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Search found 61 matches

by AMG
Mon Jan 22, 2018 5:40 pm
Forum: 3D/2D models
Topic: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
Replies: 121
Views: 28387

Re: Asphalt 8 FBX Converter - A8Tool for Android & Win32

Thank you so much! Going to test it right now, will update you regarding eventual bugs. :keke:
by AMG
Fri Dec 01, 2017 12:42 am
Forum: 3D/2D models
Topic: Asphalt Street Storm [.bdae/.tex]
Replies: 17
Views: 6473

Re: Asphalt Street Storm [.bdae/.tex]

Thank you so much for this! :keke:
by AMG
Sun May 07, 2017 9:41 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745478

Re: Forza Motorsport Resource Extraction (.carbin)

I have a simple question about lower LODs. Where are those located? I've tried to import a car package from GameModels in 3DSimED but seems those are not imported. Now, I don't know if the package is missing the lower LODs needed, or if the tool is not able to import them yet.
by AMG
Mon Apr 24, 2017 1:10 pm
Forum: 3D/2D models
Topic: Project Gotham Racing 4 (Xbox360)
Replies: 2
Views: 1853

Re: Project Gotham Racing 4 (Xbox360)

A thread PGR4 related already exists:
viewtopic.php?f=16&t=4781&p=125367&hili ... ham+racing
by AMG
Wed Mar 22, 2017 12:44 pm
Forum: 3D/2D models
Topic: Asphalt 8 .pig
Replies: 82
Views: 35281

Re: Asphalt 8 .pig

AstroStormz wrote:This game can be ripped from ;) i will upload pictures later
Are you talking about the latest versions of the game? If yes, that sounds interesting.
by AMG
Mon Mar 06, 2017 2:20 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 197686

Re: Wangan Midnight [Need Help Reversing]

Also the Pajero Evolution, the Mitsubishi Starion and I think some other cars too.
by AMG
Fri Mar 03, 2017 11:18 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 197686

Re: Wangan Midnight [Need Help Reversing]

nfm wrote:Seems like 3d data resides in .bin (NDLX files) and textures in .nut (NTLX files)
Cars 3D data seems having a different format (.mdl) than courses one
by AMG
Thu Feb 16, 2017 5:42 pm
Forum: 3D/2D models
Topic: Import Tuner Challenge [XBOX360]
Replies: 100
Views: 41140

Re: Import Tuner Challenge [XBOX360]

Finally some impressive progress, awesome! :)
I'm wondering, what's the polycount for a complete car in stock form?
by AMG
Wed Feb 15, 2017 6:58 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 197686

Re: Wangan Midnight [Need Help Reversing]

So how can we manage to import those .IGB files? :D
Textures are ready to use, in .tga format:

Image

Here's a car sample:
http://www12.zippyshare.com/v/Lh6NSVDJ/file.html
by AMG
Wed Feb 15, 2017 3:57 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 197686

Re: Wangan Midnight [Need Help Reversing]

I'm quite sure the car model quality is the same between WMMT3 and WMMT5. The car models are in .igb format as "OkCan634" stated. Don't remember about the wangan, but I can take a look if needed.
by AMG
Wed Jan 18, 2017 6:23 pm
Forum: Graphic file formats
Topic: D1 Grand Prix (PS2) Textures
Replies: 9
Views: 2968

Re: D1 Grand Prix (PS2) Textures

In case needed, here's another sample: it's an unpacked .BIN package: http://www110.zippyshare.com/v/R1vYtd4L/file.html I've unpacked it using this aluigi QuickBMS script: set NAME string "" get BIN_SIZE asize for OFFSET = 0 < BIN_SIZE get TYPE long get SIZE long get DUMMY1 short # 0xf or ...
by AMG
Mon Jan 16, 2017 4:05 pm
Forum: Graphic file formats
Topic: D1 Grand Prix (PS2) Textures
Replies: 9
Views: 2968

D1 Grand Prix (PS2) Textures

Hello everyone. After a little research I've found out the car models of this game are openable in ZModeler 2 in apparently good shape. The format is .BIN but if renamed as .DFF it becomes importable in ZModeler 2, here's a sample: http://www44.zippyshare.com/v/OkEwo71Z/file.html Now, the question i...
by AMG
Mon Dec 26, 2016 3:21 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745478

Re: Forza Motorsport Resource Extraction (.carbin)

Gh0stBlade wrote:Due to this, I have placed a temporary ban on your account.
I will be keeping an eye on this thread.
Happy holidays!
Oh yes, finally! This dude got no chill, everyday asking for the same stupid thing.
If there would be news, those would have been posted already.

Happy holidays Gh0stBlade!
by AMG
Fri Nov 18, 2016 10:46 pm
Forum: Holy Cow!
Topic: DRIFT SPIRIT Extracting [ Newer Models ]
Replies: 1
Views: 4850

Re: DRIFT SPIRIT Extracting [ Newer Models ]

I've attached a sample here, because seems the new format can't be unpacked or imported like previous one:
viewtopic.php?p=124393#p124393
by AMG
Fri Nov 18, 2016 10:36 pm
Forum: Compressed files and methods
Topic: Super Sentai Legend Wars "__data" and "__info" files
Replies: 35
Views: 20563

Re: Super Sentai Legend Wars "__data" and "__info" files

Sorry for bumping this topic, but seems like not a single tool can unpack these "__data" Unity packages, and not a single script can import them aswell. I've already tried the latest version of Unity Studio, UnityEX and Unity Assets Bundle Extractor, these tools can't unpack it. Also, Chip...