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by octaviousrex
Thu Jun 13, 2013 11:14 am
Forum: Game Archive
Topic: Fast and the Furious 6:The Game .43 model format.
Replies: 42
Views: 28340

Re: Fast and the Furious 6:The Game .43 model format.

fantastic work man. truly.
by octaviousrex
Thu Jun 06, 2013 10:38 am
Forum: Game Archive
Topic: Stumped on a simple XML file in Spin Tires game. (SOLUTION)
Replies: 9
Views: 3776

Re: Stumped on a simple XML file.

I threw it into both 3d studio max and or deep hemisphere 3D file format converter and I cannot seem to open it into either though it is an .xml file format. I have the demo myself and I like the game a lot. I am also looking at modding for this game in the future. sorry I am not more help yet. but ...
by octaviousrex
Thu Jun 06, 2013 2:31 am
Forum: Old posts
Topic: Mulit game, mulit model request master list
Replies: 0
Views: 6160

Mulit game, mulit model request master list

I do not wish to push my luck and I hope people understand that with this post I will post no more about requested models for the sake of not being a pest or spamer. some of these I think some of you will enjoy for the challenge and some you might enjoy for the nostalgia. I realize this is a long li...
by octaviousrex
Wed Jun 05, 2013 3:50 am
Forum: Game Archive
Topic: Fast and the Furious 6:The Game .43 model format.
Replies: 42
Views: 28340

Re: Fast and the Furious 6:The Game .43 model format.

thanks so much Chipicao. I myself am a good modeler but a lousy skinner so I am not the one who could have answered this. I think Chipicao's solution works for you all. myself I'll have a good friend skin my torino when it's done.
by octaviousrex
Mon Jun 03, 2013 12:39 am
Forum: Game Archive
Topic: 18 wheeler: pro trucker america .WOB file format.
Replies: 0
Views: 1254

18 wheeler: pro trucker america .WOB file format.

this forum was so very helpful before I thought maybe I'd try my luck once more. I won't waste your time here if I can help it. contained within the file below are trucks and trailers from an oldie but goodie "18 Wheeler: Pro Trucker America." for the nintendo gamecube. oddly enough the ga...
by octaviousrex
Sat Jun 01, 2013 9:07 pm
Forum: Game Archive
Topic: Fast and the Furious 6:The Game .43 model format.
Replies: 42
Views: 28340

Re: Fast and the Furious 6:The Game .43 model format.

aww I should have asked which version you had. interesting. well happy converting. if you convert them successfully please pm me to where you are hosting them.
by octaviousrex
Thu May 30, 2013 8:54 pm
Forum: Game Archive
Topic: Fast and the Furious 6:The Game .43 model format.
Replies: 42
Views: 28340

Re: Fast and the Furious 6:The Game .43 model format.

tell you what. I still have all the cars plus wheels extracted on my hard drive pm me the files you want and I'll send them to you if you'd like. Problem is... I need all of the car files (tires included). I'm planning to do a render out of every one of them, and convert few to SA. But i do appreci...
by octaviousrex
Thu May 30, 2013 8:34 pm
Forum: Game Archive
Topic: Fast and the Furious 6:The Game .43 model format.
Replies: 42
Views: 28340

Re: Fast and the Furious 6:The Game .43 model format.

How much is the poly count for the cars? They look high-poly for a mobile game. at this point I don't recall I have only just started in on delving into the meshes myself. that said,on the outside they are rather nicely poly but the odd thing is they have only half interriors. what I mean is when y...
by octaviousrex
Thu May 30, 2013 2:20 am
Forum: Game Archive
Topic: Fast and the Furious 6:The Game .43 model format.
Replies: 42
Views: 28340

Re: Fast and the Furious 6:The Game .43 model format.

tell you what. I still have all the cars plus wheels extracted on my hard drive pm me the files you want and I'll send them to you if you'd like.
by octaviousrex
Tue May 28, 2013 7:34 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 734
Views: 447776

Re: Ninja Ripper

I recall the ninja ripper saying it was tested on max 9 x86 and working. but if it needs 2009 version then I'll see what that will set me back. thanks for the information.
by octaviousrex
Tue May 28, 2013 7:31 pm
Forum: Game Archive
Topic: Fast and the Furious 6:The Game .43 model format.
Replies: 42
Views: 28340

Re: Fast and the Furious 6:The Game .43 model format.

resources.assets I found the car files but yes,you are right, no .43 format seems to show up in the directory when using the tool. what I did was find all the files withe the cars name. If I rememeber correctly you can click for the asset viewer to pair all files by name. then I simply higlighted al...
by octaviousrex
Mon May 27, 2013 1:17 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 734
Views: 447776

Re: Ninja Ripper

I have 3d stuido max 9 x86 I downloaded the max script and it tells me every time I try maxscript>run " Maxscript autoload error ---unknown "processaffinity" in #struct:sysinfo(" it goes on to say a whole bunch <fn> and <systemglobal> listings which I can list if needed. someone ...
by octaviousrex
Sun May 19, 2013 6:43 pm
Forum: Game Archive
Topic: Fast and the Furious 6:The Game .43 model format.
Replies: 42
Views: 28340

Re: Fast and the Furious 6:The Game .43 model format.

I want to thank zaramot personally for his work on this script. this game features a car that is very near and dear to my heart for reasons I won't bore you with. thanks to the efforts of zaramot. I can now study this model and recreate a car that has meaning to me and one that I have not seen in ga...
by octaviousrex
Sat May 18, 2013 11:16 am
Forum: Game Archive
Topic: Fast and the Furious 6:The Game .43 model format.
Replies: 42
Views: 28340

Re: Fast and the Furious 6:The Game .43 model format.

may I ask what tools you used or can you point me into the right direction for the model format because I've been burning through google and forums like this trying to figure out how to unlock this format to research this exact mesh and had no luck.
by octaviousrex
Sat May 18, 2013 8:51 am
Forum: Game Archive
Topic: Fast and the Furious 6:The Game .43 model format.
Replies: 42
Views: 28340

Re: Fast and the Furious 6:The Game .43 model format.

I've hit a deadend in my research on this type of archive. sadly Noesis has a unity3d.43 filter but even it cannot seem to open or translate this archive into a useable mesh. which is sad. but okay if I but the cars entire mesh up along with the texture files might that help some of you out there? I...