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Search found 68 matches
- Mon Jun 17, 2013 9:49 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 158956
Re: Dark Souls FLV file
Well, I'm working on a converter of sorts , however my official response to timeframe questions is "when it's ready". With programming in general, but even moreso with reverse engineering, it's quite difficult to even guess as to when something will be finished. This application of mine st...
- Mon Jun 17, 2013 8:54 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 158956
Re: Dark Souls FLV file
What I mean is that the silver knight shown in the screenshot is the file that came as part of Dark Souls. I haven't extracted it, or converted it, or anything- it's just the file that came with Dark Souls.
- Mon Jun 17, 2013 8:34 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 158956
Re: Dark Souls FLV file
The silver knight shown in the picture isn't my own creation, nor is it the in-game one converted to another format -- it's the original files from the game, being displayed in my application.
That said, there's nothing really to give you beyond what you probably have already.
That said, there's nothing really to give you beyond what you probably have already.
- Mon Jun 17, 2013 6:38 am
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 158956
Re: Dark Souls FLV file
Hey guys, I've been lurking in the Dark Souls topics for some time now, working quietly on my own project, and just wanted to show you guys how far I've gotten, and start exchanging information with whomever else is working on this format. First, a screenshot, then a description of what's in it: htt...
- Sun May 12, 2013 9:55 pm
- Forum: Game Archive
- Topic: Dark Souls Reverse Engineering
- Replies: 6
- Views: 11375
Re: Dark Souls Reverse Engineering
I've finally managed to find some more useful areas inside the binary. This makes me quite happy, as it was becoming more of a chore I didn't want to do, rather than a hobby I wanted to pursue, trying to just get to the point where I'm looking at code I actually care about. This'll help a lot with m...
- Sat Feb 16, 2013 2:12 am
- Forum: Game Archive
- Topic: Dark Souls Reverse Engineering
- Replies: 6
- Views: 11375
Re: Dark Souls Reverse Engineering
So to help really get down to the nitty gritty of how these archives work (specifically to help with re-creating them), I've started mapping of a bunch of the code. Some general comments about what I've noticed, and am working on: I've run some of my scripts against the executable to get a partial v...
- Mon Jan 28, 2013 12:43 am
- Forum: Game Archive
- Topic: Dark Souls Reverse Engineering
- Replies: 6
- Views: 11375
- Mon Jan 14, 2013 3:58 am
- Forum: Game Archive
- Topic: Dark Souls Reverse Engineering
- Replies: 6
- Views: 11375
Dark Souls Reverse Engineering
Hi everybody, first time posting on these forums ^-^v I have a bit of history of reverse engineering video games, using tools such as IDA, ollydbg, various hex editors, and visual studio (to write my tools). I finally got around to trying my hand at Dark Souls, and I see that there's a few folks on ...