Thief1987, you can also post instructions here in this topic. It will help others.Please send me PM with instructions. Thx
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Search found 1666 matches
- Sun Feb 03, 2013 10:53 am
- Forum: Game Archive
- Topic: [x360] The Cave
- Replies: 7
- Views: 1893
Re: [x360] The Cave
- Wed Jan 30, 2013 5:28 pm
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 17467
Re: [PC] The Cave - *.~h and *.~p archives
I searched in the internet for the tools to this game and I found new version of Double Fine tool that can support files from The Cave . We can unpack/repack files or strings with text to translate. Enjoy :) Example unpacking command: C:\Users\ikskoks>C:\Users\ikskoks\Desktop\DoubleFineTool\DoubleFi...
- Tue Jan 29, 2013 5:58 pm
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 17467
Re: [PC] The Cave - *.~h and *.~p archives
Thank you. I'll try this ^^
I searched with wrong method ;p
- Tue Jan 29, 2013 5:38 pm
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 17467
[PC] The Cave - *.~h and *.~p archives
http://www.invisioncommunity.co.uk/wp-content/uploads/2013/01/The-Cave-By-Ron-Gilbert.jpg Hello. I need help with unpacking and repacking archives in this game. Can someone look at this files and create quick bms script or tool/unpacker? Please :) In "p" files there are content of the gam...
- Mon Jan 14, 2013 7:41 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 74
- Views: 57759
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
I'm very interestedsome people might be particularly interested in this release.
- Mon Dec 31, 2012 1:28 pm
- Forum: Game specific tools
- Topic: [PSX] Spyro: year of the dragon - translation pack
- Replies: 0
- Views: 2172
[PSX] Spyro: year of the dragon - translation pack
Hello. I have great news! Thanks to aleksusklim , ViToTiV and whole team from spyro-realms.com and their amazing tools, I can show you this tool pack for Spyro: http://img401.imageshack.us/img401/4323/79972041.png DOWNLOAD That archive contains all important things that you have to know when you wan...
- Mon Dec 24, 2012 1:11 pm
- Forum: Game Archive
- Topic: [PSX] Silent Hill
- Replies: 7
- Views: 8692
Re: [PSX] Silent Hill
Horror told me that creating extractor for HILL is kind a hard. The HILL file contains XA and STR media, so probably it uses sector numbers instead of files.Do you happen to know if Horror tried working on extractor for HILL? Is that file's encryption more complex than SILENT's?
- Mon Dec 24, 2012 10:53 am
- Forum: Game Archive
- Topic: [PSX] Silent Hill
- Replies: 7
- Views: 8692
Re: [PSX] Silent Hill
Though it looks like this utilities can not extract the HILL archive, can they? Unfortunatelly, they can't ;/ But if you want to extract and import videos and music, you can try: jPSXdec http://www.romhacking.net/utilities/658/ XA Audio Converter http://www.romhacking.net/utilities/894/ Both utilit...
- Sun Dec 23, 2012 5:29 pm
- Forum: Game Archive
- Topic: [PSX] Silent Hill
- Replies: 7
- Views: 8692
Re: [PSX] Silent Hill
Ok, I figured out how to use Silent Hill Data Decryptor/Encryptor http://img21.imageshack.us/img21/6258/58269736.png We just have to type simple command. Example: C:\Users\ikskoks>"C:\Users\ikskoks\Desktop\SILENT HILL\SHDcdr.exe" C:\Users\ikskoks\Desktop\SILENT\1ST\BODYPROG.BIN SHDcdr.exe ...
- Sat Dec 22, 2012 11:49 am
- Forum: Game Archive
- Topic: [PSX] Silent Hill
- Replies: 7
- Views: 8692
Re: [PSX] Silent Hill
Thanks to Horror from consolgames.ru we have now a nice tool pack for Silent Hill. He is our Saviour. :) DOWNLOAD SILENT HILL TOOL PACK (SHFilesExtractor, SHDcdr, DListEditor, FontEditor, SOURCE FILES) http://img547.imageshack.us/img547/1574/12574007.png The most important utility is Files Extractor...
- Fri Dec 21, 2012 8:03 am
- Forum: Game Archive
- Topic: Family Guy: Back to the Multiverse
- Replies: 41
- Views: 17772
Re: Family Guy: Back to the Multiverse
I think that you can upload your utility as an attachment to this topic and you don't have to worry about the rules. But if you want you can upload your tool in this section and give us a link in this topic. Is it possible to make extraction process more automatically? :) I don't know too much about...
- Fri Dec 21, 2012 12:32 am
- Forum: Game Archive
- Topic: Family Guy: Back to the Multiverse
- Replies: 41
- Views: 17772
Re: Family Guy: Back to the Multiverse
So, I'll wait until you release your tool ;p
Do you plan to add an import option of edited textures, models etc. in the future?
Do you plan to add an import option of edited textures, models etc. in the future?
- Fri Dec 21, 2012 12:10 am
- Forum: Game Archive
- Topic: Family Guy: Back to the Multiverse
- Replies: 41
- Views: 17772
Re: Family Guy: Back to the Multiverse
Good for us!I've managed to get some model and texture data out of the .ho files.
How did you get these models? Are you going to extract other data from this archives?
I cross my fingers for you ;p
- Thu Dec 20, 2012 3:51 pm
- Forum: Game Archive
- Topic: [PSX] Silent Hill
- Replies: 7
- Views: 8692
[PSX] Silent Hill
http://perlbal.hi-pi.com/blog-images/7865/gd/1136229338/Silent-Hill.gif Hi! I want to extract and import content of the archives from this game. There are four files in game image: HILL (499 MB) SILENT (92 MB) SLES_015.14 (82 KB) SYSTEM.CNF (4 KB) http://img209.imageshack.us/img209/205/34102037.png...
- Wed Dec 12, 2012 2:24 pm
- Forum: Game Archive
- Topic: Family Guy: Back to the Multiverse
- Replies: 41
- Views: 17772
Re: Family Guy: Back to the Multiverse
Maybe someone could write a quick bms script?
I upload as an attachment small copies of the archives from this game made by WATTOs file cutter
It will be helpful.
I upload as an attachment small copies of the archives from this game made by WATTOs file cutter
It will be helpful.