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by OrangeC
Sat Jul 05, 2014 5:50 pm
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 108603

Re: Watch_Dogs fat and dat archives

Any new filename update for sound.dat?

EDIT: how does one get new filenames from?
by OrangeC
Thu May 29, 2014 4:00 am
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 35043

Re: Wolfenstein: The New Order (PC)

Same for the Streamed.resource bank. They have no index files, so therefore cant be unpacked. Is there ayway to take the harted names from the other index files and extract them with the streamed.resource file?
by OrangeC
Wed May 28, 2014 6:38 am
Forum: Game Archive
Topic: wolfenstein ps3 atreamed.resources
Replies: 15
Views: 6318

Re: wolfenstein ps3 atreamed.resources

Any progress on this?
by OrangeC
Thu May 22, 2014 1:39 am
Forum: Game Archive
Topic: wolfenstein ps3 atreamed.resources
Replies: 15
Views: 6318

Re: wolfenstein ps3 atreamed.resources

I think most of the music is in the streamed archive in OGG vorbis. did a raw extraction but with no filenames i cant verify if all music is there.
by OrangeC
Wed May 21, 2014 6:34 am
Forum: Game Archive
Topic: wolfenstein ps3 atreamed.resources
Replies: 15
Views: 6318

Re: wolfenstein ps3 atreamed.resources

just looked at it.

anyway to extract the ogg files with the linked strings from the index chunk files?
by OrangeC
Thu May 15, 2014 9:00 pm
Forum: Game Archive
Topic: wolfenstein ps3 atreamed.resources
Replies: 15
Views: 6318

wolfenstein ps3 atreamed.resources

Can anyone look at this file? Uses the same structure as rage but still haven't figured out how to link the info inside gameresources with audio files inside the streamed bank.

Thanks
by OrangeC
Sun Jan 12, 2014 8:35 pm
Forum: Game Archive
Topic: Metal Gear Rising: Revengeance PC Version
Replies: 14
Views: 17991

Re: Metal Gear Rising: Revengeance PC Version

Anyone know how to decyrpt the WWiseinfo.wai file?
by OrangeC
Tue Nov 05, 2013 10:40 pm
Forum: Game Archive
Topic: Call of Duty - Ghost - PC - *.pak/*.ff
Replies: 28
Views: 21323

Re: Call of Duty - Ghost - PC - *.pak/*.ff

Actually if you want to extract the FLAC raw just use vgmtoolbox and set it to search for FLAC, in the advanced/extraction tab.
by OrangeC
Tue Nov 05, 2013 9:20 pm
Forum: Game Archive
Topic: Call of Duty - Ghost - PC - *.pak/*.ff
Replies: 28
Views: 21323

Re: Call of Duty - Ghost - PC - *.pak/*.ff

Is there a way to check if the filenames are generated in RAM for the flac files?
by OrangeC
Tue Oct 08, 2013 10:30 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108999

Re: [PS3/ X360] GTA V resource research & software developme

Is so far the ps3 audio working correctly?
by OrangeC
Thu Oct 03, 2013 8:15 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108999

Re: [PS3/ X360] GTA V resource research & software developme

why didn't I think of wave wizard :P
by OrangeC
Wed Oct 02, 2013 7:58 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108999

Re: [PS3/ X360] GTA V resource research & software developme

I second about the mono to stereo muxing. Would make it easier as i dont have hundreds of files to mix.
by OrangeC
Sun Sep 29, 2013 10:04 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108999

Re: [PS3/ X360] GTA V resource research & software developme

Wow your probably the only other person who had figured out the XMA format and decoded it besides Towav and XMAencode. :)

Sucks about that problem though. I wonder how the OpenIV people pulled it off.
by OrangeC
Fri Sep 27, 2013 1:24 am
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 108999

Re: [PS3/ X360] GTA V resource research & software developme

Yeah maybe the XMA will be more easier to figure out.