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Search found 28 matches
- Sun Jun 26, 2022 8:56 am
- Forum: 3D/2D models
- Topic: (PS4) Gintama Rumble .tmd Noesis Python Script | COMPLETED
- Replies: 24
- Views: 8211
Re: (PS4) Gintama Rumble .tmd Noesis Python Script | COMPLETED
Would it be possible to add compatibility with other tamsoft games?
- Mon Jul 08, 2019 7:33 pm
- Forum: Graphic file formats
- Topic: [NLTX image] Swizzled 256 index color palette (NSW)
- Replies: 2
- Views: 2199
Re: [NLTX image] Swizzled 256 index color palette (NSW)
Thank you so much, almost given up on ripping images from these.
- Mon Jul 01, 2019 9:41 am
- Forum: Graphic file formats
- Topic: [NLTX image] Swizzled 256 index color palette (NSW)
- Replies: 2
- Views: 2199
[NLTX image] Swizzled 256 index color palette (NSW)
I'm having a bit of trouble ripping images from .NLTX files made from Nippon Ichi Software silimar to .nltx file here but for a different game. The images are compressed with ykcmp and when extracted gives you a raw headerless image (DDS???) The other image files the game had, I've manage to rip the...
- Tue Feb 26, 2019 4:47 am
- Forum: Graphic file formats
- Topic: Raw texture previewer/converter
- Replies: 100
- Views: 95963
Re: Raw texture previewer/converter
any chance to support palette RGB 8bpp 256 colors and palette ARGB 8 bpp 256 colors + alpha or just images with palettes?
- Wed Apr 12, 2017 10:40 pm
- Forum: Graphic file formats
- Topic: G1T image/texture, Toukiden 2 [Vita]
- Replies: 0
- Views: 1002
G1T image/texture, Toukiden 2 [Vita]
Any way to view (possible convert to dds and back) these g1t images?
other g1t texture on other game/platform are viewable via texturefinder.v21, but these aren't.
any help is appreciated.
https://drive.google.com/open?id=0Byva3 ... WhRZWZZcHM
other g1t texture on other game/platform are viewable via texturefinder.v21, but these aren't.
any help is appreciated.
https://drive.google.com/open?id=0Byva3 ... WhRZWZZcHM
- Sun Jan 15, 2017 1:28 pm
- Forum: Compressed files and methods
- Topic: Can anyone Help me extract/insert Caladrius Blaze .mma files
- Replies: 3
- Views: 1635
Re: Can anyone Help me extract/insert Caladrius Blaze .mma f
I believe your link is dead or wrong...
- Sat Jan 14, 2017 3:31 pm
- Forum: Graphic file formats
- Topic: help with PS3 swizzled DDS 2d texture
- Replies: 0
- Views: 1113
help with PS3 swizzled DDS 2d texture
I've extracted several dds images from a .phyre file. The dimension, DDS type and indication if the image is swizzled are not is on the phyre file and just ripped the image and added the recreated the dds header. Most images that is not flagged as a swizzled textures are just fine but some images ar...
- Sat Jan 14, 2017 12:45 pm
- Forum: Code Talk
- Topic: automatic force reimport???
- Replies: 0
- Views: 1197
automatic force reimport???
I've made some scripts and would like to know if there is a command that I could add via CMD or in the BMS script itself to automatically force reimporting even though there is a size difference and would not type force manually. I know it would over write the next bytes but it only contains a lot o...
- Fri Nov 18, 2016 11:54 am
- Forum: Compressed files and methods
- Topic: SL01 Encryption? (Golden Time: Vivid Memories)
- Replies: 7
- Views: 2492
Re: SL01 Encryption? (Golden Time: Vivid Memories)
it seems neosis cant handle some of those vita gxt, but scarlet/gxt convert can extract some but a few can't still be exported.AceWell wrote:Noesis also has native support to open those decompressed gxt textures
- Fri Nov 18, 2016 8:17 am
- Forum: Compressed files and methods
- Topic: SL01 Encryption? (Golden Time: Vivid Memories)
- Replies: 7
- Views: 2492
Re: SL01 Encryption? (Golden Time: Vivid Memories)
no problemo, btw how are you ripping the image from the gxt? by scarlet or gxt convert?ElyosOfTheAbyss wrote:Thank's that works.
Yeah I meant to say compression not encryption. I was really tired when I wrote that.
- Thu Nov 17, 2016 8:51 pm
- Forum: Compressed files and methods
- Topic: SL01 Encryption? (Golden Time: Vivid Memories)
- Replies: 7
- Views: 2492
Re: SL01 Encryption? (Golden Time: Vivid Memories)
it's not an encryption it's just a lzo1x compression just made this simple script and worked for the files you've uploaded but don't know if it will work for the rest of the files :). comtype lzo1x goto 0x4 get SIZE long get ZSIZE long get NAME FILENAME string NAME p= "extracted/%s" NAME c...
- Fri Jul 15, 2016 7:34 am
- Forum: Compressed files and methods
- Topic: .sdat files (playstation 3) decryption method
- Replies: 13
- Views: 19413
- Fri Jul 08, 2016 12:25 pm
- Forum: Compressed files and methods
- Topic: .sdat files (playstation 3) decryption method
- Replies: 13
- Views: 19413
Re: .sdat files (playstation 3) decryption method
there are a lot of homebrew tools that can decrypt and encrypt SDAT I personally use make_npdata, but scetool can also be used *************************************************************************** make_npdata v1.3.4 - PS3 EDAT/SDAT file encrypter/decrypter/bruteforcer. - Written by Hykem (C). ...
- Fri Jul 08, 2016 11:24 am
- Forum: Code Talk
- Topic: help with getdstring
- Replies: 1
- Views: 1900
help with getdstring
still learning and run into a problem using getdstring to get the name of the files here's the script I made endian big get PACKhead1 long get FILENUM long get UNK1 long get PACKhead3 long get UNK2 long get startfo long xMath sizeoff "FILENUM * 4 + 20" xMath nameoff "FILENUM * 4 + 40&...
- Tue Jul 05, 2016 6:35 pm
- Forum: Code Talk
- Topic: trying to make a bms script
- Replies: 6
- Views: 2475
Re: trying to make a bms script
thanks will try using that code and see if I can get it to work *edit* endian big goto 0xc get headerpad long goto 0x18 get FILENUM long Padding 9 get SIZENUM long xMath sizeoff "SIZENUM * 4 + 52" set filetbloff 0x34 set sizetbloff "sizeoff" for i = 0 < FILENUM goto filetbloff ge...