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by ikskoks
Fri Dec 23, 2022 1:23 pm
Forum: General game tools
Topic: Graphics/Texture finders and viewers
Replies: 15
Views: 38559

Re: Graphics/Texture finders and viewers

TextureFinder (Noesis)

Image

DOWNLOAD --> LINK
by ikskoks
Thu Dec 22, 2022 6:36 pm
Forum: Compressed files and methods
Topic: Obscure 2 - HVP files
Replies: 19
Views: 13141

Re: Obscure 2 - HVP files

Ok, thanks, in the newest commit I was able to get those missing french names https://github.com/bartlomiejduda/Tools/commit/bc411cd78e0c62c40e748972c483fd40da9c5900 (I had encoding issue in my tool... but now it's fixed) So I can confirm that we have 100% names for STRMPACK.hvp (for PC release) and...
by ikskoks
Wed Dec 21, 2022 11:01 pm
Forum: Compressed files and methods
Topic: Obscure 2 - HVP files
Replies: 19
Views: 13141

Re: Obscure 2 - HVP files

Just found my old research stuff, might be useful Thank you, I have compared your logs with my filenames list and there is some progress: kinepack --> from 89.29% to 100% loadpack --> from 84.32% to 85.97% datapack --> from 91.37% to 94.2% Here is a commit with new filenames https://github.com/bart...
by ikskoks
Tue Dec 20, 2022 9:10 pm
Forum: Game specific tools
Topic: [PSX] Silent Hill - Tools
Replies: 21
Views: 23970

Re: [PSX] Silent Hill - Tools

I will also really appreciate it if you have some idea of what is causing this? Currently - I have no idea what is the issue. If I do a little testing in game, I think I may be able to help you. But let's talk about it privately on xentax or on Discord (write to PatrickHamster#8775), because I feel...
by ikskoks
Tue Dec 20, 2022 1:43 am
Forum: Game specific tools
Topic: [PSX] Silent Hill - Tools
Replies: 21
Views: 23970

Re: [PSX] Silent Hill - Tools

My question to you is if you have any recommendation about a tool for editing the textures OR do you have any idea how I can edit the images using valid colors without screwing them up. Is there a soundproof method that works flawlessly or a program that I am not aware of? Do you use Photoshop/GIMP...
by ikskoks
Mon Dec 19, 2022 4:32 pm
Forum: Game Archive
Topic: Obscure 1 HVP - help with the format
Replies: 28
Views: 15552

Re: Obscure 1 HVP - help with the format

Obscure 1 file format --> http://wiki.xentax.com/index.php/Obscure_HVP quickbms script for HVP archives --> https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/ObsCure/Obscure_HVP_script.bms My research on HVP archives from Obscure 2 --> https://forum.xentax.com/viewtopic.php?p=188831#p1...
by ikskoks
Mon Dec 19, 2022 4:29 pm
Forum: Game Archive
Topic: Obscure .hvp packer
Replies: 17
Views: 7640

Re: Obscure .hvp packer

I know that this is topic for "Obscure 1", but there were some comments about "Obscure 2" as well, so that's why I'm sharing this here: My research on HVP archives from Obscure 2 --> https://forum.xentax.com/viewtopic.php?p=188831#p188831 Links to extractor and file format are sh...
by ikskoks
Mon Dec 19, 2022 4:27 pm
Forum: Compressed files and methods
Topic: [REQ] Obscure II .hvp extractor
Replies: 6
Views: 4701

Re: [REQ] Obscure II .hvp extractor

My research on HVP archives from Obscure 2 --> viewtopic.php?p=188831#p188831
Links to extractor and file format are shared there. I hope that it will be helpful to someone. :)
by ikskoks
Mon Dec 19, 2022 4:26 pm
Forum: Game Archive
Topic: [HELP] Obscure 2 .hvp tool
Replies: 28
Views: 7186

Re: [HELP] Obscure 2 .hvp tool

My research on HVP archives from Obscure 2 --> viewtopic.php?p=188831#p188831
Links to extractor and file format are shared there. I hope that it will be helpful to someone. :)
by ikskoks
Mon Dec 19, 2022 4:00 pm
Forum: Compressed files and methods
Topic: Obscure 2 - HVP files
Replies: 19
Views: 13141

Re: Obscure 2 - HVP files

I have some good news for Obscure 2 fans. ;) I've spent some time researching HVP archives and now it's clear to me what type of hash function was used to store filenames. It turns out it was just regular CRC32 . File format is available on the wiki here http://wiki.xentax.com/index.php/Obscure_2_HV...
by ikskoks
Mon Dec 19, 2022 1:41 pm
Forum: Game Localization
Topic: Undead Horde (10tons game) - Font Edit/Change/Convert
Replies: 6
Views: 774

Re: Undead Horde (10tons game) - Font Edit/Change/Convert

Have you found out the solution? That depends what you mean by "solution". File format is known already (at least for version 6). You can check it here http://wiki.xentax.com/index.php/10tons_MFT So you can hex edit values (e.g. by some binary template). You can also create a quickbms scr...
by ikskoks
Sun Dec 18, 2022 3:22 pm
Forum: Tutorials
Topic: [Tutorial] How to restore hashed filenames from archives
Replies: 1
Views: 796

Re: [Tutorial] How to restore hashed filenames from archives

I've updated this tutorial. New method was added that involves using Frida and hook written in javascript. 😉
Example code is here https://github.com/bartlomiejduda/Tools ... frida_hook
by ikskoks
Tue Dec 13, 2022 12:56 pm
Forum: Audio file formats
Topic: Monster Jam (PC) - Struggling to find FSB password
Replies: 2
Views: 327

Re: Struggling to find FSB password

The password is: truck/impact/carbody You can use fsbext like this: fsbext.exe -p "truck/impact/carbody" engine01.fsb For future reference I would recommend to always check those two links when you are looking for FSB password: http://wiki.xentax.com/index.php/FMOD_Audio_FSB https://github...
by ikskoks
Sun Dec 11, 2022 12:50 pm
Forum: Game Localization
Topic: How can i reimprt .swfmovie font to .xxx file? [bioshock infinite switch version]
Replies: 2
Views: 501

Re: How can i reimprt .swfmovie font to .xxx file? [bioshock infinite switch version]

You have to use hex editor (e.g. Hex Workshop) and JPEXS Free Flash Decompiler to do this.

More info here viewtopic.php?t=24559

and here http://wiki.xentax.com/index.php/List_o ... gine_Tools