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Search found 61 matches
- Thu Dec 01, 2016 10:49 pm
- Forum: Game Archive
- Topic: Watch_Dogs 2 dat/fat archives?
- Replies: 0
- Views: 794
Watch_Dogs 2 dat/fat archives?
Any luck?
- Sun Nov 20, 2016 5:49 am
- Forum: Game Archive
- Topic: Mafia 3 - .SDS
- Replies: 49
- Views: 25552
Re: Mafia 3 - .SDS
yeah when decrypted with the tool the results from the sds are dat files with random names and they are encrypted. so no actual assetsdaemon1 wrote:they are not encryptediambosh wrote:any progress on decrypting the dat files?
- Thu Nov 17, 2016 4:39 am
- Forum: Game Archive
- Topic: Planet Coaster - .ovl .arc .aux
- Replies: 0
- Views: 937
Planet Coaster - .ovl .arc .aux
.ovl seems the be the asset archives
.arc seems to be maybe some setting files
.aux seems to be sound files
.arc seems to be maybe some setting files
.aux seems to be sound files
- Sat Nov 05, 2016 8:55 pm
- Forum: Game Archive
- Topic: CoD: MW Remastered (.pak, .ff, sound.pak) Help
- Replies: 4
- Views: 2825
Re: CoD: MW Remastered (.pak, .ff, sound.pak) Help
god there is no fov slider in the sp, i want to get into the files and change that. they even have one in the mp, i dont get it.
- Wed Nov 02, 2016 8:31 pm
- Forum: Game Archive
- Topic: Titanfall 2/Apex Legends
- Replies: 74
- Views: 36768
Re: Titanfall 2
I hope this helps Watching the game credits I've found out that the audio archive used is Miles Sound System by rad game tools http://www.radgametools.com/miles.htm There was no information other than the software is coded in C and C++ nothing else about the archive was found.... we know it uses mi...
- Sun Oct 30, 2016 6:56 pm
- Forum: Game Archive
- Topic: Titanfall 2/Apex Legends
- Replies: 74
- Views: 36768
Re: Titanfall 2
i can give you my origin account to play it on so you can figure out the encryption. Be well worth itcra0 wrote:When I get time (and I'm not free like I was a few years ago) I will take a look at supporting that format and updating the VPK tool.
I need to buy the game too.
- Sat Oct 22, 2016 10:44 pm
- Forum: Game Archive
- Topic: Mafia 3 - .SDS
- Replies: 49
- Views: 25552
Re: Mafia 3 - .SDS
any progress on decrypting the dat files?
- Fri Oct 14, 2016 2:55 am
- Forum: Game Archive
- Topic: Shadow Warrior 2 .bin files?
- Replies: 2
- Views: 1740
Shadow Warrior 2 .bin files?
seems everything is compressed this way around
- Thu Oct 13, 2016 9:47 am
- Forum: Game Archive
- Topic: Hitman 2016 new string encryption
- Replies: 12
- Views: 4307
Re: Hitman 2016 new string encryption
so can we unpack the files?
- Thu Oct 13, 2016 9:47 am
- Forum: Game Archive
- Topic: Rise of the Tomb Raider .tiger?
- Replies: 1
- Views: 1082
Rise of the Tomb Raider .tiger?
has the name .tiger but is called bigfile
- Wed Oct 12, 2016 3:12 am
- Forum: Game Archive
- Topic: Mafia 3 - .SDS
- Replies: 49
- Views: 25552
Re: Mafia 3 - .SDS
Posting my research here in case anyone can put it to good use. I'll probably make my own tools eventually, but I don't have an ETA on that :P Thanks to aluigi for his Mafia .SDS (PS3) script, it helped point me in the right direction. NOTE: I'm probably wrong on a lot of this, so please feel free ...
- Thu Oct 06, 2016 8:21 pm
- Forum: Game Archive
- Topic: Mafia 3 - .SDS
- Replies: 49
- Views: 25552
Mafia 3 - .SDS
seems to be using the same filetype.
- Tue Aug 16, 2016 6:39 pm
- Forum: Game Archive
- Topic: No mans sky PAK
- Replies: 20
- Views: 7822
Re: No mans sky PAK
yeah and it isnt compiled, any link for a compiled version?danielkarloskar1 wrote:I just read about your mbin tool emoose, congrats of doing that
Could you attach it here?
Thanks for your time
update: nvm i actually compiled it myself
- Tue Aug 16, 2016 4:25 am
- Forum: Game Archive
- Topic: No mans sky PAK
- Replies: 20
- Views: 7822
Re: No mans sky PAK
Any luck on the .mbin files? I see people are uploading edited files on nomansskymods.com
- Sun Aug 14, 2016 11:45 am
- Forum: Game Archive
- Topic: No mans sky PAK
- Replies: 20
- Views: 7822
Re: No mans sky PAK
The script you posted isn't suitable with the PSAR structure No Man's Sky used for packing their files. Instead, check this out: http://aluigi.org/bms/brink.bms Thanks for posting this, seems to work great. Looks like shaders are inside NMSARC.EEAC04FA.pak, uncompiled, shouldn't be too hard to edit...