The tool hasn't been updated yet to extract the morphs.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 50 matches
- Fri May 10, 2019 8:08 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 101881
Re: Mortal Kombat 11
- Fri May 10, 2019 2:06 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 101881
- Fri May 10, 2019 12:09 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 101881
- Thu May 09, 2019 1:00 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 101881
Re: Mortal Kombat 11
Story mode models aren't worth the trouble imo. They're lower poly and the face rigging is very sloppy. Will keep a look out for the textures though.
- Wed May 08, 2019 10:20 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 101881
Re: Mortal Kombat 11
Shao Kahn's models are stored in the "GEARASSETS_SHA_ScriptAssets.xxx" and "GEARASSETS_SHA_ScriptAssets.psf" containers.
- Sat May 04, 2019 11:30 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 101881
Re: Mortal Kombat 11
Yes we do.RedXenox311 wrote: ↑Sat May 04, 2019 11:02 pm ok, do we have to like recolor the textures ourselves?
- Fri May 03, 2019 10:56 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 101881
Re: Mortal Kombat 11
He's in the container file "BGND_Krypt_ShangTsungIsland.xxx". The model is named "ERM_01"
- Thu May 02, 2019 12:38 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 101881
Re: Mortal Kombat 11
...Ouch. That presents a whole lot of extra work for model porters.
Thanks for clearing that up daeomon. Looking forward to the map extraction.
Thanks for clearing that up daeomon. Looking forward to the map extraction.
- Thu May 02, 2019 11:38 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 101881
Re: Mortal Kombat 11
Is anyone finding the face meshes without their weights intact? I've tried the smd and mesh versions on the face meshes and only the weights from the head down to the neck are intact.
- Wed May 01, 2019 9:45 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 101881
Re: Mortal Kombat 11
Much obliged, daemon. Thanks!
- Sat Nov 24, 2018 1:46 pm
- Forum: 3D/2D models
- Topic: Injustice 2 (PC)
- Replies: 134
- Views: 52935
Re: Injustice 2 (PC)
They're in the startup.xxx container.cruizeez96 wrote:Does anyone know where to find the eyeball/mouth textures for each character? I can find pretty much everything but those textures for the character models.
- Sun Feb 18, 2018 12:58 am
- Forum: 3D/2D models
- Topic: Injustice 2 (PC)
- Replies: 134
- Views: 52935
Re: Injustice 2 (PC)
Any updates, daemon? Would like to try out that map exporter with the tool, results looks amazing.
- Sun Jan 14, 2018 3:23 am
- Forum: 3D/2D models
- Topic: Injustice 2 (PC)
- Replies: 134
- Views: 52935
Re: Injustice 2 (PC)
daemon, can you offer any advice on fixing the UVs in blender? do they need to be manually realigned? Or also flipped?daemon1 wrote:Load all parts and rotate them together. You dont have to do it for each model.Flandyn wrote:Is there any way to fix this?
- Sun Jan 07, 2018 10:37 am
- Forum: 3D/2D models
- Topic: Injustice 2 (PC)
- Replies: 134
- Views: 52935
Re: Injustice 2 (PC)
Can anyone explain how to correct the mesh UVs after importing the smds into blender? They don't match up with the textures. I tried all the variant textures to the arms, legs and torso, even the face and its the same issue. Do the uvs all need to be manually realigned? Is the problem only common wi...
- Fri Oct 27, 2017 1:20 am
- Forum: Game Archive
- Topic: Middle-earth: Shadow of War (.arch06) HELP
- Replies: 2
- Views: 2576
Re: Middle-earth: Shadow of War (.arch06) HELP
I don't think she has a model in the game as she appeared only in cutscenes.