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by Straight Edge
Sat May 09, 2015 10:35 pm
Forum: 3D/2D models
Topic: PC Middle-Earth: Shadow of Mordor maxscript
Replies: 32
Views: 36259

Re: PC Middle-Earth: Shadow of Mordor maxscript

zaramot wrote:I finished script with correct bone names and in-game weights/rig, going to post it here soon
Can't wait! Appreciate all your contributions thus far. :)
by Straight Edge
Thu Apr 30, 2015 9:10 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 21938

Re: Mortal Kombat X sound format

Ok, problem was when the whole FSB file is marked as stereo, then fmod extracts all individual files as stereo, though they all can actually be mono. The same is probably true for other channel combinations. So this new version ignores what's written in individual sound properties, and extracts all...
by Straight Edge
Thu Apr 30, 2015 7:02 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 21938

Re: Mortal Kombat X sound format

Tested it out with CHAR_Mileena_A.xxx. It seems to have extracted most if not all of the encrypted SFX files, however most of the VO files weren't extracted correctly since they're at 1KB in size.
by Straight Edge
Thu Apr 23, 2015 7:22 am
Forum: Audio file formats
Topic: Resident Evil 6 .SPAC audio
Replies: 5
Views: 4194

Re: Resident Evil 6 .SPAC audio

I already made a tutorial to unpack all .SPC audio for the Xbox 360 version of Resident Evil 6. See here: http://z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=22194 You could upload SPC Tool v2.0 ? Seconded. Could really use that tool, there doesn't seem to be another method of extract...
by Straight Edge
Sun Apr 19, 2015 4:21 pm
Forum: Game Archive
Topic: Mortal Kombat X .xxx
Replies: 17
Views: 15424

Re: Mortal Kombat X .xxx

Very useful tool. I wonder is there a way of converting the Texture2D files to a readable TGA/DDS. Same with the SkeletalMesh files converting them to psk.