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by Straight Edge
Fri May 10, 2019 8:08 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 301
Views: 101881

Re: Mortal Kombat 11

Brochacholaa wrote: Fri May 10, 2019 7:46 am How do you get the face morphs?
The tool hasn't been updated yet to extract the morphs.
by Straight Edge
Fri May 10, 2019 2:06 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 301
Views: 101881

Re: Mortal Kombat 11

Farrarie wrote: Fri May 10, 2019 1:26 am can someone share GEARASSETS_SHA_ScriptAssets.psf plz or atleast update the dropbox files [roll]
https://www.mediafire.com/file/3m5ifcl7d7um6s3/
by Straight Edge
Fri May 10, 2019 12:09 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 301
Views: 101881

Re: Mortal Kombat 11

Farrarie wrote: Thu May 09, 2019 7:43 pm Guys, can anyone upload GEARASSETS_SHA_ScriptAssets.psf
https://www.mediafire.com/file/1detznj6jfriz9b/
by Straight Edge
Thu May 09, 2019 1:00 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 301
Views: 101881

Re: Mortal Kombat 11

Story mode models aren't worth the trouble imo. They're lower poly and the face rigging is very sloppy. Will keep a look out for the textures though.
by Straight Edge
Wed May 08, 2019 10:20 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 301
Views: 101881

Re: Mortal Kombat 11

Shao Kahn's models are stored in the "GEARASSETS_SHA_ScriptAssets.xxx" and "GEARASSETS_SHA_ScriptAssets.psf" containers.
by Straight Edge
Sat May 04, 2019 11:30 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 301
Views: 101881

Re: Mortal Kombat 11

RedXenox311 wrote: Sat May 04, 2019 11:02 pm ok, do we have to like recolor the textures ourselves?
Yes we do.
by Straight Edge
Fri May 03, 2019 10:56 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 301
Views: 101881

Re: Mortal Kombat 11

Kabalstein03 wrote: Fri May 03, 2019 9:34 pm I’m trying to find this mate right here
He's in the container file "BGND_Krypt_ShangTsungIsland.xxx". The model is named "ERM_01"
ERM_01.jpg
by Straight Edge
Thu May 02, 2019 12:38 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 301
Views: 101881

Re: Mortal Kombat 11

...Ouch. That presents a whole lot of extra work for model porters. :urg:

Thanks for clearing that up daeomon. Looking forward to the map extraction. :D
by Straight Edge
Thu May 02, 2019 11:38 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 301
Views: 101881

Re: Mortal Kombat 11

Is anyone finding the face meshes without their weights intact? I've tried the smd and mesh versions on the face meshes and only the weights from the head down to the neck are intact. :oops: :(
by Straight Edge
Wed May 01, 2019 9:45 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 301
Views: 101881

Re: Mortal Kombat 11

Much obliged, daemon. Thanks! :D
by Straight Edge
Sat Nov 24, 2018 1:46 pm
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 134
Views: 52935

Re: Injustice 2 (PC)

cruizeez96 wrote:Does anyone know where to find the eyeball/mouth textures for each character? I can find pretty much everything but those textures for the character models.
They're in the startup.xxx container.
by Straight Edge
Sun Feb 18, 2018 12:58 am
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 134
Views: 52935

Re: Injustice 2 (PC)

Any updates, daemon? Would like to try out that map exporter with the tool, results looks amazing.
by Straight Edge
Sun Jan 14, 2018 3:23 am
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 134
Views: 52935

Re: Injustice 2 (PC)

daemon1 wrote:
Flandyn wrote:Is there any way to fix this?
Load all parts and rotate them together. You dont have to do it for each model.
daemon, can you offer any advice on fixing the UVs in blender? do they need to be manually realigned? Or also flipped?
by Straight Edge
Sun Jan 07, 2018 10:37 am
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 134
Views: 52935

Re: Injustice 2 (PC)

Can anyone explain how to correct the mesh UVs after importing the smds into blender? They don't match up with the textures. I tried all the variant textures to the arms, legs and torso, even the face and its the same issue. Do the uvs all need to be manually realigned? Is the problem only common wi...
by Straight Edge
Fri Oct 27, 2017 1:20 am
Forum: Game Archive
Topic: Middle-earth: Shadow of War (.arch06) HELP
Replies: 2
Views: 2576

Re: Middle-earth: Shadow of War (.arch06) HELP

I don't think she has a model in the game as she appeared only in cutscenes. :(