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Search found 19 matches
- Thu Sep 10, 2015 10:07 pm
- Forum: 3D/2D models
- Topic: The Cave .mesh model importer
- Replies: 2
- Views: 1041
Re: The Cave .mesh model importer
I forgot to place the ~h ~p unpacker:
I don't remember where I found it- Thu Sep 10, 2015 9:55 pm
- Forum: 3D/2D models
- Topic: The Cave .mesh model importer
- Replies: 2
- Views: 1041
The Cave .mesh model importer
Maxscript for import of The Cave .mesh models in 3D Studio Max.
The materials are optimised for Vray.
You can change the first line of the script to init the root game path (tdir = "your game folder")
Enjoy
The materials are optimised for Vray.
You can change the first line of the script to init the root game path (tdir = "your game folder")
Enjoy
- Tue Sep 01, 2015 10:23 am
- Forum: 3D/2D models
- Topic: Trine 1 / 2 / 3 .fbm .s3d model importer
- Replies: 16
- Views: 6621
Re: Trine 1 / 2 / 3 .fbm .s3d model importer
Thx, But Some Error Model From Trine 3 Here: http://www.mediafire.com/download/sjcs8tztu24pbk9/model.rar The files are version 16 ( maybe from Early Access period (alpha, beta, etc. ) Sorry, but, they are not supported at the moment. Maybe later.. Supported versions (header magic number) are 4, 7, ...
- Mon Aug 31, 2015 8:17 pm
- Forum: 3D/2D models
- Topic: Trine 3 .fbi Textures
- Replies: 10
- Views: 3310
- Mon Aug 31, 2015 8:16 pm
- Forum: 3D/2D models
- Topic: Trine 1 / 2 / 3 .fbm .s3d model importer
- Replies: 16
- Views: 6621
Trine 1 / 2 / 3 .fbm .s3d model importer
Maxscript for import of Trine 1, 2 and 3 .fbm and .s3d models in 3D Studio Max. Tested with Trine 1, Trine 1 Enchanted Edition, Trine 2 Gobline Menace DLC, Trine 2 Complete Story and Trine 3 The Artifacts of Power v.1.01 (Build 2997) This version of the script is for static meshes only, without bone...
- Thu Aug 27, 2015 12:16 am
- Forum: 3D/2D models
- Topic: Trine 3 .fbi Textures
- Replies: 10
- Views: 3310
Re: Trine 3 .fbi Textures
I did it! zoya_face_fbi.png Maxscript code: --heapSize += 2000000000 fn LZ4_decompress input = ( local i = 0, j = 0, n = input.count, out = #(), l, token, literals_length, end, offset, match_length, pos while i < n do ( token = input[i+=1] literals_length = bit.shift token -4 if literals_length > 0 ...
- Tue Aug 25, 2015 9:23 pm
- Forum: 3D/2D models
- Topic: Trine 3 .fbi Textures
- Replies: 10
- Views: 3310
Re: Trine 3 .fbi Textures
My best shot until now after reordering the sequence of the bits:
- Fri Aug 21, 2015 3:44 pm
- Forum: 3D/2D models
- Topic: Trine 3 .fbi Textures
- Replies: 10
- Views: 3310
Re: Trine 3 .fbi Textures
Мaybe dictionary can help, but I don't know how to use it in LZ4
- Fri Aug 21, 2015 12:22 pm
- Forum: 3D/2D models
- Topic: Trine 3 .fbi Textures
- Replies: 10
- Views: 3310
Re: Trine 3 .fbi Textures
Finaly I have this:
Can you help me?- Thu Aug 20, 2015 11:08 pm
- Forum: 3D/2D models
- Topic: Trine 3 .fbi Textures
- Replies: 10
- Views: 3310
Re: Trine 3 .fbi Textures
Thanks for the advice, but - no result. The file is still compressed. Apparently they used their own algorithm, unfortunately..
The only algorithm that approximates the uncompressed file is number 231
The only algorithm that approximates the uncompressed file is number 231
- Thu Aug 20, 2015 7:21 pm
- Forum: 3D/2D models
- Topic: Trine 3 .fbi Textures
- Replies: 10
- Views: 3310
Trine 3 .fbi Textures
Hi, all! I try to decompress the Trine 3 textures: # comtype lzss # comtype lzss0 comtype lz4 # and many other comtypes I've already tried goto 33 get zsize long get size long get NAME filename string NAME += ".dds" clog NAME 41 zsize size I uploaded compressed .fbi and decompressed .dds f...
- Fri Jan 02, 2015 11:07 pm
- Forum: 3D/2D models
- Topic: Trine 2 fbm models importer
- Replies: 7
- Views: 2982
Re: Trine 2 fbm models importer
just set vraymat = false
- Wed Dec 03, 2014 10:03 pm
- Forum: 3D/2D models
- Topic: Trine 2 fbm models importer
- Replies: 7
- Views: 2982
Re: Trine 2 fbm models importer
The paths in your case are somethink like this:
Code: Select all
tdir = { game folder }
mdir = { game folder }
sdir = { where you want to save the max files}
- Mon Dec 01, 2014 1:11 am
- Forum: Game Archive
- Topic: [HELP] for some King's Bounty packed files
- Replies: 6
- Views: 1893
Re: [HELP] for some King's Bounty packed files
You are great!!!! Thanks again! I will take advantage of this I use the editor for easy creation of terrains and landscapes and it's will be very helpful! The rest of the resources are not compressed and are easy to use. Only this strg file impeded me and had to move texture info by hand in max PP. ...
- Mon Dec 01, 2014 12:26 am
- Forum: Game Archive
- Topic: [HELP] for some King's Bounty packed files
- Replies: 6
- Views: 1893
Re: [HELP] for some King's Bounty packed files
Yep!
it works with quickbms command line and HiddenDOSCommand !!!!!!!
Thanks so so much!
it works with quickbms command line and HiddenDOSCommand !!!!!!!
Thanks so so much!