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by ikskoks
Sun Jul 09, 2023 8:38 pm
Forum: Game Archive
Topic: "The Outforce" .box files.
Replies: 40
Views: 13170

Re: .box file

You can try to write quickbms script. Quickbms has repack option and scripts are easier to write than standard programs. http://aluigi.altervista.org/quickbms.htm If you want to learn how to write scripts, you can check out this topic https://forum.xentax.com/viewtopic.php?f=29&t=22266 You can a...
by ikskoks
Mon Jul 03, 2023 7:52 pm
Forum: Graphic file formats
Topic: The Sims 2 (PS2) textures?
Replies: 12
Views: 5284

Re: The Sims 2 (PS2) textures?

moonsarito1 wrote: Mon Jul 03, 2023 4:47 am Where can I download this Console Texture explorer [psp/ps2] ?
Here viewtopic.php?t=15540
by ikskoks
Mon Jul 03, 2023 7:50 pm
Forum: Graphic file formats
Topic: Need for Speed Carbon: Own the City (PSP/Zeebo) - help with graphics
Replies: 1
Views: 378

Re: Need for Speed Carbon: Own the City (PSP/Zeebo) - help with graphics

Here the link of the extracted Zeebo version if it helps in any way :
https://drive.google.com/file/d/1AVCzBR ... sp=sharing
Your link is broken. Can you upload to another hosting site like mega.nz?
by ikskoks
Mon Jul 03, 2023 6:45 am
Forum: Game Localization
Topic: Help me find how to translate Paradise Killer please
Replies: 11
Views: 1192

Re: Help me find how to translate Paradise Killer please

you probably only have to work with the locres file.
And how did you do this? Did you changed something in game INI settings? :)
by ikskoks
Sun Jul 02, 2023 7:53 pm
Forum: Game Localization
Topic: Brothers - A Tale of Two Sons - How to edit Coalesced_INT.bin text file?
Replies: 1
Views: 393

Re: Brothers - A Tale of Two Sons - Coalesced_INT.bin file

What is the target platform this file comes from? I'm asking because I have this game on PC and localization file is stored in " \Brothers - A Tale of Two Sons\P13\Localization\INT " directory. It is "P13.int" normal text file and it's not encrypted. And your sample file is compl...
by ikskoks
Sun Jul 02, 2023 11:09 am
Forum: Game Localization
Topic: UE4: change displayed Options/Language name
Replies: 10
Views: 1021

Re: UE4: change displayed Options/Language name

if there are typical paths/filenames to look for such language strings displaying the available languages... Not sure if I can call myself UE4 expert, but I have modded few UE4 games and I know that each game can handle such things in a different way. That's why engines like Unity or UE4 even exist...
by ikskoks
Sat Jul 01, 2023 10:48 pm
Forum: Game Localization
Topic: UE4: change displayed Options/Language name
Replies: 10
Views: 1021

Re: UE4: change displayed Options/Language name

Where should I typically search those language strings...? They should be usually inside of PAK files. Here is an example location for Postal 4 "\POSTAL 4 - No Regerts\Postal4\Content\Paks" You can use any tools from the wiki to unpack them http://wiki.xentax.com/index.php/List_of_Unreal_...
by ikskoks
Sat Jul 01, 2023 9:41 am
Forum: Game Localization
Topic: Lead and Gold Gangs of the Wild West - .BLB font files
Replies: 6
Views: 918

Re: Lead and Gold Gangs of the Wild West - .BLB font files

I've checked your samples once again and I've updated the file format. Now it is shared on the wiki http://wiki.xentax.com/index.php/Lead_and_Gold_BLB So basically you have everything you want in coordinates table in which each coordinate entry is 10 bytes in size . According to the wiki first byte ...
by ikskoks
Sat Jul 01, 2023 8:08 am
Forum: Compressed files and methods
Topic: "Harry Potter Magic Awakened" - unpack .npk files
Replies: 3
Views: 567

Re: "Harry Potter Magic Awakened" - unpack .npk files

Please upload some NPK samples to some hosting site like mega.nz or google drive and then share a public link here.
by ikskoks
Sat Jul 01, 2023 8:02 am
Forum: Game Archive
Topic: [REQ] Darksider II (PC)
Replies: 31
Views: 21660

Re: [REQ] Darksider II (PC)

how do I use this? Is it through Command Prompt or? (I'm on windows) Yes, it's command line tool. The usage is: DS2Extract.exe <source dir> [/o:outputdir] [/v] [/nz] And the example from readme: DS2Extract.exe "C:\Steam\steamapps\common\Darksiders 2\media" "/o:C:\DS2Out"
by ikskoks
Thu Jun 29, 2023 6:30 pm
Forum: Game Localization
Topic: Corpse Party PSP HFD font structure
Replies: 3
Views: 689

Re: Corpse Party PSP HFD font structure

You don't have to edit HFD file. It is just some kind of font metadata file with "LFD" signature. It probably contains font coordinates, but you could try to just replace characters in GIM files instead. https://i.imgur.com/B3LQq3J.png You can use some tools listed on the wiki http://wiki....
by ikskoks
Tue Jun 27, 2023 9:37 pm
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 100
Views: 95233

Re: Raw texture previewer/converter

BigSorLost wrote: Tue Jun 27, 2023 6:21 am How can I get image previews to work?
You have to put "texconv.exe" file in the same directory as "Rawtex.exe" file.
by ikskoks
Sun Jun 25, 2023 10:36 pm
Forum: Audio file formats
Topic: [PS2] Digital Devil Saga 2 .DAT file
Replies: 3
Views: 438

Re: [PS2] Digital Devil Saga 2 .DAT file

Turns out your "ZZZ.DAT" sample is not an archive file, but it is an audio file. ;) It has APCM signature which lead me to that post explaining the audio format in details https://forum.xentax.com/viewtopic.php?p=28087#p28087 Then I've created this script: # Digital Devil Saga 2 (PS2) DAT ...
by ikskoks
Sun Jun 25, 2023 6:05 pm
Forum: Audio file formats
Topic: [PS2] Digital Devil Saga 2 .DAT file
Replies: 3
Views: 438

Re: [PS2] Digital Devil Saga 2 .DAT file

A Friendly Irin wrote: Sun Jun 25, 2023 4:29 pm The .DAT file is unfortunately too large to attach here. Is there a way to split it up so I can share it?
Please upload whole file to some hosting site like mega.nz or google drive and then share a public link here.