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Search found 179 matches

by raykingnihong
Sun Sep 28, 2014 4:11 pm
Forum: Compressed files and methods
Topic: Decrypt psp .PGD
Replies: 4
Views: 5298

Re: Decrypt psp .PGD

[PGD File header]: Code: 0x00: 00 50 47 44 01 00 00 00 01 00 00 00 00 00 00 00 -> " PGD" and three bit fields that act as flags for version and encryption mode. 0x10: AES-128 bit hash key used for header decryption. 0x20: Generated hash from the 0x10 key. 0x30 - 0x50: Encrypted header of ...
by raykingnihong
Sun Sep 28, 2014 3:29 pm
Forum: Game Archive
Topic: Fairy Tail Portable GUild 2 (.apk)
Replies: 15
Views: 6403

Re: Fairy Tail Portable GUild 2 (.apk)

to get files without names just use offzip. they seem to be gim for images. and .gmo for models Hello, my friends, I took a look at the game, found in the cvn-ftpg2psp_gameinsdir 000 files, models, mapping file, you need to extract, can have a look at this file, please, the real models in here, tha...
by raykingnihong
Sun Sep 28, 2014 3:26 pm
Forum: Game Archive
Topic: Fairy Tail Portable GUild 2 (.apk)
Replies: 15
Views: 6403

Re: Fairy Tail Portable GUild 2 (.apk)

to get files without names just use offzip. they seem to be gim for images. and .gmo for models Hello, my friends, I took a look at the game, found in the cvn-ftpg2psp_gameinsdir 000 files, models, mapping file, you need to extract, can have a look at this file, please, the real models in here, tha...
by raykingnihong
Tue Sep 16, 2014 6:48 pm
Forum: 3D/2D models
Topic: Just Cause 2 - character importer (.rbm)
Replies: 13
Views: 6836

Re: Just Cause 2 - character importer (.rbm)

The contents of this post was deleted because of possible forum rules violation. Blender 249 importer for Just Cause 2 Update:2014-09-14 -unpack tab archiva (only parts with 'SARC' chunk) for skinned meshes -import skeleton from bsk file -import skinned meshes from rbm file How use: - install Blend...
by raykingnihong
Sat Sep 13, 2014 6:25 pm
Forum: 3D/2D models
Topic: Just Cause 2 - character importer (.rbm)
Replies: 13
Views: 6836

Re: Just Cause 2 - character importer (.rbm)

Szkaradek123 wrote:The contents of this post was deleted because of possible forum rules violation.
My friend, why do you want to delete the script, could you re-upload, although this is a old game, but also worth sharing, thank you
by raykingnihong
Sat Aug 30, 2014 7:11 am
Forum: 3D/2D models
Topic: 火鳳三國Online
Replies: 7
Views: 2606

Re: 火鳳三國Online

finale00 wrote:I used the bms script up there on the pak file but got a bunch of 0 KB files lol
Only the textures seem to came out properly.
Great tool, but I've tested this tool can only extract a DDS file. Model file is 0 bytes, I hope God can update
by raykingnihong
Tue Aug 19, 2014 5:51 am
Forum: 3D/2D models
Topic: Legend of Wukong
Replies: 18
Views: 7321

Re: Legend of Wukong

http://wkz.baiyou100.com/ Here is a 3d model importer that supports bones and weights. You will need to parent a few bones manually to make the skeleton complete. The easiest way i do it is after you import the model i just import it into motion builder then map the bones. http://img831.imageshack....
by raykingnihong
Tue Aug 19, 2014 5:44 am
Forum: 3D/2D models
Topic: Legend of Wukong
Replies: 18
Views: 7321

Re: Legend of Wukong

http://wkz.baiyou100.com/ Here is a 3d model importer that supports bones and weights. You will need to parent a few bones manually to make the skeleton complete. The easiest way i do it is after you import the model i just import it into motion builder then map the bones. http://img831.imageshack....
by raykingnihong
Fri Aug 15, 2014 6:23 pm
Forum: 3D/2D models
Topic: PS3 emb/emo file
Replies: 44
Views: 20424

Re: PS3 emb/emo file

well the topic is really intersting, so my question now is how correct colors and UNWRAP? because the objects when you export to OBJ are multiobjects, as you can see they have no only 1 mesh, meshes are divided in parts, I mean helmet, gloves, upbody,lowbody, boots, here you have a example and real...
by raykingnihong
Thu Aug 14, 2014 5:56 am
Forum: Game Archive
Topic: [Request] Ragnarok Online 2
Replies: 5
Views: 1860

Re: [Request] Ragnarok Online 2

they must have changed engines. At one point it was using unreal 2. Chrrox, Hello, thank you for your continued help, I see your shadow in many forums, I am a beginner, I hope you can teach us a lot. Thank you. I hope I can learn technology, also made their own tools like you, this is great work, s...
by raykingnihong
Tue Aug 05, 2014 6:19 pm
Forum: Game Archive
Topic: Dark Souls 2 file formats
Replies: 50
Views: 30022

Re: Dark Souls 2 file formats

To answer your question, Get some sort of way to log your PS3 network activity. Start (or unpause) the client download. Sniff the URL it grabs for the install package. Unpack that package for game data using PS3 package unpacking tools. As for formats, mostly the same as . At least the archives, no...
by raykingnihong
Tue Aug 05, 2014 4:04 pm
Forum: Game Archive
Topic: Dark Souls 2 file formats
Replies: 50
Views: 30022

Re: Dark Souls 2 file formats

zaramot wrote:Ah, it's for PC version for Xbox-360 use this one

EDIT: Updated Xbox-360 script a bit
Hello my friend, I extract the Dark Souls 2 Xbox file, you do not see *.flver, how do I import model, thank you for your help
by raykingnihong
Wed Jul 30, 2014 10:15 am
Forum: 3D/2D models
Topic: Warlords Of Draenor - WoW expansion
Replies: 23
Views: 16455

Re: Warlords Of Draenor - WoW expansion

Hi guys I found some stuff on other sites and so on. I compiled this to an useable exe. With this you can extract all the files from all of the data.xxx files. you can also add an extension, so that you can get specific files from the data.xxx files. Leaving the option of extension empty will extra...
by raykingnihong
Wed Jul 30, 2014 9:44 am
Forum: 3D/2D models
Topic: Warlords Of Draenor - WoW expansion
Replies: 23
Views: 16455

Re: Warlords Of Draenor - WoW expansion

TaylorMouse wrote:Really, I have a Battle.net account but not the possibility to download the game beta ?

T.
Hello, my friends, thank you for sharing your work is great. Thank you so much
by raykingnihong
Mon Jul 28, 2014 2:20 pm
Forum: Game Archive
Topic: Heroes of the Storm Alpha Research!
Replies: 17
Views: 9510

Re: Heroes of the Storm Alpha Research!

This I found through one of my buddies on SC2Mapster: https://github.com/flo/m3addon/blob/master/structures.xml But I can't figure out how to convert the content of the m3 file into descent MAX animations ... T. Hello my friends, how to use this software "CASC Explorer", thank you very mu...