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Search found 28 matches
- Tue Jul 05, 2016 6:30 pm
- Forum: Code Talk
- Topic: Recoding my ripper engine totally.
- Replies: 39
- Views: 18954
Re: Recoding my ripper engine totally.
you still have that version?
- Mon Jul 04, 2016 3:20 pm
- Forum: Code Talk
- Topic: trying to make a bms script
- Replies: 6
- Views: 2468
Re: trying to make a bms script
my problem is the offset of the files are located from 0x34 to 0x5A4 and the sizes of the files are located on 0x5A8 to 0xB18 I think I managed to get the files with my messy unsure noob script endian big goto 0xc get TMP1 long get TMP2 long get null long xmath archiveSize "TMP2 - TMP1" ge...
- Mon Jul 04, 2016 11:09 am
- Forum: Code Talk
- Topic: trying to make a bms script
- Replies: 6
- Views: 2468
Re: trying to make a bms script
I revised my script to this and it seems to be working but there are some problems with it endian big goto 0xc get TMP1 long get TMP2 long get null long xmath archiveSize "TMP2 - TMP1" get FILENUM long get null long get null long get unknown1 long get null long get unknown1 long get unknow...
- Sun Jul 03, 2016 6:27 am
- Forum: Code Talk
- Topic: trying to make a bms script
- Replies: 6
- Views: 2468
trying to make a bms script
sorry for the noob question, I was trying to learn how to make my own bms script but having difficulty if I'm getting the right value or offset. I little guidance is appreciated so I could get started. 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 20 00 09 93 F0 00 00 00 00 00 00 01 5D 00 00 00 00 so...
- Sat Feb 20, 2016 1:45 pm
- Forum: Game Archive
- Topic: Xbox 360 Gal Gun
- Replies: 6
- Views: 3645
Re: Xbox 360 Gal Gun
sorry to revive this thread, but how could I generate the .tbl and .tbn so I could use the BMS script to the PS3 version
- Fri Jan 15, 2016 9:39 am
- Forum: Game Archive
- Topic: Natsuiro High School Seishan Hakusho Text in(.cat/.dat/.bin)
- Replies: 14
- Views: 5352
Re: Natsuiro High School Seishan Hakusho Text in(.cat/.dat/.
I use regular HxD to edit the texts, i'm still s noob so I don't know how to make tools like text dumpers/inserters
- Wed Jan 13, 2016 5:39 pm
- Forum: Game Archive
- Topic: Natsuiro High School Seishan Hakusho Text in(.cat/.dat/.bin)
- Replies: 14
- Views: 5352
Re: Natsuiro High School Seishan Hakusho Text in(.cat/.dat/.
here's some old vids
https://www.youtube.com/watch?v=1ogscQwQ5JY
https://www.youtube.com/watch?v=ApcVertzgmc
@caoyang131
thank you very much for the .cat extractor, also works with onechanbara and manage to figure out some table pointers on both games
https://www.youtube.com/watch?v=1ogscQwQ5JY
https://www.youtube.com/watch?v=ApcVertzgmc
@caoyang131
thank you very much for the .cat extractor, also works with onechanbara and manage to figure out some table pointers on both games
- Wed Jan 13, 2016 8:30 am
- Forum: Game Archive
- Topic: Natsuiro High School Seishan Hakusho Text in(.cat/.dat/.bin)
- Replies: 14
- Views: 5352
Re: Natsuiro High School Seishan Hakusho Text in(.cat/.dat/.
caoyang131 wrote:Here is my python3 code,use them to unpack *.cat
script2txt and mail2txt...you know.
any way to repack it back to cat? might redo onechanbara z kagura if possible
- Wed Jan 13, 2016 8:29 am
- Forum: Game Archive
- Topic: Natsuiro High School Seishan Hakusho Text in(.cat/.dat/.bin)
- Replies: 14
- Views: 5352
Re: Natsuiro High School Seishan Hakusho Text in(.cat/.dat/.
are you still doing this translation? Yeap, i still doing it. But for now i'm busy with work... Would continuer in 3-4 weeks, i guess. Someone want to help me with translation, but after i share translation text from game he don't answer answer any more... actually, i'm doing the same thing but wit...
- Sun Jan 10, 2016 9:36 pm
- Forum: Game Archive
- Topic: Natsuiro High School Seishan Hakusho Text in(.cat/.dat/.bin)
- Replies: 14
- Views: 5352
Re: Natsuiro High School Seishan Hakusho Text in(.cat/.dat/.
are you still doing this translation?
- Tue Dec 08, 2015 11:58 pm
- Forum: Graphic file formats
- Topic: Unknow DDS Format *PLS HELP*
- Replies: 18
- Views: 8036
Re: Unknow DDS Format *PLS HELP*
just wondering if this tools are now public considering it was still wip a year ago.
if not, maybe a link to a how to make a DDS header from a header less texture.
if not, maybe a link to a how to make a DDS header from a header less texture.
- Wed Nov 19, 2014 11:41 am
- Forum: Graphic file formats
- Topic: Unknow DDS Format *PLS HELP*
- Replies: 18
- Views: 8036
Re: Unknow DDS Format *PLS HELP*
EcheloCross wrote:Here is a snapshot of the info that displays it correctly using the original .bimage file.
can you tell me what program is that to view that dds?
- Tue Jun 24, 2014 11:34 pm
- Forum: Graphic file formats
- Topic: Problem with some dds file on Onechambara kagura Z (PS3)
- Replies: 1
- Views: 1328
Problem with some dds file on Onechambara kagura Z (PS3)
So far I can view/extract/edit some dds images of this game until I encounter this one, the image is kind of jumbled or scrambled on whatever settings I used. So I just try to guest the size and put a block of color if it's the right image and when put back in the game it was there. here's it's on t...