Oh wait, it's like that because the script doesn't handle the compression.
Might post something that does tomorrow.
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Search found 104 matches
- Tue Sep 09, 2014 3:32 am
- Forum: Game Archive
- Topic: Dead Rising 3 (*.BIG, *.TEX)
- Replies: 29
- Views: 15453
- Tue Sep 09, 2014 1:29 am
- Forum: Game Archive
- Topic: Dead Rising 3 (*.BIG, *.TEX)
- Replies: 29
- Views: 15453
Re: Dead Rising 3 (*.BIG, *.TEX)
Try opening the file in a hex editor and check if the first few bytes are 06 05 04 03.
- Mon Sep 08, 2014 11:02 pm
- Forum: Game Archive
- Topic: Dead Rising 3 (*.BIG, *.TEX)
- Replies: 29
- Views: 15453
Re: Dead Rising 3 (*.BIG, *.TEX)
Looks like the first 8 bytes of that .big file are missing.
- Sun Jun 15, 2014 2:40 pm
- Forum: Compressed files and methods
- Topic: Star Citizen now Encrypting ....
- Replies: 2
- Views: 4005
Re: Star Citizen now Encrypting ....
It's the same method Crysis 3 uses with a different key. The Star Citizen key is: unsigned char g_RSAKeyData[140] = { 0x30, 0x81, 0x89, 0x02, 0x81, 0x81, 0x00, 0xF4, 0x6F, 0x92, 0x32, 0x80, 0xAC, 0x43, 0x08, 0x86, 0x8C, 0x30, 0x99, 0x76, 0x4B, 0x7F, 0xE4, 0xFB, 0x4F, 0x54, 0xFD, 0x26, 0xFB, 0xFF, 0x...
- Thu Dec 19, 2013 3:05 pm
- Forum: Code Talk
- Topic: A small DOS query
- Replies: 2
- Views: 2242
Re: A small DOS query
FOR /F "tokens=*" %%G IN ('dir /B /S /A-D') DO whatever.exe "%%G"
Where the /S option means recursive, and /A-D makes it not pass dir names to whatever.exe.
Where the /S option means recursive, and /A-D makes it not pass dir names to whatever.exe.
- Sun Nov 10, 2013 2:34 pm
- Forum: 3D/2D models
- Topic: "Advanced" techniques for figuring out a format 100% ?
- Replies: 7
- Views: 3486
Re: "Advanced" techniques for figuring out a format 100% ?
I usually locate/reverse engineer the model loaders using IDA and then use PIX where possible to make sense of data, like you can tell the input layout of vertex buffers and such.
- Tue Oct 08, 2013 4:58 am
- Forum: Code Talk
- Topic: Little Endian to Big Endian
- Replies: 6
- Views: 4395
Re: Little Endian to Big Endian
Or use http://msdn.microsoft.com/en-us/library/a3140177.aspx which results in far less instructions per swap.
- Wed Aug 28, 2013 9:16 pm
- Forum: Audio file formats
- Topic: PayDay 2 sounds
- Replies: 7
- Views: 6705
Re: PayDay 2 sounds
What's the format of your filenames? Are they similar to 3ad1623850608243.0.bd007e20bc2b61af?
The audioformat for the files I checked is ADPCM with 64 samples per block (they use wwise for audio), so it would be pretty simple to write a tool to convert them to PCM.
The audioformat for the files I checked is ADPCM with 64 samples per block (they use wwise for audio), so it would be pretty simple to write a tool to convert them to PCM.
- Tue Aug 20, 2013 7:19 am
- Forum: Audio file formats
- Topic: PayDay 2 sounds
- Replies: 7
- Views: 6705
Re: PayDay 2 sounds
09E2DB206ACBCB09 is the hash for "stream", which is their sound file extension.
Here's a fixed ext_info.txt: http://sktest.aruarose.com/ext_info.txt.
Here's a fixed ext_info.txt: http://sktest.aruarose.com/ext_info.txt.
- Mon Aug 19, 2013 7:31 am
- Forum: Audio file formats
- Topic: PayDay 2 sounds
- Replies: 7
- Views: 6705
Re: PayDay 2 sounds
Files inside the bundles are found by two hashes each: one for the extension, another for path + name. So if you get filenames containing the extension hash after extracting, you can just batch rename them.
- Mon Aug 05, 2013 9:02 pm
- Forum: Graphic file formats
- Topic: [SOLVED] Blocky normal textures in render/viewport (.dds)
- Replies: 10
- Views: 3370
Re: Blocky normal textures in render/viewport (.dds)
Can you provide one of the normal maps?
- Wed May 15, 2013 12:40 pm
- Forum: Game Archive
- Topic: State of Decay Archive
- Replies: 15
- Views: 13042
Re: State of Decay Archive
Well, provide an entire file and I can look.
- Tue May 14, 2013 3:29 pm
- Forum: Game Archive
- Topic: State of Decay Archive
- Replies: 15
- Views: 13042
Re: State of Decay Archive
Looks like CE3, yeah. How does one get this game?
- Tue May 14, 2013 12:45 pm
- Forum: Compressed files and methods
- Topic: [solved] microsoft BMP, unknown encryption/compression
- Replies: 4
- Views: 1855
Re: microsoft BMP, unknown encryption/compression
Here's the source for my tool. When it says "Failed to decompress" and still produces a valid .bmp, it means the input file was too large.
http://sktest.aruarose.com/BmpDecompress.7z
http://sktest.aruarose.com/BmpDecompress.7z
- Mon May 13, 2013 4:14 pm
- Forum: Compressed files and methods
- Topic: [solved] microsoft BMP, unknown encryption/compression
- Replies: 4
- Views: 1855
Re: microsoft BMP, unknown encryption/compression
Could be LZSS or something similar. Try to figure out what this is from!
Edit: yeah, it's LZSS. Not perfect, but managed to decompress it some:
Edit 2: fixed
Edit: yeah, it's LZSS. Not perfect, but managed to decompress it some:
Edit 2: fixed