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by grimdoomer
Thu Mar 27, 2008 1:29 am
Forum: Game Archive
Topic: .TBD archive format (Metal Fatigue) - a challenge?
Replies: 16
Views: 6256

Re: .TBD archive format (Metal Fatigue) - a challenge?

Well I had a look but its tied in really deep. Sorry, I did see some basic things you can edit. You could also try editing sections and finding the result in-game.
by grimdoomer
Thu Mar 27, 2008 12:05 am
Forum: Game Archive
Topic: .TBD archive format (Metal Fatigue) - a challenge?
Replies: 16
Views: 6256

Re: .TBD archive format (Metal Fatigue) - a challenge?

Sweet, I'll take a look in ASM later.
by grimdoomer
Wed Mar 26, 2008 7:33 pm
Forum: Graphic file formats
Topic: Help with DXT compressed images
Replies: 2
Views: 1940

Re: Help with DXT compressed images

Perfect! Thank you so much :D
by grimdoomer
Wed Mar 26, 2008 7:32 pm
Forum: Game Archive
Topic: .TBD archive format (Metal Fatigue) - a challenge?
Replies: 16
Views: 6256

Re: .TBD archive format (Metal Fatigue) - a challenge?

Hmm, I had a look, it seems that the files where written in some sort of algorithom, ex an encryption. If you could provide the executable then I could further research it.
by grimdoomer
Wed Mar 26, 2008 1:44 am
Forum: Graphic file formats
Topic: Help with DXT compressed images
Replies: 2
Views: 1940

Help with DXT compressed images

Hello, I was wounddering if someone could explain to me more about DXT compressed images. I work with games and files that use them a lot and want to write up a class in C# on decoding them.
by grimdoomer
Tue Mar 25, 2008 3:01 pm
Forum: Game Archive
Topic: Abandonned Places (PC)
Replies: 4
Views: 1337

Re: Abandonned Places (PC)

Ok I extracted some bitmaps, but there is no header on them. There wasent any hints to what type it is eather. Ill try to make some programs later to edit these archieves.
by grimdoomer
Tue Mar 25, 2008 2:45 pm
Forum: Game Archive
Topic: Abandonned Places (PC)
Replies: 4
Views: 1337

Re: Abandonned Places (PC)

Ok these archieves are pretty stright foward. Ill extract one for you and upload.
by grimdoomer
Tue Mar 25, 2008 12:53 am
Forum: Game Archive
Topic: Abandonned Places (PC)
Replies: 4
Views: 1337

Re: Abandonned Places (PC)

If you can get me a file from it I'll look at it for ya.
by grimdoomer
Sun Mar 23, 2008 10:50 pm
Forum: Game Archive
Topic: Kabus 22 .wrs file
Replies: 2
Views: 1436

Re: Kabus 22 .wrs file

It looks to me like they are scrambled :| Correct me if im wrong. Or they could be compressed, but I've never seen any compression method do this to a fiel. There are also parts of code in it too....
by grimdoomer
Sun Mar 23, 2008 10:06 pm
Forum: Game Archive
Topic: Half-Life 2[Xbox] - BSP files
Replies: 2
Views: 1185

Half-Life 2[Xbox] - BSP files

Well I have been looking at these BSP files from half-life 2 for xbox. Heres what I got: The files are composed of blocks. Each block has its offset and size in the header, and are spaced 8 bytes per block. public class Header { public const string VBSP; //0 public const int EngineVersion; //4 - 19 ...