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Search found 61 matches

by AMG
Thu Nov 17, 2016 9:44 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 197686

Re: Wangan Midnight [Need Help Reversing]

I usually solve that with Deep Exploration: collapse everything, then, right click on the 3D model, then "Tools > Remove Duplicated Materials"
by AMG
Tue Nov 08, 2016 1:31 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 197686

Re: Wangan Midnight [Need Help Reversing]

Hmm but if we somehow manage to rotate it right would it be possible right? I just don't want to remap everything if I do it with SketchUp. There has to be a plugin or a script somewhere... You can rotate the pieces how much you prefer, but you will never have a perfect matching full track, and you...
by AMG
Tue Nov 08, 2016 4:15 am
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 197686

Re: Wangan Midnight [Need Help Reversing]

Sadly, with such ripping "strategies" the map will never be perfect. I did the same with some Gran Turismo PSP tracks, and had the same problem because of the different angle and position of the pieces.
by AMG
Thu Oct 13, 2016 6:26 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 197686

Re: Wangan Midnight [Need Help Reversing]

Yep, BG4 has a very cool pile of tracks, from Wangans to Touges, it even has Montecarlo.
Here's the list: :)

http://battlegear.net/bg4tuned/course.html
by AMG
Mon Oct 10, 2016 2:11 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 197686

Re: Wangan Midnight [Need Help Reversing]

That's cool. You should provide some samples for analysis. :)
by AMG
Mon Aug 29, 2016 9:07 pm
Forum: 3D/2D models
Topic: Ford Racing 3
Replies: 3
Views: 1829

Re: Ford Racing 3

3DSimED supports Ford Racing 3 format, did you take a look at it already?
by AMG
Thu Aug 04, 2016 6:28 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745478

Re: Forza Motorsport Resource Extraction (.carbin)

The model in the video it's in Autovista quality, the one you have extracted probably not.
by AMG
Sat Jul 16, 2016 2:06 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745478

Re: Forza Motorsport Resource Extraction (.carbin)

Just in case someone is wondering if it's actually really possible to convert Forza tracks, yes it is. This is Tsukuba from Forza Motorsport 3 ported into World Racing 2 by a friend of mine: http://i.imgur.com/CTtO8jj.png http://i.imgur.com/uletE12.png http://i.imgur.com/HrZs7I7.png http://i.imgur.c...
by AMG
Sat Jul 09, 2016 2:39 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745478

Re: Forza Motorsport Resource Extraction (.carbin)

rex1825 wrote:...just a question, does anyone know how to get to the 3d models of the tracks?
Still with Forza Studio, same as with the cars.
The process just needs more time because of the many textures.
by AMG
Fri Jul 01, 2016 2:42 pm
Forum: 3D/2D models
Topic: S-Tuner 3D Models
Replies: 15
Views: 9352

Re: S-Tuner 3D Models

Contact the S-Tuner guy. As far as I know he doesn't mind you using his content unless you ask him first. He will probably send you the stuff personally if you ask him kindly.

http://3dtuning.stuner.net/legal.html
by AMG
Tue Jun 14, 2016 2:33 pm
Forum: 3D/2D models
Topic: Gran Turismo 3 and 4 cars ripping?
Replies: 18
Views: 21198

Re: Gran Turismo 3 and 4 cars ripping?

I personally ripped Tsukuba from Gran Turismo PSP, piece by piece, so that means that if someone wants to collapse it to port it into another game that would take a huge amount of time. A proper 3D export tool or script would make things way better and obviously will also preserve the original quali...
by AMG
Sat Jun 11, 2016 11:03 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 197686

Re: Wangan Midnight [Need Help Reversing]

Is that an addon map for ETS2? Didn't know was possible to make modded sceneries for it.
Also, great job with your game, looks sweet!
by AMG
Sat Jun 04, 2016 4:37 pm
Forum: 3D/2D models
Topic: Project Gotham Racing 4 models (.pak_hrd)
Replies: 45
Views: 9659

Re: Project Gotham Racing 4 models (.pak_hrd)

Instead of creating a new topic I'll just bump this one.
Found this, have a nice read!
http://www.bit-tech.net/news/gaming/200 ... ount_lie/1
Very interesting, I've expected a much lower polycount to be honest.
It's definitely pretty impressive for a 2005 game.
by AMG
Sun May 22, 2016 5:19 pm
Forum: 3D/2D models
Topic: Real Racing 3
Replies: 10
Views: 2942

Re: Real Racing 3

by AMG
Fri May 20, 2016 10:57 pm
Forum: 3D/2D models
Topic: Real Racing 3
Replies: 10
Views: 2942

Re: Real Racing 3

You need to get the game data, the .apk package only contains few things.