this is working the way i need it to now C:
by MarieRose1301
Wed Mar 14, 2018 6:01 pm
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 260
Views: 132706

Re: Idolmaster (DereSte) 3d site

It exports the animations just fine, but the issue is that instead of the T pose the rest pose becomes the animation's first frame, i'm not sure why That seems to be right. The tool starts sampling the animation starting from the first frame, and exports it. Are you having a problem after you apply...
by MarieRose1301
Wed Mar 14, 2018 1:44 pm
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 260
Views: 132706

Re: Idolmaster (DereSte) 3d site

i'm having a weird issue with the new version of animation exporter the old one without facial animation support worked fine for me, but when i export legacy starlight stage body animations instead of the base skeleton being in T-pose i get it in the first animation frame's pose, making it impossib...