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Search found 857 matches
- Fri Apr 15, 2016 12:25 am
- Forum: Audio file formats
- Topic: CoD: Black Ops III
- Replies: 3
- Views: 1713
Re: CoD: Black Ops III
Yeah been waiting for an update as well.
- Mon Apr 11, 2016 10:30 pm
- Forum: Game Archive
- Topic: PC Killer Instinct (2013) .pak
- Replies: 7
- Views: 4772
Re: PC Killer Instinct (2013) .pak
Yes, would very much like a way to unpack these.
- Tue Feb 23, 2016 12:45 am
- Forum: Audio file formats
- Topic: Rise of the Tomb Raider [FSB]
- Replies: 5
- Views: 3352
Re: Rise of the Tomb Raider [FSB]
Hey Vladencry, Are you going to upload the rip with the mono channels combined to stereo? I was going to do it but its such a monomunetal task lol.
- Wed Feb 03, 2016 11:24 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150205
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
I think he meant demultilex them into their original FSB4 containers. Im trying to find a Demuxer tool, but haven't yet.
- Sat Dec 05, 2015 10:14 pm
- Forum: Audio file formats
- Topic: id Tech 6 .wem
- Replies: 2
- Views: 1489
Re: id Tech 6 .wem
WWise ADPCM
This should do it.
This should do it.
- Tue Dec 01, 2015 6:03 pm
- Forum: Game Archive
- Topic: Just Cause 3 Arc/Tab format.
- Replies: 23
- Views: 14389
- Tue Nov 24, 2015 2:59 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150205
Re: Rise of the Tomb Raider Bigfile.000.tiger
Anyone success on parsing the MUL files?
- Thu Sep 10, 2015 3:26 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589154
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Are there any filenames for the sbp banks?
- Thu Sep 03, 2015 8:17 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589154
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Got it extracted. But anyone know where the music files are located?
- Sun Jul 05, 2015 6:26 pm
- Forum: Audio file formats
- Topic: Batman Arkham audio extractor with proper names
- Replies: 185
- Views: 63145
Re: Batman: "Knight", "Origins" & "City" audio extractor
daemon1 any theories of music segment event name searches? I'd help but i dunno where to start?
- Fri Jul 03, 2015 6:46 pm
- Forum: Audio file formats
- Topic: Batman Arkham audio extractor with proper names
- Replies: 185
- Views: 63145
Re: Batman: "Knight", "Origins" & "City" audio extractor
Arkham Knight tool update should have already the .txt file to unpack the music bank.
- Mon Jun 15, 2015 6:19 pm
- Forum: Audio file formats
- Topic: Batman Arkham audio extractor with proper names
- Replies: 185
- Views: 63145
- Mon Jun 15, 2015 2:23 am
- Forum: Audio file formats
- Topic: Batman Arkham audio extractor with proper names
- Replies: 185
- Views: 63145
Re: Batman: "Arkham Origins" & "Arkham City" audio extractor
Thx deamon.
btw this does for music too?
btw this does for music too?
- Tue May 05, 2015 6:13 pm
- Forum: Audio file formats
- Topic: Audio File Confusion
- Replies: 22
- Views: 5115
Re: Audio File Confusion
Daemon Is there a way to locate original filenames for WWise audio files? or do the developers leave them out? i find sometimes in gams they leave the .txt or xml files with the anmes but sometimes they leave them out but dunno if it can be found like in the exe or .xex or some other files?
- Wed Apr 22, 2015 7:13 pm
- Forum: Audio file formats
- Topic: Metal Gear Solid - MTA2 audio format
- Replies: 18
- Views: 7530
Re: MTA2
Interesting stuff. So how did you manage to get the MTA2 samples playing when you did the swap thing?