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by Sir Kane
Tue Sep 09, 2014 3:32 am
Forum: Game Archive
Topic: Dead Rising 3 (*.BIG, *.TEX)
Replies: 29
Views: 15453

Re: Dead Rising 3 (*.BIG, *.TEX)

Oh wait, it's like that because the script doesn't handle the compression.
Might post something that does tomorrow.
by Sir Kane
Tue Sep 09, 2014 1:29 am
Forum: Game Archive
Topic: Dead Rising 3 (*.BIG, *.TEX)
Replies: 29
Views: 15453

Re: Dead Rising 3 (*.BIG, *.TEX)

Try opening the file in a hex editor and check if the first few bytes are 06 05 04 03.
by Sir Kane
Mon Sep 08, 2014 11:02 pm
Forum: Game Archive
Topic: Dead Rising 3 (*.BIG, *.TEX)
Replies: 29
Views: 15453

Re: Dead Rising 3 (*.BIG, *.TEX)

Looks like the first 8 bytes of that .big file are missing.
by Sir Kane
Sun Jun 15, 2014 2:40 pm
Forum: Compressed files and methods
Topic: Star Citizen now Encrypting ....
Replies: 2
Views: 4005

Re: Star Citizen now Encrypting ....

It's the same method Crysis 3 uses with a different key. The Star Citizen key is: unsigned char g_RSAKeyData[140] = { 0x30, 0x81, 0x89, 0x02, 0x81, 0x81, 0x00, 0xF4, 0x6F, 0x92, 0x32, 0x80, 0xAC, 0x43, 0x08, 0x86, 0x8C, 0x30, 0x99, 0x76, 0x4B, 0x7F, 0xE4, 0xFB, 0x4F, 0x54, 0xFD, 0x26, 0xFB, 0xFF, 0x...
by Sir Kane
Thu Dec 19, 2013 3:05 pm
Forum: Code Talk
Topic: A small DOS query
Replies: 2
Views: 2242

Re: A small DOS query

FOR /F "tokens=*" %%G IN ('dir /B /S /A-D') DO whatever.exe "%%G"
Where the /S option means recursive, and /A-D makes it not pass dir names to whatever.exe.
by Sir Kane
Sun Nov 10, 2013 2:34 pm
Forum: 3D/2D models
Topic: "Advanced" techniques for figuring out a format 100% ?
Replies: 7
Views: 3486

Re: "Advanced" techniques for figuring out a format 100% ?

I usually locate/reverse engineer the model loaders using IDA and then use PIX where possible to make sense of data, like you can tell the input layout of vertex buffers and such.
by Sir Kane
Tue Oct 08, 2013 4:58 am
Forum: Code Talk
Topic: Little Endian to Big Endian
Replies: 6
Views: 4395

Re: Little Endian to Big Endian

Or use http://msdn.microsoft.com/en-us/library/a3140177.aspx which results in far less instructions per swap.
by Sir Kane
Wed Aug 28, 2013 9:16 pm
Forum: Audio file formats
Topic: PayDay 2 sounds
Replies: 7
Views: 6705

Re: PayDay 2 sounds

What's the format of your filenames? Are they similar to 3ad1623850608243.0.bd007e20bc2b61af?

The audioformat for the files I checked is ADPCM with 64 samples per block (they use wwise for audio), so it would be pretty simple to write a tool to convert them to PCM.
by Sir Kane
Tue Aug 20, 2013 7:19 am
Forum: Audio file formats
Topic: PayDay 2 sounds
Replies: 7
Views: 6705

Re: PayDay 2 sounds

09E2DB206ACBCB09 is the hash for "stream", which is their sound file extension.

Here's a fixed ext_info.txt: http://sktest.aruarose.com/ext_info.txt.
by Sir Kane
Mon Aug 19, 2013 7:31 am
Forum: Audio file formats
Topic: PayDay 2 sounds
Replies: 7
Views: 6705

Re: PayDay 2 sounds

Files inside the bundles are found by two hashes each: one for the extension, another for path + name. So if you get filenames containing the extension hash after extracting, you can just batch rename them.
by Sir Kane
Mon Aug 05, 2013 9:02 pm
Forum: Graphic file formats
Topic: [SOLVED] Blocky normal textures in render/viewport (.dds)
Replies: 10
Views: 3370

Re: Blocky normal textures in render/viewport (.dds)

Can you provide one of the normal maps?
by Sir Kane
Wed May 15, 2013 12:40 pm
Forum: Game Archive
Topic: State of Decay Archive
Replies: 15
Views: 13042

Re: State of Decay Archive

Well, provide an entire file and I can look.
by Sir Kane
Tue May 14, 2013 3:29 pm
Forum: Game Archive
Topic: State of Decay Archive
Replies: 15
Views: 13042

Re: State of Decay Archive

Looks like CE3, yeah. How does one get this game?
by Sir Kane
Tue May 14, 2013 12:45 pm
Forum: Compressed files and methods
Topic: [solved] microsoft BMP, unknown encryption/compression
Replies: 4
Views: 1855

Re: microsoft BMP, unknown encryption/compression

Here's the source for my tool. When it says "Failed to decompress" and still produces a valid .bmp, it means the input file was too large.
http://sktest.aruarose.com/BmpDecompress.7z
by Sir Kane
Mon May 13, 2013 4:14 pm
Forum: Compressed files and methods
Topic: [solved] microsoft BMP, unknown encryption/compression
Replies: 4
Views: 1855

Re: microsoft BMP, unknown encryption/compression

Could be LZSS or something similar. Try to figure out what this is from!

Edit: yeah, it's LZSS. Not perfect, but managed to decompress it some:
Image

Edit 2: fixed
Image
Image