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Search found 61 matches

by iambosh
Thu Dec 01, 2016 10:49 pm
Forum: Game Archive
Topic: Watch_Dogs 2 dat/fat archives?
Replies: 0
Views: 794

Watch_Dogs 2 dat/fat archives?

Any luck?
by iambosh
Sun Nov 20, 2016 5:49 am
Forum: Game Archive
Topic: Mafia 3 - .SDS
Replies: 49
Views: 25552

Re: Mafia 3 - .SDS

daemon1 wrote:
iambosh wrote:any progress on decrypting the dat files?
they are not encrypted
yeah when decrypted with the tool the results from the sds are dat files with random names and they are encrypted. so no actual assets
by iambosh
Thu Nov 17, 2016 4:39 am
Forum: Game Archive
Topic: Planet Coaster - .ovl .arc .aux
Replies: 0
Views: 937

Planet Coaster - .ovl .arc .aux

.ovl seems the be the asset archives

.arc seems to be maybe some setting files

.aux seems to be sound files
by iambosh
Sat Nov 05, 2016 8:55 pm
Forum: Game Archive
Topic: CoD: MW Remastered (.pak, .ff, sound.pak) Help
Replies: 4
Views: 2825

Re: CoD: MW Remastered (.pak, .ff, sound.pak) Help

god there is no fov slider in the sp, i want to get into the files and change that. they even have one in the mp, i dont get it.
by iambosh
Wed Nov 02, 2016 8:31 pm
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 74
Views: 36768

Re: Titanfall 2

I hope this helps Watching the game credits I've found out that the audio archive used is Miles Sound System by rad game tools http://www.radgametools.com/miles.htm There was no information other than the software is coded in C and C++ nothing else about the archive was found.... we know it uses mi...
by iambosh
Sun Oct 30, 2016 6:56 pm
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 74
Views: 36768

Re: Titanfall 2

cra0 wrote:When I get time (and I'm not free like I was a few years ago) I will take a look at supporting that format and updating the VPK tool.
I need to buy the game too.
i can give you my origin account to play it on so you can figure out the encryption. Be well worth it
by iambosh
Sat Oct 22, 2016 10:44 pm
Forum: Game Archive
Topic: Mafia 3 - .SDS
Replies: 49
Views: 25552

Re: Mafia 3 - .SDS

any progress on decrypting the dat files?
by iambosh
Fri Oct 14, 2016 2:55 am
Forum: Game Archive
Topic: Shadow Warrior 2 .bin files?
Replies: 2
Views: 1740

Shadow Warrior 2 .bin files?

seems everything is compressed this way around
by iambosh
Thu Oct 13, 2016 9:47 am
Forum: Game Archive
Topic: Hitman 2016 new string encryption
Replies: 12
Views: 4307

Re: Hitman 2016 new string encryption

so can we unpack the files?
by iambosh
Thu Oct 13, 2016 9:47 am
Forum: Game Archive
Topic: Rise of the Tomb Raider .tiger?
Replies: 1
Views: 1082

Rise of the Tomb Raider .tiger?

has the name .tiger but is called bigfile
by iambosh
Wed Oct 12, 2016 3:12 am
Forum: Game Archive
Topic: Mafia 3 - .SDS
Replies: 49
Views: 25552

Re: Mafia 3 - .SDS

Posting my research here in case anyone can put it to good use. I'll probably make my own tools eventually, but I don't have an ETA on that :P Thanks to aluigi for his Mafia .SDS (PS3) script, it helped point me in the right direction. NOTE: I'm probably wrong on a lot of this, so please feel free ...
by iambosh
Thu Oct 06, 2016 8:21 pm
Forum: Game Archive
Topic: Mafia 3 - .SDS
Replies: 49
Views: 25552

Mafia 3 - .SDS

seems to be using the same filetype.
by iambosh
Tue Aug 16, 2016 6:39 pm
Forum: Game Archive
Topic: No mans sky PAK
Replies: 20
Views: 7822

Re: No mans sky PAK

danielkarloskar1 wrote:I just read about your mbin tool emoose, congrats of doing that :)
Could you attach it here?
Thanks for your time
yeah and it isnt compiled, any link for a compiled version?

update: nvm i actually compiled it myself
by iambosh
Tue Aug 16, 2016 4:25 am
Forum: Game Archive
Topic: No mans sky PAK
Replies: 20
Views: 7822

Re: No mans sky PAK

Any luck on the .mbin files? I see people are uploading edited files on nomansskymods.com
by iambosh
Sun Aug 14, 2016 11:45 am
Forum: Game Archive
Topic: No mans sky PAK
Replies: 20
Views: 7822

Re: No mans sky PAK

The script you posted isn't suitable with the PSAR structure No Man's Sky used for packing their files. Instead, check this out: http://aluigi.org/bms/brink.bms Thanks for posting this, seems to work great. Looks like shaders are inside NMSARC.EEAC04FA.pak, uncompiled, shouldn't be too hard to edit...