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Search found 1666 matches
- Sun Jul 09, 2023 8:38 pm
- Forum: Game Archive
- Topic: "The Outforce" .box files.
- Replies: 40
- Views: 13170
Re: .box file
You can try to write quickbms script. Quickbms has repack option and scripts are easier to write than standard programs. http://aluigi.altervista.org/quickbms.htm If you want to learn how to write scripts, you can check out this topic https://forum.xentax.com/viewtopic.php?f=29&t=22266 You can a...
- Mon Jul 03, 2023 7:52 pm
- Forum: Graphic file formats
- Topic: The Sims 2 (PS2) textures?
- Replies: 12
- Views: 5284
Re: The Sims 2 (PS2) textures?
Here viewtopic.php?t=15540moonsarito1 wrote: ↑Mon Jul 03, 2023 4:47 am Where can I download this Console Texture explorer [psp/ps2] ?
- Mon Jul 03, 2023 7:50 pm
- Forum: Graphic file formats
- Topic: Need for Speed Carbon: Own the City (PSP/Zeebo) - help with graphics
- Replies: 1
- Views: 378
Re: Need for Speed Carbon: Own the City (PSP/Zeebo) - help with graphics
Your link is broken. Can you upload to another hosting site like mega.nz?Here the link of the extracted Zeebo version if it helps in any way :
https://drive.google.com/file/d/1AVCzBR ... sp=sharing
- Mon Jul 03, 2023 6:45 am
- Forum: Game Localization
- Topic: Help me find how to translate Paradise Killer please
- Replies: 11
- Views: 1192
Re: Help me find how to translate Paradise Killer please
And how did you do this? Did you changed something in game INI settings?you probably only have to work with the locres file.
- Sun Jul 02, 2023 7:53 pm
- Forum: Game Localization
- Topic: Brothers - A Tale of Two Sons - How to edit Coalesced_INT.bin text file?
- Replies: 1
- Views: 393
Re: Brothers - A Tale of Two Sons - Coalesced_INT.bin file
What is the target platform this file comes from? I'm asking because I have this game on PC and localization file is stored in " \Brothers - A Tale of Two Sons\P13\Localization\INT " directory. It is "P13.int" normal text file and it's not encrypted. And your sample file is compl...
- Sun Jul 02, 2023 11:09 am
- Forum: Game Localization
- Topic: UE4: change displayed Options/Language name
- Replies: 10
- Views: 1021
Re: UE4: change displayed Options/Language name
if there are typical paths/filenames to look for such language strings displaying the available languages... Not sure if I can call myself UE4 expert, but I have modded few UE4 games and I know that each game can handle such things in a different way. That's why engines like Unity or UE4 even exist...
- Sat Jul 01, 2023 10:48 pm
- Forum: Game Localization
- Topic: UE4: change displayed Options/Language name
- Replies: 10
- Views: 1021
Re: UE4: change displayed Options/Language name
Where should I typically search those language strings...? They should be usually inside of PAK files. Here is an example location for Postal 4 "\POSTAL 4 - No Regerts\Postal4\Content\Paks" You can use any tools from the wiki to unpack them http://wiki.xentax.com/index.php/List_of_Unreal_...
- Sat Jul 01, 2023 9:41 am
- Forum: Game Localization
- Topic: Lead and Gold Gangs of the Wild West - .BLB font files
- Replies: 6
- Views: 918
Re: Lead and Gold Gangs of the Wild West - .BLB font files
I've checked your samples once again and I've updated the file format. Now it is shared on the wiki http://wiki.xentax.com/index.php/Lead_and_Gold_BLB So basically you have everything you want in coordinates table in which each coordinate entry is 10 bytes in size . According to the wiki first byte ...
- Sat Jul 01, 2023 8:08 am
- Forum: Compressed files and methods
- Topic: "Harry Potter Magic Awakened" - unpack .npk files
- Replies: 3
- Views: 567
Re: "Harry Potter Magic Awakened" - unpack .npk files
Please upload some NPK samples to some hosting site like mega.nz or google drive and then share a public link here.
- Sat Jul 01, 2023 8:02 am
- Forum: Game Archive
- Topic: [REQ] Darksider II (PC)
- Replies: 31
- Views: 21660
Re: [REQ] Darksider II (PC)
how do I use this? Is it through Command Prompt or? (I'm on windows) Yes, it's command line tool. The usage is: DS2Extract.exe <source dir> [/o:outputdir] [/v] [/nz] And the example from readme: DS2Extract.exe "C:\Steam\steamapps\common\Darksiders 2\media" "/o:C:\DS2Out"
- Thu Jun 29, 2023 6:30 pm
- Forum: Game Localization
- Topic: Corpse Party PSP HFD font structure
- Replies: 3
- Views: 689
Re: Corpse Party PSP HFD font structure
You don't have to edit HFD file. It is just some kind of font metadata file with "LFD" signature. It probably contains font coordinates, but you could try to just replace characters in GIM files instead. https://i.imgur.com/B3LQq3J.png You can use some tools listed on the wiki http://wiki....
- Tue Jun 27, 2023 9:37 pm
- Forum: Graphic file formats
- Topic: Raw texture previewer/converter
- Replies: 100
- Views: 95233
Re: Raw texture previewer/converter
You have to put "texconv.exe" file in the same directory as "Rawtex.exe" file.
- Sun Jun 25, 2023 10:36 pm
- Forum: Audio file formats
- Topic: [PS2] Digital Devil Saga 2 .DAT file
- Replies: 3
- Views: 438
Re: [PS2] Digital Devil Saga 2 .DAT file
Turns out your "ZZZ.DAT" sample is not an archive file, but it is an audio file. ;) It has APCM signature which lead me to that post explaining the audio format in details https://forum.xentax.com/viewtopic.php?p=28087#p28087 Then I've created this script: # Digital Devil Saga 2 (PS2) DAT ...
- Sun Jun 25, 2023 6:58 pm
- Forum: Game Archive
- Topic: City Interactive (now known as CI Games) data.dpk
- Replies: 1
- Views: 270
Re: City Interactive (now known as CI Games) data.dpk
Try this script:
https://github.com/bartlomiejduda/Tools ... script.bms
Here is file format for reference http://wiki.xentax.com/index.php/City_Interactive_DPK
https://github.com/bartlomiejduda/Tools ... script.bms
Here is file format for reference http://wiki.xentax.com/index.php/City_Interactive_DPK
- Sun Jun 25, 2023 6:05 pm
- Forum: Audio file formats
- Topic: [PS2] Digital Devil Saga 2 .DAT file
- Replies: 3
- Views: 438
Re: [PS2] Digital Devil Saga 2 .DAT file
Please upload whole file to some hosting site like mega.nz or google drive and then share a public link here.A Friendly Irin wrote: ↑Sun Jun 25, 2023 4:29 pm The .DAT file is unfortunately too large to attach here. Is there a way to split it up so I can share it?