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by SergeantJoe
Tue Nov 24, 2015 7:34 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 115683

Re: [REQ][PC]Sleeping Dogs .big files

I got it right here. And here's the ASLR thingy.


And also, do you think it would be possible to look into the 5 unknown files unpacked from Characters.big? If those are fixed/identified we'll finally be able to make real mods!
I've tried many times myself but to no avail.
by SergeantJoe
Tue Nov 24, 2015 5:43 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 115683

Re: [REQ][PC]Sleeping Dogs .big files

Woah, that was unexpected! Thanks man!

Just out of curiousity, were there any changes made? I notice the version number is different.
by SergeantJoe
Mon Jul 27, 2015 6:00 am
Forum: 3D/2D models
Topic: .
Replies: 20
Views: 4871

Re: .

Battlefield Hardline, World of Warships, The Crew, are all AAA commercial games that were ripped open and spread around on this very forum before official release, and nobody said a word. I'm just saying, it makes no sense to kick up such a fuss about this game in particular when this exact scenario...
by SergeantJoe
Mon Jul 27, 2015 4:11 am
Forum: 3D/2D models
Topic: .
Replies: 20
Views: 4871

Re: .

Battlefield Hardline was available before official release, and people absolutely tore it apart with no fuss.

Same with World of Warships. Same with many other games. Why all the hullabaloo now?
by SergeantJoe
Sun Jul 12, 2015 10:32 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 39644

Re: Havok binary files

Just in case, could you quickly detail your previous long-winded method?

I wasn't able to nab the code you posted before it got taken down.
by SergeantJoe
Thu Jul 09, 2015 8:39 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 39644

Re: Havok binary files

Only shakotay can do that, although he did it mostly by hand and never explained how.


If you're stuck, just skip the skeleton extraction for now and use the existing one. All these specific anims use the same skeleton anyway.
by SergeantJoe
Wed Jul 08, 2015 7:45 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 39644

Re: Havok binary files

What do you mean? Could you give some more details?

What is this exactly, what file are you opening?
by SergeantJoe
Sun Jul 05, 2015 11:35 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 39644

Re: Havok binary files

I tried Adria and her walking animation and exported it spline compressed correctly. Only problem I have is that I didn't manage to export the skeleton and the animation seperately - they are in one hkx file But it should be enough right? Wasn't the whole point was to compare compressed vs noncompr...
by SergeantJoe
Sun Jul 05, 2015 8:16 am
Forum: 3D/2D models
Topic: HKX files
Replies: 1
Views: 1062

Re: HKX files

Luckily for you, we already have a work in progress thread on this exact topic here!

Unluckily for all of us, the only person that knew how to convert these files is seemingly dead.
by SergeantJoe
Fri Jun 26, 2015 10:35 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 39644

Re: Havok binary files

I already said this in my PM but I'll say it again here so people can see: Source Engine SMD is easily the best format out there for this situation. It's very simple, and is stored in plain ASCII to boot. It can contain mesh, UVs, bones, weights, and animations, all in the same file. Plus every majo...
by SergeantJoe
Wed Jun 24, 2015 5:09 am
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 39644

Re: Havok binary files

I got the SDK and VS set up, but I'll need john to give some more details.

I sent him a PM, but until he comes back we gotta figure this out. I got myself an hkx file, but it seems to be creating model and skeleton files, not animations.
by SergeantJoe
Mon Jun 22, 2015 3:05 am
Forum: 3D/2D models
Topic: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
Replies: 30
Views: 13460

Re: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition

Definitive Edition compatibility confirmed! http://puu.sh/ixUol/d07ea8170d.png But like I said, we can only edit cutscene models. The regular ones cannot be modified because of those buggy unknowns in Characters. The good news is, I showed my TW mod to the devs, and they loved it! Here's hoping I'm ...
by SergeantJoe
Thu Jun 18, 2015 5:26 am
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 39644

Re: Havok binary files

Okay, so. I got the content tools, but I can't seem to export anything properly. There's all sorts of garbage in the file, but no actual animation info even though it's in the view XML modifier.

Also, to get an hkx you need to select Packfile in Write to Platform.
by SergeantJoe
Thu Jun 18, 2015 1:25 am
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 39644

Re: Havok binary files

I'm pretty sure 2013.1.0 is the version number of the tools. If you look on the download page they have 2012.1.0 and 2012.2.0,but interestingly enough no 2013.2.0.