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Search found 61 matches
- Mon Jan 22, 2018 5:40 pm
- Forum: 3D/2D models
- Topic: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
- Replies: 121
- Views: 28387
Re: Asphalt 8 FBX Converter - A8Tool for Android & Win32
Thank you so much! Going to test it right now, will update you regarding eventual bugs.
- Fri Dec 01, 2017 12:42 am
- Forum: 3D/2D models
- Topic: Asphalt Street Storm [.bdae/.tex]
- Replies: 17
- Views: 6473
Re: Asphalt Street Storm [.bdae/.tex]
Thank you so much for this!
- Sun May 07, 2017 9:41 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745478
Re: Forza Motorsport Resource Extraction (.carbin)
I have a simple question about lower LODs. Where are those located? I've tried to import a car package from GameModels in 3DSimED but seems those are not imported. Now, I don't know if the package is missing the lower LODs needed, or if the tool is not able to import them yet.
- Mon Apr 24, 2017 1:10 pm
- Forum: 3D/2D models
- Topic: Project Gotham Racing 4 (Xbox360)
- Replies: 2
- Views: 1853
Re: Project Gotham Racing 4 (Xbox360)
A thread PGR4 related already exists:
viewtopic.php?f=16&t=4781&p=125367&hili ... ham+racing
viewtopic.php?f=16&t=4781&p=125367&hili ... ham+racing
- Wed Mar 22, 2017 12:44 pm
- Forum: 3D/2D models
- Topic: Asphalt 8 .pig
- Replies: 82
- Views: 35281
Re: Asphalt 8 .pig
Are you talking about the latest versions of the game? If yes, that sounds interesting.AstroStormz wrote:This game can be ripped from i will upload pictures later
- Mon Mar 06, 2017 2:20 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 319
- Views: 197686
Re: Wangan Midnight [Need Help Reversing]
Also the Pajero Evolution, the Mitsubishi Starion and I think some other cars too.
- Fri Mar 03, 2017 11:18 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 319
- Views: 197686
Re: Wangan Midnight [Need Help Reversing]
Cars 3D data seems having a different format (.mdl) than courses onenfm wrote:Seems like 3d data resides in .bin (NDLX files) and textures in .nut (NTLX files)
- Thu Feb 16, 2017 5:42 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41140
Re: Import Tuner Challenge [XBOX360]
Finally some impressive progress, awesome!
I'm wondering, what's the polycount for a complete car in stock form?
I'm wondering, what's the polycount for a complete car in stock form?
- Wed Feb 15, 2017 6:58 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 319
- Views: 197686
Re: Wangan Midnight [Need Help Reversing]
So how can we manage to import those .IGB files?
Textures are ready to use, in .tga format:
Here's a car sample:
http://www12.zippyshare.com/v/Lh6NSVDJ/file.html
Textures are ready to use, in .tga format:
Here's a car sample:
http://www12.zippyshare.com/v/Lh6NSVDJ/file.html
- Wed Feb 15, 2017 3:57 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 319
- Views: 197686
Re: Wangan Midnight [Need Help Reversing]
I'm quite sure the car model quality is the same between WMMT3 and WMMT5. The car models are in .igb format as "OkCan634" stated. Don't remember about the wangan, but I can take a look if needed.
- Wed Jan 18, 2017 6:23 pm
- Forum: Graphic file formats
- Topic: D1 Grand Prix (PS2) Textures
- Replies: 9
- Views: 2968
Re: D1 Grand Prix (PS2) Textures
In case needed, here's another sample: it's an unpacked .BIN package: http://www110.zippyshare.com/v/R1vYtd4L/file.html I've unpacked it using this aluigi QuickBMS script: set NAME string "" get BIN_SIZE asize for OFFSET = 0 < BIN_SIZE get TYPE long get SIZE long get DUMMY1 short # 0xf or ...
- Mon Jan 16, 2017 4:05 pm
- Forum: Graphic file formats
- Topic: D1 Grand Prix (PS2) Textures
- Replies: 9
- Views: 2968
D1 Grand Prix (PS2) Textures
Hello everyone. After a little research I've found out the car models of this game are openable in ZModeler 2 in apparently good shape. The format is .BIN but if renamed as .DFF it becomes importable in ZModeler 2, here's a sample: http://www44.zippyshare.com/v/OkEwo71Z/file.html Now, the question i...
- Mon Dec 26, 2016 3:21 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745478
Re: Forza Motorsport Resource Extraction (.carbin)
Oh yes, finally! This dude got no chill, everyday asking for the same stupid thing.Gh0stBlade wrote:Due to this, I have placed a temporary ban on your account.
I will be keeping an eye on this thread.
Happy holidays!
If there would be news, those would have been posted already.
Happy holidays Gh0stBlade!
- Fri Nov 18, 2016 10:46 pm
- Forum: Holy Cow!
- Topic: DRIFT SPIRIT Extracting [ Newer Models ]
- Replies: 1
- Views: 4850
Re: DRIFT SPIRIT Extracting [ Newer Models ]
I've attached a sample here, because seems the new format can't be unpacked or imported like previous one:
viewtopic.php?p=124393#p124393
viewtopic.php?p=124393#p124393
- Fri Nov 18, 2016 10:36 pm
- Forum: Compressed files and methods
- Topic: Super Sentai Legend Wars "__data" and "__info" files
- Replies: 35
- Views: 20563
Re: Super Sentai Legend Wars "__data" and "__info" files
Sorry for bumping this topic, but seems like not a single tool can unpack these "__data" Unity packages, and not a single script can import them aswell. I've already tried the latest version of Unity Studio, UnityEX and Unity Assets Bundle Extractor, these tools can't unpack it. Also, Chip...