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Search found 70 matches
- Thu Mar 27, 2008 1:29 am
- Forum: Game Archive
- Topic: .TBD archive format (Metal Fatigue) - a challenge?
- Replies: 16
- Views: 6256
Re: .TBD archive format (Metal Fatigue) - a challenge?
Well I had a look but its tied in really deep. Sorry, I did see some basic things you can edit. You could also try editing sections and finding the result in-game.
- Thu Mar 27, 2008 12:05 am
- Forum: Game Archive
- Topic: .TBD archive format (Metal Fatigue) - a challenge?
- Replies: 16
- Views: 6256
Re: .TBD archive format (Metal Fatigue) - a challenge?
Sweet, I'll take a look in ASM later.
- Wed Mar 26, 2008 7:33 pm
- Forum: Graphic file formats
- Topic: Help with DXT compressed images
- Replies: 2
- Views: 1940
Re: Help with DXT compressed images
Perfect! Thank you so much
- Wed Mar 26, 2008 7:32 pm
- Forum: Game Archive
- Topic: .TBD archive format (Metal Fatigue) - a challenge?
- Replies: 16
- Views: 6256
Re: .TBD archive format (Metal Fatigue) - a challenge?
Hmm, I had a look, it seems that the files where written in some sort of algorithom, ex an encryption. If you could provide the executable then I could further research it.
- Wed Mar 26, 2008 1:44 am
- Forum: Graphic file formats
- Topic: Help with DXT compressed images
- Replies: 2
- Views: 1940
Help with DXT compressed images
Hello, I was wounddering if someone could explain to me more about DXT compressed images. I work with games and files that use them a lot and want to write up a class in C# on decoding them.
- Tue Mar 25, 2008 3:01 pm
- Forum: Game Archive
- Topic: Abandonned Places (PC)
- Replies: 4
- Views: 1337
Re: Abandonned Places (PC)
Ok I extracted some bitmaps, but there is no header on them. There wasent any hints to what type it is eather. Ill try to make some programs later to edit these archieves.
- Tue Mar 25, 2008 2:45 pm
- Forum: Game Archive
- Topic: Abandonned Places (PC)
- Replies: 4
- Views: 1337
Re: Abandonned Places (PC)
Ok these archieves are pretty stright foward. Ill extract one for you and upload.
- Tue Mar 25, 2008 12:53 am
- Forum: Game Archive
- Topic: Abandonned Places (PC)
- Replies: 4
- Views: 1337
Re: Abandonned Places (PC)
If you can get me a file from it I'll look at it for ya.
- Sun Mar 23, 2008 10:50 pm
- Forum: Game Archive
- Topic: Kabus 22 .wrs file
- Replies: 2
- Views: 1436
Re: Kabus 22 .wrs file
It looks to me like they are scrambled Correct me if im wrong. Or they could be compressed, but I've never seen any compression method do this to a fiel. There are also parts of code in it too....
- Sun Mar 23, 2008 10:06 pm
- Forum: Game Archive
- Topic: Half-Life 2[Xbox] - BSP files
- Replies: 2
- Views: 1185
Half-Life 2[Xbox] - BSP files
Well I have been looking at these BSP files from half-life 2 for xbox. Heres what I got: The files are composed of blocks. Each block has its offset and size in the header, and are spaced 8 bytes per block. public class Header { public const string VBSP; //0 public const int EngineVersion; //4 - 19 ...