Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 857 matches

by OrangeC
Fri Apr 15, 2016 12:25 am
Forum: Audio file formats
Topic: CoD: Black Ops III
Replies: 3
Views: 1713

Re: CoD: Black Ops III

Yeah been waiting for an update as well.
by OrangeC
Mon Apr 11, 2016 10:30 pm
Forum: Game Archive
Topic: PC Killer Instinct (2013) .pak
Replies: 7
Views: 4772

Re: PC Killer Instinct (2013) .pak

Yes, would very much like a way to unpack these.
by OrangeC
Tue Feb 23, 2016 12:45 am
Forum: Audio file formats
Topic: Rise of the Tomb Raider [FSB]
Replies: 5
Views: 3352

Re: Rise of the Tomb Raider [FSB]

Hey Vladencry, Are you going to upload the rip with the mono channels combined to stereo? I was going to do it but its such a monomunetal task lol.
by OrangeC
Wed Feb 03, 2016 11:24 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 309
Views: 150205

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

I think he meant demultilex them into their original FSB4 containers. Im trying to find a Demuxer tool, but haven't yet.
by OrangeC
Sat Dec 05, 2015 10:14 pm
Forum: Audio file formats
Topic: id Tech 6 .wem
Replies: 2
Views: 1489

Re: id Tech 6 .wem

WWise ADPCM

This should do it.
by OrangeC
Tue Dec 01, 2015 6:03 pm
Forum: Game Archive
Topic: Just Cause 3 Arc/Tab format.
Replies: 23
Views: 14389

Just Cause 3 Arc/Tab format.

If anyone can take a look thanks.

https://www.sendspace.com/file/w516pe
by OrangeC
Tue Nov 24, 2015 2:59 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 309
Views: 150205

Re: Rise of the Tomb Raider Bigfile.000.tiger

Anyone success on parsing the MUL files?
by OrangeC
Thu Sep 10, 2015 3:26 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589154

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Are there any filenames for the sbp banks?
by OrangeC
Thu Sep 03, 2015 8:17 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589154

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Got it extracted. But anyone know where the music files are located?
by OrangeC
Sun Jul 05, 2015 6:26 pm
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 185
Views: 63145

Re: Batman: "Knight", "Origins" & "City" audio extractor

daemon1 any theories of music segment event name searches? I'd help but i dunno where to start?
by OrangeC
Fri Jul 03, 2015 6:46 pm
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 185
Views: 63145

Re: Batman: "Knight", "Origins" & "City" audio extractor

Arkham Knight tool update should have already the .txt file to unpack the music bank.
by OrangeC
Mon Jun 15, 2015 2:23 am
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 185
Views: 63145

Re: Batman: "Arkham Origins" & "Arkham City" audio extractor

Thx deamon.

btw this does for music too?
by OrangeC
Tue May 05, 2015 6:13 pm
Forum: Audio file formats
Topic: Audio File Confusion
Replies: 22
Views: 5115

Re: Audio File Confusion

Daemon Is there a way to locate original filenames for WWise audio files? or do the developers leave them out? i find sometimes in gams they leave the .txt or xml files with the anmes but sometimes they leave them out but dunno if it can be found like in the exe or .xex or some other files?
by OrangeC
Wed Apr 22, 2015 7:13 pm
Forum: Audio file formats
Topic: Metal Gear Solid - MTA2 audio format
Replies: 18
Views: 7530

Re: MTA2

Interesting stuff. So how did you manage to get the MTA2 samples playing when you did the swap thing?