is it not possible to update it?
edit: I tried with the 2009 version but it gives you the same error
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Search found 223 matches
- Thu Nov 29, 2018 1:11 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360280
- Tue Nov 27, 2018 9:19 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360280
Re: ARchive_neXt
I have a problem with the 3d studio max script with the version of 2017. I tried to import a model but this happens:
https://ibb.co/LCjHCc3
https://ibb.co/LCjHCc3
- Mon Nov 26, 2018 11:21 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360280
Re: ARchive_neXt
I tried to download the program but it is not clear how it works. I would like to recover models from assassin's creed revelations how does it work? then if I take models of pèersonaggi as for example ezio there is the original skeleton? Is it possible to recover the maps?
- Mon Nov 05, 2018 7:56 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148331
Re: [PC] Dark Souls III model import maxscript
I have a problem with normal. should i change color or create a correct version how can i do?
- Sat Aug 25, 2018 6:27 am
- Forum: Tutorials
- Topic: Analyzing and Extracting a Game Model
- Replies: 22
- Views: 24223
Re: Analyzing and Extracting a Game Model
I'm not very familiar with these terms, but I've asked for help from a friend, but it's not clear what you mean by "face buffer"Bigchillghost wrote:Are you familiar with the terms of different data types described here?
- Fri Aug 24, 2018 11:33 am
- Forum: Tutorials
- Topic: Analyzing and Extracting a Game Model
- Replies: 22
- Views: 24223
Re: Analyzing and Extracting a Game Model
Hello! I will try to explain myself in the best possible way. my problem is how I have to read all the data in front of me. It is not clear to me how I can recognize the point at which the vertices begin. If you need it, I leave you the model I'm trying to study. the model comes from a pc version. h...
- Wed Aug 01, 2018 10:41 am
- Forum: Tutorials
- Topic: Noesis tutorial Basic Model
- Replies: 75
- Views: 91192
Re: Noesis tutorial Basic Model
I have a problem. I'm trying to create a script that can import dark souls 2 models by modifying an old dark souls script 1. if I try to import a dark souls 2 model of the basic version of the game, it works correctly: http://i67.tinypic.com/20z1uls.png while if I try to import a model of dark souls...
- Fri Jul 13, 2018 11:40 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212390
Re: Bloodborne
ok. I found out that there are beautiful physical bones and they are highlighted inside the red circle
Is it possible to solve this?
Is it possible to solve this?
- Sat Jun 09, 2018 12:36 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212390
Re: Bloodborne
ok but version 2 instead, what does it do?
edit:I tried the new version and I saw those bones, I was wondering, is not that those are for the use of the physics of hairs, cloaks, etc.?
edit:I tried the new version and I saw those bones, I was wondering, is not that those are for the use of the physics of hairs, cloaks, etc.?
- Sat Jun 09, 2018 12:15 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148331
Re: [PC] Dark Souls III model import maxscript
yes, the most up-to-date version can open the ds2 archivesTokiChan wrote: Which Bindertoolversion must I use? 0.3?
- Mon Jun 04, 2018 5:43 pm
- Forum: 3D/2D models
- Topic: Havok binary files
- Replies: 105
- Views: 39641
Re: Havok binary files
so if I understand correctly you want the original skeleton. perfect I can do it but I give you all the skeletons of the monsters because it happens to everyone.
- Mon Jun 04, 2018 11:19 am
- Forum: 3D/2D models
- Topic: Havok binary files
- Replies: 105
- Views: 39641
Re: Havok binary files
you can help me? with bloodborne the skeleton of monsters has problems when I try to convert it on sfm alchune bones are strangely related. and then there is the problem of the physics of cloaks, hairs etc..i as an editor use 3d studio max would it be possible to create a script?
- Sun Apr 29, 2018 8:56 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148331
Re: [PC] Dark Souls III model import maxscript
If some people are still looking for items like throwing knife, firebombs, arrows, weapon arts parts, magic, etc... they are located inside the sfx folders for instance the estus flask is found in the DATA1, sfx folder in the common effect ressource and its ID is s07002. Friede's magic Scythe part ...
- Mon Apr 02, 2018 8:21 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212390
Re: Bloodborne
I would like to point out to you that with regard to hairs, cloaks or similar stuff there is no bone. I would like to know if the problem is because the game uses another system or not?
- Thu Mar 22, 2018 12:49 pm
- Forum: 3D/2D models
- Topic: HoMM5 extraction model
- Replies: 1
- Views: 1225
HoMM5 extraction model
I would like to retrieve a model but I do not find suitable tools for this game. is there anyone who can help me?