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by kilik
Fri Jan 18, 2013 12:16 pm
Forum: Audio file formats
Topic: Viking Battle for Asgard
Replies: 2
Views: 1611

Viking Battle for Asgard

cpk format is ok unpackted but for .aax
utf_view say

{
AAX[0] = {
00000000 5b data = [0x00000000] <size 0x0024f60a>
{
not a @utf table at 0000050
}
00000008 50 lpflg = 0
}
}

and usm_deinterleave say

131 analyse_CRID: file sould start with CRID


any help is always welcomme
thank's
by kilik
Thu Jan 17, 2013 3:38 pm
Forum: Game Archive
Topic: [Help] Blades of Time
Replies: 25
Views: 12164

Re: [Help] Blades of Time

about audio is look fsb 4.0 i use fsbii for extract fsb from another fsb but towav not give result
what's i missing
by kilik
Thu Jan 17, 2013 12:37 pm
Forum: Audio file formats
Topic: simpson the game
Replies: 5
Views: 1894

Re: simpson the game

up Simpson :) :) :]
by kilik
Thu Jan 17, 2013 11:23 am
Forum: Audio file formats
Topic: Prototype
Replies: 25
Views: 13629

Re: Prototype

this tool can convert .p3d to radp

http://www.sendspace.com/file/vulvj2

but after that's ? for this time no news
by kilik
Thu Jan 17, 2013 11:12 am
Forum: Game Archive
Topic: [REQUEST] - Prototype 2 quickBMS script
Replies: 17
Views: 9842

Re: [REQUEST] - Prototype 2 quickBMS script

you can use one tool p3d_and_radp_tools but radp2wav not work's for prototype 2 at this time
so progress is in 75%
by kilik
Thu Jan 17, 2013 12:29 am
Forum: Game Archive
Topic: Defiance beta
Replies: 46
Views: 20482

Re: Defiance beta

beta is up at 17h
by kilik
Thu Jan 17, 2013 12:22 am
Forum: Game Archive
Topic: [PS3] Ni no Kuni ZARC file (compression?)
Replies: 19
Views: 12017

Re: [PS3] Ni no Kuni ZARC file (compression?)

it's possible to extract sound from this game
by kilik
Tue Jan 15, 2013 8:13 pm
Forum: Game Archive
Topic: The Witcher 2
Replies: 171
Views: 68595

Re: The Witcher 2

i finish my extracted on readable wav but this 17h sound file with scratch between all dialogue
some one know one good tool for auto cutting ? please or better way for config vgmtool for exporte
by kilik
Tue Jan 15, 2013 7:58 pm
Forum: Game Archive
Topic: The Witcher 2
Replies: 171
Views: 68595

Re: The Witcher 2

VGMtool basic riff say warning: For string found at: 0x1081F38D, total file end will go past the end of the file (56C83CDF)
Extracted [fr0_00000000.wav] begining at 0x1081F38D, for string found at: 0x1081F38D, with size 0x4646495A
by kilik
Tue Jan 15, 2013 1:56 am
Forum: Audio file formats
Topic: StarTopia
Replies: 0
Views: 761

StarTopia

i found tfa variant wav but no solution to convert them please
thank's
by kilik
Mon Jan 14, 2013 11:49 pm
Forum: Game Archive
Topic: The Witcher 2
Replies: 171
Views: 68595

Re: The Witcher 2

ok this me this tool works for dzip file

some tool for ? .w2speech
by kilik
Mon Jan 14, 2013 11:46 pm
Forum: Game Archive
Topic: The Witcher 2
Replies: 171
Views: 68595

Re: The Witcher 2

i have system expection on unpack
by kilik
Mon Jan 14, 2013 9:23 pm
Forum: Game Archive
Topic: Driver: San Francisco (.pck)
Replies: 5
Views: 3983

Re: Driver: San Francisco (.pck)

is give hope !
but revorb crash for me when i try ?
you must do somethinks else
by kilik
Mon Jan 14, 2013 8:02 pm
Forum: Game Archive
Topic: The Darkness II Demo archives (similar to Dark Sector)
Replies: 33
Views: 14246

Re: The Darkness II Demo archives (similar to Dark Sector)

i have extracted wav but he look like missing riff what's the tool i must use for get it readable
use revorb for see but no result

any idea plz
by kilik
Mon Jan 14, 2013 4:55 pm
Forum: Code Talk
Topic: Heart of Darkness PAF decoder needing compiling.
Replies: 7
Views: 5293

Re: Heart of Darkness PAF decoder needing compiling.

someone can compile this http://cyxdown.free.fr/pafdec/ plz i have no compiler installed thank's