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Search found 179 matches
- Sun Sep 28, 2014 4:11 pm
- Forum: Compressed files and methods
- Topic: Decrypt psp .PGD
- Replies: 4
- Views: 5298
Re: Decrypt psp .PGD
[PGD File header]: Code: 0x00: 00 50 47 44 01 00 00 00 01 00 00 00 00 00 00 00 -> " PGD" and three bit fields that act as flags for version and encryption mode. 0x10: AES-128 bit hash key used for header decryption. 0x20: Generated hash from the 0x10 key. 0x30 - 0x50: Encrypted header of ...
- Sun Sep 28, 2014 3:29 pm
- Forum: Game Archive
- Topic: Fairy Tail Portable GUild 2 (.apk)
- Replies: 15
- Views: 6403
Re: Fairy Tail Portable GUild 2 (.apk)
to get files without names just use offzip. they seem to be gim for images. and .gmo for models Hello, my friends, I took a look at the game, found in the cvn-ftpg2psp_gameinsdir 000 files, models, mapping file, you need to extract, can have a look at this file, please, the real models in here, tha...
- Sun Sep 28, 2014 3:26 pm
- Forum: Game Archive
- Topic: Fairy Tail Portable GUild 2 (.apk)
- Replies: 15
- Views: 6403
Re: Fairy Tail Portable GUild 2 (.apk)
to get files without names just use offzip. they seem to be gim for images. and .gmo for models Hello, my friends, I took a look at the game, found in the cvn-ftpg2psp_gameinsdir 000 files, models, mapping file, you need to extract, can have a look at this file, please, the real models in here, tha...
- Tue Sep 16, 2014 6:48 pm
- Forum: 3D/2D models
- Topic: Just Cause 2 - character importer (.rbm)
- Replies: 13
- Views: 6836
Re: Just Cause 2 - character importer (.rbm)
The contents of this post was deleted because of possible forum rules violation. Blender 249 importer for Just Cause 2 Update:2014-09-14 -unpack tab archiva (only parts with 'SARC' chunk) for skinned meshes -import skeleton from bsk file -import skinned meshes from rbm file How use: - install Blend...
- Sat Sep 13, 2014 6:25 pm
- Forum: 3D/2D models
- Topic: Just Cause 2 - character importer (.rbm)
- Replies: 13
- Views: 6836
Re: Just Cause 2 - character importer (.rbm)
My friend, why do you want to delete the script, could you re-upload, although this is a old game, but also worth sharing, thank youSzkaradek123 wrote:The contents of this post was deleted because of possible forum rules violation.
- Sat Aug 30, 2014 7:11 am
- Forum: 3D/2D models
- Topic: 火鳳三國Online
- Replies: 7
- Views: 2606
Re: 火鳳三國Online
Great tool, but I've tested this tool can only extract a DDS file. Model file is 0 bytes, I hope God can updatefinale00 wrote:I used the bms script up there on the pak file but got a bunch of 0 KB files lol
Only the textures seem to came out properly.
- Tue Aug 19, 2014 5:51 am
- Forum: 3D/2D models
- Topic: Legend of Wukong
- Replies: 18
- Views: 7321
Re: Legend of Wukong
http://wkz.baiyou100.com/ Here is a 3d model importer that supports bones and weights. You will need to parent a few bones manually to make the skeleton complete. The easiest way i do it is after you import the model i just import it into motion builder then map the bones. http://img831.imageshack....
- Tue Aug 19, 2014 5:44 am
- Forum: 3D/2D models
- Topic: Legend of Wukong
- Replies: 18
- Views: 7321
Re: Legend of Wukong
http://wkz.baiyou100.com/ Here is a 3d model importer that supports bones and weights. You will need to parent a few bones manually to make the skeleton complete. The easiest way i do it is after you import the model i just import it into motion builder then map the bones. http://img831.imageshack....
- Fri Aug 15, 2014 6:23 pm
- Forum: 3D/2D models
- Topic: PS3 emb/emo file
- Replies: 44
- Views: 20424
Re: PS3 emb/emo file
well the topic is really intersting, so my question now is how correct colors and UNWRAP? because the objects when you export to OBJ are multiobjects, as you can see they have no only 1 mesh, meshes are divided in parts, I mean helmet, gloves, upbody,lowbody, boots, here you have a example and real...
- Thu Aug 14, 2014 5:56 am
- Forum: Game Archive
- Topic: [Request] Ragnarok Online 2
- Replies: 5
- Views: 1860
Re: [Request] Ragnarok Online 2
they must have changed engines. At one point it was using unreal 2. Chrrox, Hello, thank you for your continued help, I see your shadow in many forums, I am a beginner, I hope you can teach us a lot. Thank you. I hope I can learn technology, also made their own tools like you, this is great work, s...
- Tue Aug 05, 2014 6:19 pm
- Forum: Game Archive
- Topic: Dark Souls 2 file formats
- Replies: 50
- Views: 30022
Re: Dark Souls 2 file formats
To answer your question, Get some sort of way to log your PS3 network activity. Start (or unpause) the client download. Sniff the URL it grabs for the install package. Unpack that package for game data using PS3 package unpacking tools. As for formats, mostly the same as . At least the archives, no...
- Tue Aug 05, 2014 4:04 pm
- Forum: Game Archive
- Topic: Dark Souls 2 file formats
- Replies: 50
- Views: 30022
Re: Dark Souls 2 file formats
Hello my friend, I extract the Dark Souls 2 Xbox file, you do not see *.flver, how do I import model, thank you for your helpzaramot wrote:Ah, it's for PC version for Xbox-360 use this one
EDIT: Updated Xbox-360 script a bit
- Wed Jul 30, 2014 10:15 am
- Forum: 3D/2D models
- Topic: Warlords Of Draenor - WoW expansion
- Replies: 23
- Views: 16455
Re: Warlords Of Draenor - WoW expansion
Hi guys I found some stuff on other sites and so on. I compiled this to an useable exe. With this you can extract all the files from all of the data.xxx files. you can also add an extension, so that you can get specific files from the data.xxx files. Leaving the option of extension empty will extra...
- Wed Jul 30, 2014 9:44 am
- Forum: 3D/2D models
- Topic: Warlords Of Draenor - WoW expansion
- Replies: 23
- Views: 16455
Re: Warlords Of Draenor - WoW expansion
Hello, my friends, thank you for sharing your work is great. Thank you so muchTaylorMouse wrote:Really, I have a Battle.net account but not the possibility to download the game beta ?
T.
- Mon Jul 28, 2014 2:20 pm
- Forum: Game Archive
- Topic: Heroes of the Storm Alpha Research!
- Replies: 17
- Views: 9510
Re: Heroes of the Storm Alpha Research!
This I found through one of my buddies on SC2Mapster: https://github.com/flo/m3addon/blob/master/structures.xml But I can't figure out how to convert the content of the m3 file into descent MAX animations ... T. Hello my friends, how to use this software "CASC Explorer", thank you very mu...