Can't wait! Appreciate all your contributions thus far.zaramot wrote:I finished script with correct bone names and in-game weights/rig, going to post it here soon
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Search found 50 matches
- Sat May 09, 2015 10:35 pm
- Forum: 3D/2D models
- Topic: PC Middle-Earth: Shadow of Mordor maxscript
- Replies: 32
- Views: 36259
Re: PC Middle-Earth: Shadow of Mordor maxscript
- Thu Apr 30, 2015 9:10 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 21938
Re: Mortal Kombat X sound format
Ok, problem was when the whole FSB file is marked as stereo, then fmod extracts all individual files as stereo, though they all can actually be mono. The same is probably true for other channel combinations. So this new version ignores what's written in individual sound properties, and extracts all...
- Thu Apr 30, 2015 7:02 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 21938
Re: Mortal Kombat X sound format
Tested it out with CHAR_Mileena_A.xxx. It seems to have extracted most if not all of the encrypted SFX files, however most of the VO files weren't extracted correctly since they're at 1KB in size.
- Thu Apr 23, 2015 7:22 am
- Forum: Audio file formats
- Topic: Resident Evil 6 .SPAC audio
- Replies: 5
- Views: 4194
Re: Resident Evil 6 .SPAC audio
I already made a tutorial to unpack all .SPC audio for the Xbox 360 version of Resident Evil 6. See here: http://z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=22194 You could upload SPC Tool v2.0 ? Seconded. Could really use that tool, there doesn't seem to be another method of extract...
- Sun Apr 19, 2015 4:21 pm
- Forum: Game Archive
- Topic: Mortal Kombat X .xxx
- Replies: 17
- Views: 15424
Re: Mortal Kombat X .xxx
Very useful tool. I wonder is there a way of converting the Texture2D files to a readable TGA/DDS. Same with the SkeletalMesh files converting them to psk.