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by dibe91
Thu Nov 29, 2018 1:11 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360280

Re: ARchive_neXt

is it not possible to update it?

edit: I tried with the 2009 version but it gives you the same error
by dibe91
Tue Nov 27, 2018 9:19 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360280

Re: ARchive_neXt

I have a problem with the 3d studio max script with the version of 2017. I tried to import a model but this happens:

https://ibb.co/LCjHCc3
by dibe91
Mon Nov 26, 2018 11:21 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360280

Re: ARchive_neXt

I tried to download the program but it is not clear how it works. I would like to recover models from assassin's creed revelations how does it work? then if I take models of pèersonaggi as for example ezio there is the original skeleton? Is it possible to recover the maps?
by dibe91
Mon Nov 05, 2018 7:56 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 148331

Re: [PC] Dark Souls III model import maxscript

I have a problem with normal. should i change color or create a correct version how can i do?

Image
by dibe91
Sat Aug 25, 2018 6:27 am
Forum: Tutorials
Topic: Analyzing and Extracting a Game Model
Replies: 22
Views: 24223

Re: Analyzing and Extracting a Game Model

Bigchillghost wrote:Are you familiar with the terms of different data types described here?
I'm not very familiar with these terms, but I've asked for help from a friend, but it's not clear what you mean by "face buffer"
by dibe91
Fri Aug 24, 2018 11:33 am
Forum: Tutorials
Topic: Analyzing and Extracting a Game Model
Replies: 22
Views: 24223

Re: Analyzing and Extracting a Game Model

Hello! I will try to explain myself in the best possible way. my problem is how I have to read all the data in front of me. It is not clear to me how I can recognize the point at which the vertices begin. If you need it, I leave you the model I'm trying to study. the model comes from a pc version. h...
by dibe91
Wed Aug 01, 2018 10:41 am
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 75
Views: 91192

Re: Noesis tutorial Basic Model

I have a problem. I'm trying to create a script that can import dark souls 2 models by modifying an old dark souls script 1. if I try to import a dark souls 2 model of the basic version of the game, it works correctly: http://i67.tinypic.com/20z1uls.png while if I try to import a model of dark souls...
by dibe91
Fri Jul 13, 2018 11:40 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 482
Views: 212390

Re: Bloodborne

ok. I found out that there are beautiful physical bones and they are highlighted inside the red circle

Image

Is it possible to solve this?
by dibe91
Sat Jun 09, 2018 12:36 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 482
Views: 212390

Re: Bloodborne

ok but version 2 instead, what does it do?

edit:I tried the new version and I saw those bones, I was wondering, is not that those are for the use of the physics of hairs, cloaks, etc.?
by dibe91
Sat Jun 09, 2018 12:15 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 148331

Re: [PC] Dark Souls III model import maxscript

TokiChan wrote: Which Bindertoolversion must I use? 0.3?
yes, the most up-to-date version can open the ds2 archives
by dibe91
Mon Jun 04, 2018 5:43 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 39641

Re: Havok binary files

so if I understand correctly you want the original skeleton. perfect I can do it but I give you all the skeletons of the monsters because it happens to everyone.
by dibe91
Mon Jun 04, 2018 11:19 am
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 39641

Re: Havok binary files

you can help me? with bloodborne the skeleton of monsters has problems when I try to convert it on sfm alchune bones are strangely related. and then there is the problem of the physics of cloaks, hairs etc..i as an editor use 3d studio max would it be possible to create a script?
by dibe91
Sun Apr 29, 2018 8:56 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 148331

Re: [PC] Dark Souls III model import maxscript

If some people are still looking for items like throwing knife, firebombs, arrows, weapon arts parts, magic, etc... they are located inside the sfx folders for instance the estus flask is found in the DATA1, sfx folder in the common effect ressource and its ID is s07002. Friede's magic Scythe part ...
by dibe91
Mon Apr 02, 2018 8:21 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 482
Views: 212390

Re: Bloodborne

I would like to point out to you that with regard to hairs, cloaks or similar stuff there is no bone. I would like to know if the problem is because the game uses another system or not?
by dibe91
Thu Mar 22, 2018 12:49 pm
Forum: 3D/2D models
Topic: HoMM5 extraction model
Replies: 1
Views: 1225

HoMM5 extraction model

I would like to retrieve a model but I do not find suitable tools for this game. is there anyone who can help me?