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Search found 22 matches

by Argonaut
Tue Aug 23, 2016 2:48 pm
Forum: 3D/2D models
Topic: Touge R (Xbox) track formats- .GMX, .GVX, .RAX etc
Replies: 2
Views: 1208

Re: Touge R (Xbox) track formats- .GMX, .GVX, .RAX etc

what is your questions then? Sorry, this post was poorly written late at night with not much attention to what exists (question was just 'can these be extracted, whether they're compressed etc'), I'll go through the tutorial and apply it to the rest of the tracks, even if I'm slow to understand thi...
by Argonaut
Tue Aug 23, 2016 12:44 am
Forum: 3D/2D models
Topic: Touge R (Xbox) track formats- .GMX, .GVX, .RAX etc
Replies: 2
Views: 1208

Touge R (Xbox) track formats- .GMX, .GVX, .RAX etc

The course folder is structured like this:

Image

I can only assume the col folder is for collision, as every track is included in a .col ranging from 1-2MB. Therefore I've uploaded one sample track (akagi_a_1p) with this included. Link

Thanks
by Argonaut
Sat Apr 18, 2015 6:17 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 197591

Re: Wangan Midnight [Need Help Reversing]

All this beautiful work.. oh if you had only showed me this months ago, I'd have fainted! So happy to see this come to fruition. :D
by Argonaut
Tue Jan 06, 2015 1:58 am
Forum: Tutorials
Topic: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11)
Replies: 16
Views: 21977

Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11

Ok i tested on Dolphin and works fine but of course didnt work on PCSX2 well did make a dump but the program mention that there is no 3D on it so yea XD i will test on other PC games and see how they work. How did you get it to work on Dolphin? Haven't been able to even see the overlay yet even whe...
by Argonaut
Mon Jan 05, 2015 11:13 pm
Forum: Compressed files and methods
Topic: -
Replies: 2
Views: 2422

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by Argonaut
Fri Nov 07, 2014 1:30 am
Forum: 3D/2D models
Topic: Initial D Special Stage .PAC 3D Files
Replies: 6
Views: 3870

Re: Initial D Special Stage .PAC 3D Files

the cmd looks like a modified version of folklore's model format. Cheers for both of your replies guys, didn't expect this to take off so quickly :) That script functions perfectly on the car Models but only creates .dats and .gims on the Course. All the dats feature the same header here: (It also ...
by Argonaut
Wed Oct 29, 2014 6:02 pm
Forum: 3D/2D models
Topic: Initial D Special Stage .PAC 3D Files
Replies: 6
Views: 3870

Initial D Special Stage .PAC 3D Files

Extracted from an .AFS Archive, this is the standard model type for this game for cars/courses (.PAC) and I know it's been covered before with many other games but i've had no luck using the same tools on these. Can someone give me a hand? I'm sure this will be pretty quick compared to other things....
by Argonaut
Wed Oct 22, 2014 10:05 pm
Forum: 3D/2D models
Topic: D1 Gran Prix xxx.BIN 3D Models
Replies: 0
Views: 1056

D1 Gran Prix xxx.BIN 3D Models

After a script aluigi provided I managed to extract all the data in the game into preset folders, all decompressed (very neat work by the devs!). D1 Gran Prix is a game developed by Yukes if that helps at all. But still is the issue of a generic .bin file for car 3D models, varying from 1.7MB-1.4MB ...
by Argonaut
Sun Oct 19, 2014 10:51 pm
Forum: Compressed files and methods
Topic: -
Replies: 2
Views: 2422

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by Argonaut
Wed Oct 15, 2014 11:45 am
Forum: Game Archive
Topic: Star Fox: Assault *.fpc
Replies: 2
Views: 1439

Re: Star Fox: Assault *.fpc

Any luck with 3D Model extraction? Any chance of a sample you could post (Could be interesting)? :)
by Argonaut
Tue Oct 14, 2014 8:02 am
Forum: 3D/2D models
Topic: S-Tuner Car Builder .3DM and .CON
Replies: 2
Views: 3346

Re: S-Tuner Car Builder .3DM and .CON

Sweet, thanks for this, can't wait to start editing them! :D
by Argonaut
Mon Oct 13, 2014 7:17 pm
Forum: 3D/2D models
Topic: S-Tuner Car Builder .3DM and .CON
Replies: 2
Views: 3346

S-Tuner Car Builder .3DM and .CON

Hi there, Some amazing-quality models on this website with infinite numbers of customization for multiple cars (all that would need to be done is abit of texturing but that would be minor at the very least). If needs be, take alook yourself or at this screenshot: http://www.stuner.net/ Scroll below ...
by Argonaut
Fri Oct 03, 2014 8:27 pm
Forum: Game Archive
Topic: Grim Dawn Content Files [.ARC]
Replies: 6
Views: 5242

Re: Grim Dawn Content Files [.ARC]

Or you could use aluigi's QuickBMS script for this.. # Nascar 2013 ARC (ARCE) (script 0.1.1) # script for QuickBMS http://quickbms.aluigi.org quickbmsver "0.5.29" comtype lzo1x idstring "ARC" getdstring TYPE 1 get FILES long if TYPE == "E" # ARCE not tested! goto 0x78 g...
by Argonaut
Sun Sep 28, 2014 10:12 am
Forum: Game Archive
Topic: Tokyo Xtreme Racer Series (xxx.DAT xxx.TOC)
Replies: 8
Views: 5811

Re: Tokyo Xtreme Racer Series (xxx.DAT xxx.TOC)

-Keywords such as Skyline, Battle, Chal(lenge missing) and text strings about 'Microsoft Shader Compli 2.0' (which got repeated an awful lot) were found Sounds like a bunch of compiled shaders, possibly XMem compressed. Notice how the word "Compiler" contains "er", which is also...
by Argonaut
Sat Sep 27, 2014 6:29 pm
Forum: Game Archive
Topic: Tokyo Xtreme Racer Series (xxx.DAT xxx.TOC)
Replies: 8
Views: 5811

Tokyo Xtreme Racer Series (xxx.DAT xxx.TOC)

This thread will hopefully be the future home of all TXR-related game archive extraction on this forum; with many desirable models to extract all in the same data formats, I'd thought it'd be good to keep it to just one thread. Items of interest for each game are after the screenshots. Things to kno...