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Search found 47 matches

by riccochet
Mon Feb 18, 2019 11:43 pm
Forum: Graphic file formats
Topic: DFF textures/images
Replies: 13
Views: 6890

Re: DFF textures/images

Ill upload some later. But basically when you export the textures the diffuse comes out fine, but has no alpha channel, which i assume is the extra texture that gets exported with the diffuse. Like when you open the g1t in noesis, it scrolls through textures that then get exported separately. There ...
by riccochet
Mon Feb 18, 2019 1:27 pm
Forum: Graphic file formats
Topic: DFF textures/images
Replies: 13
Views: 6890

Re: DFF textures/images

Any chance for an update to support the alpha masks?
by riccochet
Tue Jan 29, 2019 9:27 am
Forum: 3D/2D models
Topic: DFF Opera Omnia 3D Model
Replies: 18
Views: 4887

Re: DFF Opera Omnia 3D Model

You need a rooted phone or emulator with root mode to access the downloaded files, they will usually be in the main Android folder, in the dissidia data folder
by riccochet
Tue Jan 29, 2019 8:44 am
Forum: Graphic file formats
Topic: DFF Opera Omnia Graphic File
Replies: 15
Views: 4743

Re: DFF Opera Omnia Graphic File

They won't be in the apk, you have to have the game installed and then get the cache files that download when you start up the game.
by riccochet
Tue Jan 01, 2019 5:27 pm
Forum: Graphic file formats
Topic: RWBY Mobile game .png files
Replies: 4
Views: 2178

RWBY Mobile game .png files

So it says png for the image files but they clearly arent.
I checked the files in a hex editor and the header says PQK... I can't find anything related to that.

I've attached some samples, any help would be appreciated.
https://www.mediafire.com/file/7kf6jfeb ... g.zip/file
by riccochet
Sun Jul 15, 2018 9:02 am
Forum: 3D/2D models
Topic: Faery - Legends of Avalon Blender249 *.pssg.gz importer
Replies: 5
Views: 2136

Re: Faery - Legends of Avalon Blender249 *.pssg.gz importer

Anyone have this importer? Sorry for Necro bump
by riccochet
Sun Jul 15, 2018 8:53 am
Forum: 3D/2D models
Topic: The Technomancer - from .spk to .fbx
Replies: 20
Views: 7695

Re: The Technomancer - from .spk to .fbx

Hi guys, where can I find Blender249[PSSG][pssg][gz][pgz][2015-01-10]?
by riccochet
Mon Jul 02, 2018 12:38 pm
Forum: 3D/2D models
Topic: Kof XIV Steam Edition
Replies: 16
Views: 9564

Re: Kof XIV Steam Edition

Search fucntion is your friend
viewtopic.php?p=135705#p135705
by riccochet
Fri Jun 22, 2018 9:24 am
Forum: 3D/2D models
Topic: Extract models from sao:if or sao:black swordman
Replies: 6
Views: 2432

Re: Extract models from sao:if or sao:black swordman

I've used Unity Studio on Integral Factor before and the models exported fine. Pretty sure it should work with the other game as well
by riccochet
Sat Jun 02, 2018 2:04 pm
Forum: 3D/2D models
Topic: Final Fantasy Explorers-Force
Replies: 1
Views: 970

Re: Final Fantasy Explorers-Force

OK so I found out they are actually CPK files I tried CriPakTools it just crashed, I tried the bms and it dumped these files http://www.mediafire.com/file/mxzb5vj437dccsh/FF%20EF%20-%20cpk%20dumped.zip But I still cant make out what they are. Any advice on what to look for? I looked at some of the d...
by riccochet
Sat Jun 02, 2018 10:40 am
Forum: 3D/2D models
Topic: Final Fantasy Explorers-Force
Replies: 1
Views: 970

Final Fantasy Explorers-Force

Hi, Im looking for assistance in getting the models from the game Final Fantasy Explorers-Force on mobile. I had thought the game was in Unity engine, but it seems the files are encrypted. I'm attaching some samples from the android version, hopefully somebody has some luck in figuiring it out. Than...
by riccochet
Sat May 26, 2018 7:26 pm
Forum: Game specific tools
Topic: God Eater(JAP) package.rdp tool
Replies: 1
Views: 3846

Re: God Eater(JAP) package.rdp tool

Taking an extremely big long shot here... but does anyone out there have this?
by riccochet
Wed Dec 06, 2017 8:28 am
Forum: 3D/2D models
Topic: [PC] WWE 2K18 import maxscript
Replies: 5
Views: 39214

Re: [PC] WWE 2K18 import maxscript

The yukes bms will decompress everything into bpe files, open them in a hex editor to see what files they are and resave them as either dds or yobj files.
The dds is a long process as its usually a few dds files in one bpe file.
Not sure if there is a tool to export bpe files.
by riccochet
Sat Dec 02, 2017 8:34 am
Forum: 3D/2D models
Topic: [Unity] Final Fantasy VII G-Bike
Replies: 7
Views: 4222

Re: [Unity] Final Fantasy VII G-Bike

Ooh.. if you have cache files would you be willing to share.. I was a bit late to the game and only got the last few files.
Id like to extract the models and port them to xnalara like ive done with some of the others. I'd also like to use them to make an sfm movie of ff7 vs ff8
by riccochet
Mon Nov 27, 2017 6:25 pm
Forum: 3D/2D models
Topic: Watch Dogs XBG models
Replies: 159
Views: 72238

Re: Watch Dogs XBG models

No bones, just the mesh loads.