This is a title
Cleaned up everything quite a bit, fixed a lot of things, and made a lot of "boring" but important things.
And I also included the execution of the radio script now, so yeah:
https://www.youtube.com/watch?v=S-2OvPOZ2QM
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 127 matches
- Fri Aug 22, 2014 7:07 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188084
- Fri Aug 22, 2014 2:10 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188084
Re: Beyond: Two Souls - Reversing | Porting (CHOICE PATHS!?!
Regardless how rough it is, I refresh the thread every day in anticipation of an update :D Really love how you document your progress! Thanks, it's really fun to keep track of it all! I suppose you've already seen the "to-do"-lists on the first page? I've also forgot to mention this, but ...
- Fri Aug 22, 2014 2:10 am
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188084
Re: Beyond: Two Souls - Reversing | Porting (KERNEL PART ~2~
Choices?? Here's a very, very , VERY early demo of choice paths! There's dialog audio starting / ending at wrong times, dialog text isn't parsed, and a TON more things wrong, but it kinda gives an idea of how far I am right now. All the stuff wrong are just minor touch-ups. https://www.youtube.com/...
- Tue Aug 19, 2014 3:10 pm
- Forum: Graphic file formats
- Topic: SpongeBob SquarePants UnderPants Slam Unknown Texture Format
- Replies: 2
- Views: 1657
Re: SpongeBob SquarePants UnderPants Slam Unknown Texture Fo
The .lit files are models:
These are indices:
And these the vertices:
The textures are plain DDS (lucky you):
These are indices:
And these the vertices:
The textures are plain DDS (lucky you):
- Sun Aug 17, 2014 7:33 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188084
Re: Beyond: Two Souls - Reversing | Porting (KERNEL PART ~1~
Kernel Part ~2~! 'Right guys, more shit! https://www.youtube.com/watch?v=o8HnAjksFMc I'm getting to a point where I find it extremely difficult to explain what the fuck I'm even doing XD So I might need to start with stuff like voice overs where I can quickly explain the contexts of everything, but...
- Sat Aug 16, 2014 10:53 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188084
Re: Beyond: Two Souls - Reversing | Porting (KERNEL PART ~1~
Kernel Part ~2~! 'Right guys, more shit! https://www.youtube.com/watch?v=o8HnAjksFMc I'm getting to a point where I find it extremely difficult to explain what the fuck I'm even doing XD So I might need to start with stuff like voice overs where I can quickly explain the contexts of everything, but...
- Fri Aug 15, 2014 11:52 am
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188084
Re: Beyond: Two Souls - Reversing | Porting (KERNEL PART ~1~
Small update: proper audio streaming has been build!
- Mon Aug 11, 2014 10:14 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188084
Re: Beyond: Two Souls - Reversing | Porting (KERNEL PART ~1~
During loading research: - Disabled caching - Disabled usage of setup files - Since I run the game through the ProDG target manager I can change the load speed by changing my ethernet port Speed & Duplex, so set it to 10 Mb/s. Result: http://i.imgur.com/2yKt1Ao.png http://i.imgur.com/Aj3CJik.png
- Thu Aug 07, 2014 10:21 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188084
Re: Beyond: Two Souls - Reversing | Porting (KERNEL PART ~1~
OMFG
I made a Luac bytecode converter for Beyond's chunks, the issue was endianness in the end! So I now read in the function, and convert BE ints to LE ints, and also change the floats into doubles.
AND IT WORKS SO I CAN NOW FINALLY EXECUTE BEYOND'S LUAC SCRIPTS
I made a Luac bytecode converter for Beyond's chunks, the issue was endianness in the end! So I now read in the function, and convert BE ints to LE ints, and also change the floats into doubles.
AND IT WORKS SO I CAN NOW FINALLY EXECUTE BEYOND'S LUAC SCRIPTS
- Wed Aug 06, 2014 11:51 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188084
Re: Beyond: Two Souls - Reversing | Porting (UPDATE: SEQUENC
Kernel!
Here's my first real-world test of my kernel interface.
The scripts playing the audio are copy-pasted from the game!
https://www.youtube.com/watch?v=CtRO0hcNOE4
Here's my first real-world test of my kernel interface.
The scripts playing the audio are copy-pasted from the game!
https://www.youtube.com/watch?v=CtRO0hcNOE4
- Mon Aug 04, 2014 5:00 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188084
Re: Beyond: Two Souls - Reversing | Porting (UPDATE: SEQUENC
EDIT: Hopefully someone figures out the texture format and wow at dat lua output. I'm not mistaken in the assumption that "fAidenLookAt" is an actual function that is probably a part of their node based scripting system which the level designers used to create the scene scripting? fAidenL...
- Sun Aug 03, 2014 9:02 am
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188084
Re: Beyond: Two Souls - Reversing | Porting (UPDATE: SEQUENC
Sent a PM, it's still in my Outbox but it should arrive soon. Thanks!Ekey wrote:Send me eboot and a few textures.
- Sat Aug 02, 2014 10:28 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188084
Re: Beyond: Two Souls - Reversing | Porting (UPDATE: SEQUENC
And please, we need textures! If you know anyone who's good at that stuff (or if you're good at it) or at PPC / ELF disassembly, please let me know ! What with textures wrong? Nobody has found the texture compression format yet. Cra0, chrrox, howfie and a few others have looked at it already, but n...
- Thu Jul 31, 2014 11:32 am
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188084
Re: Beyond: Two Souls - Reversing | Porting (UPDATE: SEQUENC
Okay, I fixed a lot of things in the engine, including the z-buffer fighting, lighting, but I also removed the last 2 camera shots from the interrogation part, and fixed the check if the timeline is playing (at the "I know... they're coming" part), so now it matches perfectly with the audi...
- Wed Jul 30, 2014 8:47 am
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188084
Re: Beyond: Two Souls - Reversing | Porting (UPDATE: SEQUENC
That is indeed a milestone. Congratz :D :D I figure animated objects are handled quite a bit differently compared to the static scene (lack of door, chair and cup)? Also I noticed that at 0:45-0:50 your camera is missing a shot (maybe it's tied to the character?) :D Also what do you think about the...