don't they already have a decryption algo posted on zenhax? at least their source c code seems so be something like thatDarkhowlings wrote: ↑Thu Apr 18, 2019 3:02 pm I've just say they haven't find a way to unpack the steam version.
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Search found 97 matches
- Fri Apr 19, 2019 12:04 am
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 211
- Views: 102015
Re: Final Fantasy Dissidia NT PS4 tools
- Sun Apr 14, 2019 7:41 am
- Forum: 3D/2D models
- Topic: GT6 (Gran Turismo 6) [PS3]
- Replies: 45
- Views: 18702
Re: GT6 (Gran Turismo 6) [PS3]
Tried to convert the entire Toronado exterior to quads, and got a little question
Are some meshes supposed to be triangulated despite being clearly modeled like subdiv surfaces?
It's a shame the cars don't have door sills
Are some meshes supposed to be triangulated despite being clearly modeled like subdiv surfaces?
It's a shame the cars don't have door sills
- Sat Apr 13, 2019 11:44 am
- Forum: 3D/2D models
- Topic: GT6 (Gran Turismo 6) [PS3]
- Replies: 45
- Views: 18702
- Sat Apr 13, 2019 8:39 am
- Forum: 3D/2D models
- Topic: GT6 (Gran Turismo 6) [PS3]
- Replies: 45
- Views: 18702
Re: GT6 (Gran Turismo 6) [PS3]
OH, i didn't notice this, i'm sorry! Regardless, its an amazing tool, thank you so much!yes, i know:This will not be fixed, its too hard.Currently supports most (about 99%) car meshes
- Sat Apr 13, 2019 8:18 am
- Forum: 3D/2D models
- Topic: GT6 (Gran Turismo 6) [PS3]
- Replies: 45
- Views: 18702
Re: GT6 (Gran Turismo 6) [PS3]
Hello, some of certain models' meshes aren't converted by the tool, like the Oldsmobile Toronado(0171/0002) which lacks the painted area above the trunk
- Thu Apr 11, 2019 10:20 pm
- Forum: 3D/2D models
- Topic: Gran Turismo 6 Models
- Replies: 245
- Views: 119593
Re: Gran Turismo 6 Models
Is there a list of car folders? because all extracted files are 0000 etc and it's impossible to find anything
- Fri Mar 29, 2019 6:37 pm
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 211
- Views: 102015
Re: Final Fantasy Dissidia NT PS4 tools
So the file names have been decrypted... Anything about the contents themselves?
- Thu Mar 14, 2019 3:13 pm
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 211
- Views: 102015
Re: Final Fantasy Dissidia NT PS4 tools
Who's begging in there tho?Darkhowlings wrote: ↑Thu Mar 14, 2019 11:47 am Someone already begging to post models on Deviant Art:
https://www.deviantart.com/sticklove/art/Yuna-789440375
Hope this doesn't turn in another "Private Circle Share", but now for how unpack the data
- Wed Mar 13, 2019 6:13 pm
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 211
- Views: 102015
Re: Final Fantasy Dissidia NT PS4 tools
This is one of the files which seems somewhat close to what the ones containing 3d/tex/anim data were like on the ps4 game
- Wed Mar 13, 2019 11:14 am
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 211
- Views: 102015
- Tue Mar 12, 2019 10:20 pm
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 211
- Views: 102015
Re: Final Fantasy Dissidia NT PS4 tools
They may look random but I think is the file name encrypted; I think DOA5 used a similar form of file name "encryption" Figured so, sorry for bad wording lol I think DOA6 rdb files looked like that after being extracted Several files ~3 MB size here have some kind of headers, the others i...
- Tue Mar 12, 2019 7:33 pm
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 211
- Views: 102015
Re: Final Fantasy Dissidia NT PS4 tools
So the PC file names are just random character strings...
- Wed Mar 14, 2018 8:01 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 132706
Re: Idolmaster (DereSte) 3d site
omg thank you so much, this is working the way i need it to now C:akderebur wrote:I am not sure why you would need that, but here is a link to an older version : http://www.mediafire.com/file/iau71x8b2 ... porter.rarMarieRose1301 wrote: It's very important the rest pose is the T pose for me like it used to be at first
- Wed Mar 14, 2018 6:01 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 132706
Re: Idolmaster (DereSte) 3d site
It exports the animations just fine, but the issue is that instead of the T pose the rest pose becomes the animation's first frame, i'm not sure why That seems to be right. The tool starts sampling the animation starting from the first frame, and exports it. Are you having a problem after you apply...
- Wed Mar 14, 2018 1:44 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 132706
Re: Idolmaster (DereSte) 3d site
i'm having a weird issue with the new version of animation exporter the old one without facial animation support worked fine for me, but when i export legacy starlight stage body animations instead of the base skeleton being in T-pose i get it in the first animation frame's pose, making it impossib...