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Search found 109 matches
- Sat Sep 09, 2017 5:37 pm
- Forum: 3D/2D models
- Topic: Mad Max PS4 exclisive content?
- Replies: 0
- Views: 656
Mad Max PS4 exclisive content?
If I can access my data from the ps4. Is there a way we might be able to access and extract the ps4 exclusive "road warrior" hood ornaments. I ask cause I've seen people extract data from like xbox live arcade games and from ps4 exclusive titles so I am hoping we could pull the ornaments o...
- Wed Jul 19, 2017 2:15 am
- Forum: 3D/2D models
- Topic: Terminator 2 3D Chinese Mobile game format
- Replies: 4
- Views: 3483
Re: Terminator 2 3D Chinese Mobile game format
This why I love this community the most. all of you tend to actually help people and be friendly about. I don't wish to go into why that means so much to me lately but I just want to take the time to say thanks and that I am greatful for this community and it's contributors. I'll work with the tools...
- Tue Jul 18, 2017 11:14 am
- Forum: 3D/2D models
- Topic: Terminator 2 3D Chinese Mobile game format
- Replies: 4
- Views: 3483
Terminator 2 3D Chinese Mobile game format
Hey all, Well this weird chinese only mmorpg based off the terminator has finally been released to the general public (of china) I found a copy and cracked her apk open. THIS ISN'T UNITY. as the website states it's a "self-developed 3D engine NeoX" and so while a lot of data is downloaded ...
- Sun Jan 15, 2017 9:06 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746431
Re: Forza Motorsport Resource Extraction (.carbin)
I am so happy to see how far this has come. you guys are all awesome and I just wanted to take the time to thank you all for the hard work so far. you guys rock.
- Thu Jan 05, 2017 11:59 pm
- Forum: Game Archive
- Topic: Forza Apex database - gamedb.slt
- Replies: 21
- Views: 6127
Re: Forza Apex database - gamedb.slt
thing is,and I am surprised no one has posted about this yet in this thread at least,playground games had a massive oops moment and accidently uploaded forza Horizon 3 v.37.2 DEV BUILD. not even joking. but only for the pc users. (it's since been replaced so don't try to download it off the MS store...
- Fri Nov 04, 2016 2:10 am
- Forum: Game Archive
- Topic: Carmageddon Max Damage (.zad)
- Replies: 14
- Views: 5004
Re: Carmageddon Max Damage (.zad)
this is why I love this forum so much. you guys actually try to help people and I honestly cannot thank you enough for the help with this and some of my other pet projects it really appreciated thank you guys. as to the recompiling back to max damage...I'd love that a lot if it can happen as I have ...
- Thu Nov 03, 2016 2:40 pm
- Forum: Retro games
- Topic: Burnout 3 .BGV format
- Replies: 3
- Views: 7562
Re: Burnout 3 .BGV format
not sure which bms script you're talking about, maybe Burnout3BGVto3ds.bms So there were times when I struggled with funny scripts containg things like "foxcount, fivfiv, werefox, fafterafter, Snake, Dragon" but now I'm too old for wasting my time with such. :D Quickest approach I could t...
- Thu Nov 03, 2016 8:46 am
- Forum: Game Archive
- Topic: Carmageddon Max Damage (.zad)
- Replies: 14
- Views: 5004
Re: Carmageddon Max Damage (.zad)
I (or rather we) should have googled the file format first :) As it turns out there's a program called Flummery that can import Carmageddon files but unfortunately Max Damage isn't supported (yet). However, I checked the source code of the MDL and CNT formats and they are exactly the same except fo...
- Wed Nov 02, 2016 11:36 pm
- Forum: Game Archive
- Topic: Burnout 3 .BGV format
- Replies: 0
- Views: 643
Burnout 3 .BGV format
Dear forums, I know that a quick BMS script was written for this game sometime ago but it cannot completely decode the vehicles of this marvelous game. Bellow is a sample file for one of the cars. what is know is that some of the vertex data is in the .BGV file but what comes out of the extraction i...
- Wed Nov 02, 2016 11:35 pm
- Forum: Game Archive
- Topic: Carmageddon Max Damage (.zad)
- Replies: 14
- Views: 5004
Re: Carmageddon Max Damage (.zad)
I believe that the hierarchy of the models (and the relative position of the submodles) can be found in car.CNT. c_body.MDL is only the chassis @0xB2: face count = 23256 struct face { int unknown; // always 0 int index1; int index2; int index3; } @0x5AE36: vertex count = 23441 struct vertex { float...
- Mon Oct 31, 2016 11:34 pm
- Forum: Game Archive
- Topic: Carmageddon Max Damage (.zad)
- Replies: 14
- Views: 5004
Re: Carmageddon Max Damage (.zad)
The .zad file is a simple zip. Inside there are a couple of files, MDL = 3D model, TDX = texture, and some other file types. I only had a quick look at c_body.MDL, haven't converted the faces yet, vertices only: http://gifyu.com/images/screen79938.gif that's fantastic. cause when I'd tried to rip w...
- Mon Oct 31, 2016 12:52 am
- Forum: Retro games
- Topic: Burnout 3 .BGV format
- Replies: 3
- Views: 7562
Burnout 3 .BGV format
Dear forums, I know that a quick BMS script was written for this game sometime ago but it cannot completely decode the vehicles of this marvelous game. Bellow is a sample file for one of the cars. what is know is that some of the vertex data is in the .BGV file but what comes out of the extraction i...
- Mon Oct 31, 2016 12:47 am
- Forum: Game Archive
- Topic: Carmageddon Max Damage (.zad)
- Replies: 14
- Views: 5004
Carmageddon Max Damage (.zad)
Hello
I have a sample vehicle from the recently released "Carmageddon Max Damage" from steam port. I'd like to see if or how we could make a tool to turn the .zad file formate into something like an OBJ format. thank you for your time.
https://www.mediafire.com/?ndxgi456c06w011
I have a sample vehicle from the recently released "Carmageddon Max Damage" from steam port. I'd like to see if or how we could make a tool to turn the .zad file formate into something like an OBJ format. thank you for your time.
https://www.mediafire.com/?ndxgi456c06w011
- Mon Oct 10, 2016 6:37 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746431
Re: Forza Motorsport Resource Extraction (.carbin)
yeah I finally able to update my os version to one that would allow me to move my install of forza horizon 3 but what I have on my external HDD is gibberish files and folders the main folder with all the data is called "gq6$l" and when you click to open it it opens alright but all I have i...
- Sun Oct 09, 2016 12:06 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 746431
Re: Forza Motorsport Resource Extraction (.carbin)
I've been trying to get mine up and running but I cannot transfer my game install the the external HDD to access the files. so thank you for posting this cause it should help the people working on this project to make one for the FH3 lovers like myself. plus with all the unknown dlc car packs coming...